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    New Revised Wilderness Bosses The new caves have been added along with the wilderness bosses which now have new mechanics. These wilderness boses also have weaker variants which are at lower wilderness levels in a single plus zone. Where can I find these bosses? You can find the stronger variants in the deep wilderness, these bosses are Callisto, Vet'ion and Venenatis. They reside in their caves and inside it's multi. You will pay an entrance fee upon entering the cave which is 500.000 gp. The weaker variants are in a single+ area in the lower levels of the Wilderness around the Ferox enclave, these bosses are Artio, Calva'rion and Spindel. Venenatis & Spindel It's attacks are magic, ranged & melee if you stand close, it will swap from magic to ranged and vice versa after a set amount of attacks. Spiderlings will spawn upon entry and also when it hits 60% and 30% HP. Killing the spiderlings should be a priority since it will empower the boss. New rare items were introduced with this update. Fangs of Venenatis: They are used to upgrade Craw's bow into a webweaver bow. This process requires level 85 Fletching. Voidwaker gem: One of three pieces of the Voidwaker, use two of the three pieces on each other to create the Voidwaker. Callisto & Artio It's attacks are magic, ranged & melee if you stand close, it will prioritize using it's melee attack. If you are out of it's melee attack range it will mostly use it's ranged attack. Upon reaching 66% and 33% health it will use it's special roar attack, after it's roar every attack performed will spawn traps across the room which will trap you in place if you stand on them. New rare items were introduced with this update. Claws of Callisto: They are used to upgrade Viggora's chainmace into an ursine chainmace. This process requires level 85 Smithing. Voidwaker hilt: One of three pieces of the Voidwaker, use two of the three pieces on each other to create the Voidwaker. Vet'ion & Calva'rion It's attacks are magic & melee. It's magical attack launches bolts of lightning across the arena, it will target random tiles in the arena, while one will always land next to a player in a 3x3 AoE around them. One targeted bolt will appear for every player in the chamber. When it reaches 50% of his health, he will summon skeletal hellhounds to assist him in battle. When Vet'ion reaches 0 health in his standard form, he will charge up lightning around him as he yells that the player defeat him a second time. The player(s) can simply stand underneath him to avoid damage from this attack unless a shield bash was used prior to the transition. Vet'ion will restore his health to full and increase his max hit and attack speed, but his Defence will drop as a result. New rare items were introduced with this update. Skull of Vet'ion: They are used to upgrade Thammaron's sceptre into an accursed sceptre. This process requires level 85 Crafting. Voidwaker blade: One of three pieces of the Voidwaker, use two of the three pieces on each other to create the Voidwaker. Phantom Muspah The great Phantom Muspah has been added, you can get there through the Spiritual Fairy Tree. What are the attack styles of Phantom Muspah? The Phantom Muspah will spawn in either its ranged or melee form and can alternate between the two after taking roughly 10% of it's health. It spawns spikes on the ground which will knock the player back to a clear tile and heal the boss for ~75% of the damage dealt. Occasionally, the Phantom Muspah will charge up for a magic attack during its range form, which may apply corruption onto players which can drain prayer points. It has two special attacks that will be used through-out the fight: Charged Clouds - The Phantom Muspah will rapidly teleport around the arena, leaving behind charged clouds that travel across the area, which also must be avoided. Homing Spikes - The Phantom Muspah will slam the ground, causing 2-4 spikes to home in on the player for ~20 seconds. Upon reaching less than 150 health, the Phantom Muspah will teleport to the centre of the arena and unleash a massive shockwave that must be avoided by standing behind a spike. Afterwards, it will change into its shielded form, activating a prayer shield and Soul Split. The prayer shield can only be depleted by prayer draining methods (e.g. enchanted sapphire bolts and Smite prayer). After the shield is depleted it will return to its ranged form and spawn large numbers of spikes until defeated. It can respawn in 30 seconds. What are it's unique drops? Mystic cards You can obtain this by completing it's collection log. Venator shard Five shards are combined to create the Venator bow Ancient icon You can use it on the ancient staff to upgrade it to the ancient sceptre. Frozen cache When opened, it gives a reward from the muspah's drop table. New Items Lots of new items were added. Voidwaker The Voidwaker is a melee weapon that requires level 75 Attack, and 60 Magic to wield. It is acquired by combining the Voidwaker blade, hilt, and gem, which are acquired as rare drops from Vet'ion, Callisto, and Venenatis (or their weaker variants). The Voidwaker has a special attack, Disrupt, which consumes 50% of the player's special attack energy. The special attack deals guaranteed Magic damage between 50-150% of the wielder's maximum melee hit. Venator bow You can obtain this through Phantom Muspah. The venator bow has a passive effect that requires ancient essence to use. When attacking a target in a multicombat area, the bow will try to fire another arrow into a nearby target, dealing 66% of the original damage, rounded down. Then, the attack can bounce again, either to the original target or a third one nearby. Bouncing arrows will only hit targets in a range of two squares from the target's centre tile. Ancient sceptre You can obtain this through Phantom Muspah. The ancient sceptre, like its predecessor, can be used to autocast spells from the Ancient Magicks and standard spellbook. In addition, the sceptre possesses a passive effect that increases the effects of Ancient Magicks by 10%. Mystic cards You can obtain this by completing Phantom Muspah's collection log. Accursed sceptre The accursed sceptre is an upgraded variant of Thammaron's sceptre. It is created by combining Thammaron's sceptre with the Skull of Vet'ion. It's identical to the sceptre with increased stats and a special attack. The sceptre also has a "Swap" option that allows players to switch it to an accursed sceptre (a), which is a variant that can autocast offensive combat spells from the standard spellbook and Ancient Magicks. The accursed sceptre has a special attack, Condemn, which consumes 50% of the player's special attack energy. The special attack hits an enemy with a 50% increase to max hit and accuracy, and upon a successful hit, also drains the target's Defence and Magic by up to 15%. For example, a target with level 80 Defence and Magic cannot have their stats drained lower than 68 if using Condemn. The maximum hit dealt by the sceptre is dependent on the player's current Magic level; the formula is as follows Webweaver bow The Webweaver bow is an upgraded variant of Craw's bow. It is created by combining Craw's bow with the Fangs of Venenatis. The Webweaver bow has a special attack, Swarm, which consumes 50% of the player's special attack energy. The special attack hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit. Each hit also has a chance to inflict poison, starting at four damage. Ursine chainmace The ursine chainmace is an upgraded variant of Viggora's chainmace, requiring level 70 in Attack to wield. It is created by combining Viggora's chainmace with the claws of Callisto. The ursine chainmace has a special attack, Bear Down, which consumes 50% of the player's special attack energy. The special attack hits an enemy with doubled accuracy, and upon a successful hit, also deals 20 damage over 6 seconds, prevents running for 3.6 seconds (6 ticks) and reduces the target's Agility level by 20. New Skill: Hunter We are finally starting to roll out the remaining skills on RuneWild. How do I get there? You can teleport to there through the Spiritual Fairy Tree, with the Hunter Island option in the Skilling category. How can I start training? You can purchase a bird snare and box trap from the skilling store. Starting hunter you will have to bird snare Crimson swifts and upgrade as you level up, you can start to box trap once you hit level 53. It's identical to OSRS, you can find the guide for bird snare and box trapping below. https://oldschool.runescape.wiki/w/Bird_snare https://oldschool.runescape.wiki/w/Box_trap Other changes We have added a new Fun Tournament on Friday and Saturday, which is a maxed ranged setup with Venator bow. Sunday will remain as the Dharok Fun war. We have redone the multi attack system to fully match OSRS (chinchompa's ancient burst & barrage spells) Patched a high risk zone rushing bug where a player could travel from one risk zone area to another whilst casting the vengeance spell.
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    Decent range gear with a Zaryte Crossbow + Ruby Bolts (e), spec it and hit an almost guaranteed 110, then switch to max melee w/ a scythe and hit it down. 99% chance to snipe the kill from people that aren't doing this method. Have fun. (Only recommended for the ::di instance, as it is out of the wilderness and you can bring as much risk as you like)
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    Great tip, a good thing is to chally spec it in thr begining too, claws is to much rng..
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    https://gyazo.com/83d2b1d3cb0323fb071929a65c591806
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    Yeh, I agree custom items would kinda ruin the whole feel of this rsps.
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    That would involve adding an item to the game with a custom design that doesn't exist in real Old School Runescape. I don't think they'll do it even if it would look cool.
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