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1 likeTombs of Amascut: The Wardens We have been working hard and it's finally here in RuneWild. Drive Amascut away from his tomb by freeing the lesser gods of the Menaphite Pantheon from her control and stopping her from acquiring the divine weapons found within that would allow her to ascend to godhood. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Bosses > Tombs of Amascut What are its characteristics? You will be fighting in the final room against the Wardens. The fight consists of 3 phases where the first is against the charging obelisk and the final two phases against the wardens individually. You can choose a set of pots at the start before entering the fighting area, this will act as a looting bag which you can take supplies out of during the fight. There are invocations which up the difficulty of the fights, the raid level will be increased the more invocations you choose which modifies the phases HP, attack, defence and in some cases also it's mechanics. Read it's tooltip for more information. The unique loot is obtainable after having a certain amount of invocations on, your raid level must be atleast 150 to be able to receive one. The higher it is the bigger your chance is for an unique drop. The ornaments drop table is only obtainable after fighting a raid with a level of 500. Deaths inside the raids aren't safe if the entire group dies, it will be an instanced death where you can purchase your items from Death. Hardcore Ironman status isn't lost inside this instance. What is its fighting style? The Wardens fight starts with the obelisk, the obelisk shoots orbs which charges the Wardens. Once fully charged they will activate special attacks. Upon death the Warden that was charged the most will crumble and you will fight the Warden which survived. The second phase where you fight the Warden has various special attacks, the obelisk can also perform three different ground special attacks. The warden has two hitpoint bars, upon killing it's yellow bar a core will spawn. The damaging of the core will spawn the green hitpoint bar of the Warden. Upon Wardens' death you will be teleported to the third phase where you will fight the Warden that crumbled against the obelisk. Third phase Warden has a ground smashing tile based attack which will attack in a certain order, upon reaching 20, 40, 60, 80% HP it will spawn siphons which you have to kill. If you don't kill them all you will be damaged otherwise the Warden will receive damage. On 40 and 60% HP it's side demi-bosses will spawn which damage you, one of them has a tile-based attack. When it reaches 5% HP the room will start shrinking, attacks of the side demi-bosses will be faster and electric tile-based attacks will happen. More in-depth information related to attacks, phases, damage amount and more can be found in the guides below https://www.youtube.com/watch?v=83-tTv7tGd4 https://www.youtube.com/watch?v=7Fqb0PA60ZY Client Feature Additions We have some neat heavily requested features to our client, suggest any other feature which you would like to see by posting below. Tile Markers You can enable this feature through the ::toggle tab near the bottom, 'Tile Indicators'. You can mark a tile by pressing shift & right-clicking a tile -> Mark tile option. You can marker your destination, current and mouse-hovering tile. You can customize the tile marker's stroke and fill colour and it's stroke size. Unlockable FPS & V-Sync mode You can enable this feature through the wrench tab -> Render Options -> Frame Rate (FPS) You are able to unlock and specify the max. frame rate. In order to fully unlock your frame rate turn the 'V-Sync Mode' off. Using 'V-Sync Mode' will match the FPS with your monitor refresh rate, this will provide you the most fluid experience. Animation Smoothing You can enable this feature through the ::toggle tab at the bottom. You can enable animation smoothing for objects, players and NPCs. Boost Overlays You can enable this feature through the ::toggle tab, 'Show Boosts Overlays' You have various options such as the style of the overlay and whether to include non combat skills. Bank PIN Keyboard Input You can enable this feature through the bank pin interface. Max Hit Tinted Hitsplat We have added the hitsplat which will trigger when you hit a max hit. You will only see your own max hit hitsplats. Catacombs & Iorwerth Dungeon Instance Due to the caves being too populated we have decided to add instances to these areas. There are two instances for these areas: For Ironman and for Super+ Sponsor ranks. You can teleport to this area or set it as your default teleport by clicking on the icon at the Spiritual Fairy Tree as seen below. New Items Lots of new items have been introduced with this update. Tumeken's shadow Two-handed powered staff requiring 85 Magic to wield. You charge the staff with Wrath runes, it will give you 10 charges per wrath rune. The staff has a built-in magic spell that can be used regardless of the player's current spellbook. It cannot be used against other players. Tumeken's Shadow has a passive effect exclusive to its built-in spell in which the player's magic attack bonus and magic damage are multiplied by three from the player's worn equipment (four within the Tombs of Amascut); the magic damage increase from this is capped at a total of 100% Magic Strength. The passive effect is extremely powerful at all bosses, even those with high Magic levels and/or defence bonuses. You can obtain this staff through the Tombs of Amascut. Masori armour The armour requires level 80 Ranged and 30 Defence to equip. It is the best ranged armour in the game, surpassing Armadyl armour in terms of ranged attack bonuses. It also provides the highest magic defence bonus. The Masori armour can also be upgraded into a fortified variant with Armadyl plates, increasing the Defence level required to equip it to 80, offering increased defensive bonuses and a +1 prayer bonus. You can obtain this armour through the Tombs of Amascut. Osmumten's fang One-handed stab weapon which requires level 82 Attack to wield It's able to deal full damage to the Corporeal Beast. The fang has two unique passive effects which aim to make it effective against targets with high Defence levels and consistent overall. The first effect causes the weapon to re-roll the accuracy check should the first check fail. Failing the second accuracy check will result in a missed attack. The second effect involves using a different formula to determine damage rolls; unlike other weapons that roll between zero and the maximum hit of the player upon a successful hit, the fang will instead always deal between 15% and 85% of the maximum hit upon a successful hit, except when making use of the weapon's special attack. For example, if the fang's true max hit was 60, it would roll between 9 and 51 instead of 0 and 60 (inclusive) damage upon a successful hit A cursed phalanx can be attached to the fang to create Osmumten's fang (or), a cosmetic variant of the weapon. You can obtain this weapon through the Tombs of Amascut. Elidinis' ward A magical shield requiring 80 Magic, Defence, and Prayer to equip. The ward can be fortified by attaching an arcane sigil to the ward, creating a fortified variant; doing so requires level 90 Prayer, 90 Smithing, and 10,000 soul runes, granting 260 experience in both skills in the process. The fortified ward is untradeable, but it can be dismantled to return the sigil and ward. However, the soul runes will not be returned. You can obtain this shield through the Tombs of Amascut. Lightbearer The ring regenerates the player's special attack energy twice as fast at 15 seconds per 10%, or 150 seconds per 100%. Equipping or unequipping the ring will cause the special attack energy restoration timer to reset. You can obtain this ring through the Tombs of Amascut. Robes of Ruin You will receive this upon completing the collection log of Tombs of Amascut. Other updates Quick Prayers have been reworked to match OSRS. Your risk non-protection timer will now delay 30 seconds if you are getting attacked by an opponent. The autocast enabling bug where switching back and forth re-enabled your autocast has been patched. Completed collection logs will now have a green coloured NPC name. The sponsor slots of Trading Post now last 6 hours instead of 24 hours. A dragon thrownaxe special attack bug has been patched, where switching too quick and special attacking would bug the instant attack. Bank booths and bankers which didn't function properly have been patched (noting, platinum tokens to coins). Kraken attack bonus has been nerfed. You can now sell the obsidian helmet to the Melee store like it's other armour parts. Patched a bug which would bug hitting or standing at a blackjack table.