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PHANTOM MUSPAH - GUIDE

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This guide contains detailed information regarding the Phantom Muspah, including its location, gear progression and strategies, amongst others

Note: If you have a correction for this guide or a suggestion regarding additional information, please leave a message on the comment section.

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The Phantom Muspah is a solo boss with 3 different forms. All forms have 33% freeze resistance, meaning Muspah will only stay frozen for 66% of the base freeze duration.

 

Location

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Using the Spiritual fairy tree located at Home choose the option: BossesPhantom Muspah

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Equipment and Gear progression

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Note: Enchanted sapphire dragon bolts have a 5% chance of triggering the Clear Mind effect, which causes the target to lose prayer points.

The lightbearer, although optional, can be used to significantly increase the special attack regeneration, allowing for more special attacks to be used.

 

Gear Presets

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Max setup example

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Intermediate setup example

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Budget setup example

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Strategy

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The Phantom Muspah will spawn either in its ranged (which can deal ranged damage) or melee form (which can deal melee damage) and can alternate between the two after taking roughly 100 damage.

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Ranged form (can deal ranged damage and occasionally magic damage)

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Melee form (can deal only melee damage)

 

Throughout the fight, the Phantom Muspah will change forms after taking roughly 100 damage. During each transition, Muspah will slam the ground, creating spikes around the arena; one on the player's position during the transition and a few elsewhere. Standing on a spike will knock the player back to a clear tile and heal the boss for ~75% of the damage dealt (in osrs wiki).

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Occasionally, the Phantom Muspah will charge up for a magic attack during its range form, which may apply corruption onto players and drain prayer points (when this animation starts, immediately use Protect from Magic to completely block the attack).

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During its melee form, it can deal increased damage the longer it stands still, so it is imperative not to let the boss reach you (in osrs wiki).

The boss will always have two special attacks lined up after a certain amount of health is depleted: if it spawns in the melee form, it will use Homing Spikes first; if it spawns in the ranged form, it will use Charged clouds first.

•    Homing Spikes - Muspah will slam the ground, causing 2-4 spikes to home in on the player. After ~20 seconds, the spikes harden and remain in place. Players can stand behind hardened spikes or icicles to avoid the homing spikes from reaching them if there's more than one spike grouped together.

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•    Charged Clouds - Muspah will rapidly teleport around the arena, leaving behind charged clouds that travel across the area. Getting hit by a cloud will deal up to 20 damage, though they can be avoided by standing on a specific tile. The Phantom Muspah will always appear to the north-east when the move is finished. It can still be attacked while teleporting around the arena.

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Upon reaching less than 150 health, Muspah will teleport to the centre of the arena and unleash a massive shockwave that must be avoided by standing behind a spike.

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Afterwards, it will change into its shielded form, activating a prayer shield and Soul Split. The prayer shield can only be depleted by prayer draining methods (e.g. enchanted sapphire bolts and Smite prayer).

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After the shield is depleted it will return to its ranged form and spawn a large numbers of spikes until defeated (in osrs wiki).

 

Muspah Kc Completion

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Note: If you have a correction for the guide or have a suggestion for a new method, please leave a message on the comment section.

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On 10/07/2023 at 9:21 AM, dozer2 said:

What are the time differences between max melee and range + mage 

Max melee is kinda reliable on dwh/swh hitting. Range/mage is easier/more afkable. Regardless I’d say melee is faster on most occasions.

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