Mr Chang
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Mr Chang last won the day on June 22 2021
Mr Chang had the most liked content!
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1 NeutralAbout Mr Chang
- Birthday 05/25/1994
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This strat is so ultimate he had to post it twice
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would like to see the mouse cursor in vids, but great work
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YO YO, Was just out warmin up and got this insane kill. First time I've ever hit hit. Not sure how he didn't die on the claw/veng combo in the beginning, but hey, im glad he didnt. Apologies for the ratio of the client, I was not recording so I had to Nvidia capture quick. Nothing special, but kinda cool. Enjoy, Thank you.
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This topic has nothing to do their prices. Regardless if I get them or not, I would be part of the problem as well. It's OP, and risk free. Thank you for the feedback.
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Hello, I would like to quickly discuss the current state of dh/melee pking at edge when fighting a player using any of these items as a combo. I think its unfair for players who use these amazing items, especially on this RSPS, They are so broken and overpowered. Don't believe me? Step into wildy and face a player using the set skulled, the accuracy and damage is so consistent and high (40-48). That is why all top tier pkers are using these items. Now I have not made this post to bash them or speak hate, Props to them. those items are insanely expensive and i'm grinding to get there. I would like to think i'm fairly well at DH pking and understand the concept since i've been pking at the age of 15. Im 26 now. When faced with an opponent using these 4 items, with decent skill, its over. its not even a dh fight anymore, it's just constant eating for you. For your opponent, he's making pasta in the kitchen, auto retaliate on. Hes chillin. With all humor aside, I hope that the Runwild staff can take some time to review this matter. I've done the calculations and all data is below. Hopefully this places it into perspective. Issue: ALL 4 items are kept on death with 0 risk, +1 Protected item. So players can risk these insane items, SKULLED, and yet risk nothing at all. I believe that 2-3 of these items need to either count as the risk, or some other form of punishment must fall the user if they were to die. If a player is unskulled, They can add vesta top and bottom and a faceguard with an ags. Oh, and if they are ultimate Donor, they basically can add prims. Yes ladies and Gentlemen, you can be in absolute Max, yet risk 0 GP. That blows my mind. Now some people might say this is how OSRS is set up. I understand the game is trying to mirror OSRS in regards to these items being kept on death but there is a key feature that is different in this game. On Osrs, They are untradeable. They require skill to obtain these items. On Runewild, They are bought and sold Shops/Credit Shop and no shortage of offers between players. Not only that, but skill plays no factor in obtaining them, it's just a large amount of GP. Too large that it is unfair. Testing/Results: So I went ahead and tested 4 weapons and here are the max hits with stat Bonus to each setup. Since i'm only referring to these 4 items, I kept the other items constant. Please review notes below. Notes/Constant: 1. DH helm,Body, and Legs were used in both Tests., For boots and amulet, A fury and D boots were used. There is no issue with Prims or Torts being used as they will drop upon death and are considered risk. 2. These were obtained off Osrs Stats. (Shoutout @Wclord999 for the Help.) 3. 99 str/Att - Super Set - Piety 4. This testing was strictly for Melee/Attack stats/Bonus's. I did list the Def Bonus since barrows gloves have better Def stats. (I would still take the F-gloves) https://imgur.com/di5GfCG LInk above with results, but the overview was almost +3-4 max hits on each of the 4 weapons tested and a accuracy boost to each Stab/slash/Crush of +12. Not sure if I linked picture's correctly. FeedBack/Ideas: I think for some of these items, There needs to be some sort punishment upon death. Avernic Defender: Since this item is an add-on, instead of dropping the defender, Maybe add a "broken" Status when player dies with it. Make the cost around 100m, and give the player who killed 100m cash since the item was risked. I think this would balance the Defender perfectly. Ferocious Gloves: These need to be dropped as loot, or turned into Hydra leather and dropped. Infernal Cape: I think this item currently balanced. But when combined with the other 3, it becomes a little too OP. If others are changed, this is perfectly fine currently. Oh and this is the only one I have sooo let me be OP too. Berserker (i): Item is dropped upon death as a normal Berserker Ring. Hopefully I've gotten the point across. I've been around the server for a while now and have almost 14 days of playtime. These 4 items are OP as is, Keeping them upon death is silly and OP. One last note to keep in mind if you disagree with my post, When I go out in Dh, I use Bring(i) and always have Prims, Normal fire cape, and a dragon defender and a spec weapon (Protected). Probably around 45m risk, but guess what? I still risk more than the guy who is using almost 8b in gear, that yes, is also tradeable and insanely OP. He just risks the dh set. PKing is about higher risk, higher Reward. ORRR Honestly, Maybe i'm just salty that I died to a guy in starter rune gear with these 4 items equipped for a 40-44 dds. IDk, All this just advice. YOU CAN DO WHATEVER THE FUCK YOU WANNA DO. Peace.
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Yo, You related to SixNine?
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Hello, I am selling an arcane spirit shield, Looking for around 4b. PM me in game "Wanhedda". Thank you.
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Gratz to G, I think i send him 10 messages everytime im on for random shit and always helps. I didn't even think admins respond until @G.