Hosss 2 Posted December 13, 2018 I think I speak for 99% of runewild players when I think the max cape needs a buff. Such as when its combined with capes, its boosts their original stats. This would make going for the max cape more logical to work for. 1 Share this post Link to post Share on other sites
LIGHTWEIGHT 3 Posted December 13, 2018 Yeah we have talked about this before already but david dont care lol 0 Share this post Link to post Share on other sites
Al-Kharid 25 Posted December 13, 2018 What kind of actual buff would you expect? Put below details and maybe we can work it out. 0 Share this post Link to post Share on other sites
ADAM 158 Posted December 13, 2018 As @Incredible W stated, what buff do you expect? after-all, it doesn't take long to be maxed. i'm interested in what buff you have in mind 0 Share this post Link to post Share on other sites
LIGHTWEIGHT 3 Posted December 14, 2018 Free skilling teleports Free entry to resource area Slayer task teleport @Adam @Incredible W 0 Share this post Link to post Share on other sites
elmo 41 Posted December 14, 2018 (edited) As @Adamstated max cape is rather easy to get. I'd like to see some bonkers stats added to the achievement cape. Would make some dead parts of the game more active. I made a topic about this a couple months ago but it got pretty overlooked maybe it's time to repost it. type "::topic 2343" ingame for those interested Edited December 14, 2018 by elmo 1 Share this post Link to post Share on other sites
Al-Kharid 25 Posted December 14, 2018 13 hours ago, LIGHTWEIGHT said: Free skilling teleports Free entry to resource area Slayer task teleport @Adam @Incredible W I could agree with you on this. That would make getting the cape more interesting and it's not that those are too OP elements to the cape. 1 Share this post Link to post Share on other sites
-AGS- 1 Posted December 15, 2018 I think making it auto keep above 30 wild also would be cool for all variants ( unless its already like that in that case nvm ) 0 Share this post Link to post Share on other sites
Prestige 61 Posted December 15, 2018 Honestly @PeteDavidson, with the recent update made to skilling, I would love to hear your suggestions. A rework can always be done as long as it's reasonable. 19 hours ago, LIGHTWEIGHT said: Free skilling teleports Free entry to resource area Slayer task teleport @Adam @Incredible W Free entry to resource area would be lovely I can support that and slayer task teleport would be too OP if players can teleport to their wildy tasks for example corp where you'd just skip the whole multi area of the wild. If it's only for non-wildy task, I don't see any harm. Thank you everyone and keep the suggestions coming. Would love to see what everyone has in mind 1 Share this post Link to post Share on other sites
Hosss 2 Posted December 15, 2018 (edited) Like when you combine it to a max imbued cape, it makes it more tanky, more mage attack bonus when attached to infernal, or fire cape, more melee stats str bonus, attached to avas etc etc. nothing extreme, just asking for a slight advantage for the people who took the time to grind for it @David Edited December 15, 2018 by PeteDavidson 0 Share this post Link to post Share on other sites