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David

Update #32.5: PvP Weapons, Upcoming Multi Wars & More

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Before we release the #33 update, which will include the long-awaited group boss and a new game mode, we decided to release a small update to keep you all warmed up!

PvP Weapons
Revenants will surely be a hotspot with these weapon releases, also the Vesta's armour have been moved from the wilderness bosses Callisto, Ve'tion and Scorpia to the Revenants. These wilderness bosses still drop the Korasi in the `very rare` table.

  • Morrigan's throwing axe
    • You can only use this weapon in the Edgeville wilderness.
    • This weapon can only be used with 78 Ranged.
    • It is unaffected by Ava's device's ammunition saving effect.
    • It has a special attack, Hamstring, that consumes 50% of the player's special attack energy and deals between 20% and 120% of the user's max hit. It will also increase the rate in which the target's run energy is drained by sixfold
    • It is dropped by the Revenants in the Revenants' cave.

      Hamstring.gif?e12d9
       
  • Morrigan's javelin
    • You can only use this weapon in the Edgeville wilderness.
    • This weapon can only be used with 78 Ranged.
    • It has a special attack, Phantom Strike, that consumes 50% of the player's special attack energy and applies a damage over time effect to the opponent after the special attack is performed. This special attack has no effect on NPCs. Every 3 ticks (1.8 seconds) after the special attack is performed, the opponent will take an additional 5 hitpoints of damage until the same damage dealt by the special attack has been delivered
    • It is dropped by the Revenants in the Revenants' cave.

      Phantom_Strike.gif?e12d9
       
  • Zuriel's staff
    • You can only use this weapon in the Edgeville wilderness.
    • This weapon can only be used with 78 Magic and Attack.
    • A passive effect which boosts Ice spells - 10% increased accuracy.
    • A passive effect which boosts Blood spells - Hitpoints restoration is increased by 50%.
    • It is dropped by the Revenants in the Revenants' cave.
       

Multi Wars: Control and Conquer
We will be holding wars from time to time which will be livestreamed by me for a certain prize ranging from ingame to possibly OSRS gp. This isn't a new concept, we used to do this around 2018 with atleast 60 players participating from 3 different clans. I'm interested to see what the turn-up will be 2 years later with a much bigger playerbase.

  • The Concept
    • Every team spawns in an instance at a different location past the gate at lvl. 50, you cannot leave your team zone until the game starts.
    • In order to win you have to be the last team standing or kill the boss Vorkath with your team.
    • The boss Vorkath will spawn 3 minutes after the round starts.
    • Vorkath's hitpoints will reset if it gets hit by a different team than he was hit before, you can cancel the opposing team killing Vorkath if you risk to attack the boss. 
    • The Mage Bank Multi war spot is north from the level 52 Wilderness Obelisk
  • The Rules
    • Your team must consist from 15 to 20 members.
    • You will bring your own items into the war.
    • You cannot bring more than 12 brews.
    • You cannot bring an Elysian spirit Shield or Dinh's bulwark.

      7d0271d8a281218c956b15d32be99b1b.png


Other updates

  • Your attack delays caused by eating are now exactly the same as OSRS after thoroughly testing it with @Death on OSRS.
  • You will now be prompted another warning message upon selling an item which is below 20% of it's economy value.
  • You can no longer enter the high risk zone whilst having a (temporary) godsword or dragon claws.
  • Red and green casket now drops more often.
  • Patched most economy prices.
  • Weapon styles changing in between items for halberds have been fixed.
  • Inquisitor armour special attack bar has been removed.

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Decent Update. I think Zuriel Staff shouldnt be bound to Edge tho. isnt much better than kodai and theyd be risking it deep wild. but nonetheless great job!

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