LongAnkle9
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Everything posted by LongAnkle9
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You’re the man David
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Hey guys just started this server recently. You might have seen me in game over the last ~week veng pking at edge. I've been enjoying the server so far so expect to see more of me in the coming months. I'm mostly a veng/dh pker but may eventually branch out who knows. Shout out to Suffering who got me to come check it out. See you all soon.
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Update #23: Lots of Updates - New Items, Collection Log, Price Guide, PvP Leagues
LongAnkle9 replied to David's topic in Announcements
Huge update. Very nice job as always -
Hey guys i'd like to celebrate finally getting maxed after a decade of playing Runewild by hosting a scavenger hunt. Find the following items and show them to me in game for a big reward! If I am not online just pm me on discord and i'll try to get on as soon as possible. (Hippolord#8898) The first winner will receive a hefty prize of 10B cash and any subsequent winners will be rewarded with 1B each. The event will last 7 days (starting today) or until 5 winners have claimed their prizes. Good luck! Inventory (28) —— Abyssal head Tier 8 emblem Dark essence block Wrath Tiara Amethyst Javelin Heads x200 Silver Bar Superior Dragon Bones x 50 Binding Necklace Raw Dark Crab x 28 Dragon Hunter Lance Guthan’s Warspear (broken) Ring of Nature Magic Stock Vote tickets x24 3rd age range vambraces Guardian Boots Imbued Heart Any raids item Thammaron’s Sceptre (u) Trident of the swamp Magma or Tanzanite Mutagen Ring Enchant Scroll Ward Upgrade Kit Ale of the Gods Any Sigil Green Casket Skeleton Gloves Zenyte Shard (uncut) Worn (7) —— Imbued Zamorak Cape Any Pet Colored Slayer Helm Granite maul (or) Bandos Chestplate Void Robe Bottoms (not elite void) Amulet of fury (or)
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Update #21: 5 New Skills, Wilderness Resource Area
LongAnkle9 replied to David's topic in Announcements
Beautiful. -
I'll jump straight to the point since this is a big list. I've divided these suggestions up into Quality of life, small bugs, and potential future updates. Quality of life updates/fixes 1. Please add an ::unskull command that is usable when out of the wilderness. Not having this command creates an issue when trying to jump from pking to pvm or to one of the wildy events that are hosted in multi-zones like the hp events, vorkath, or treasure chest. Most people just run to edge and let someone kill them for free, or try to have someone kill them in the duel arena, so this isnt 100% necessary but would be a nice QoL update. 2. Add a veng-timer for when you use veng-other. 3. Hitting someone who is veng'd and teleing on the same tick lets you deal damage to them without taking damage from their veng. This is especially important for league fights where the person who is hitting and teleing is essentially forfeiting before the fight is over, yet if they manage to get the kill they are rewarded for this by gaining ELO while the person who was veng'd and stayed for the whole fight gets punished. The potential fix for this without having to dive too much into the mechanics of veng vs tele priority is to change the league mechanics to where the person teleing takes a forfeit loss as soon as they click the tele, rather than when they arrive at home which I believe is the case now. 4. Extended anti-fires can be sold in the trading post, but only in their un-noted forms. Similarly, granite clamps are tradable, but not able to be sold in the trading post. There may be more cases like these out there. Please allow both of these to be sold properly in the trading post. 5. Hard resets for ELO/Rank/League points after every league season. I'm sure you've heard this many times before but please consider this. 6. BUFF elite slayer tasks to give more xp per hour than hard slayer tasks. Slayer needs a big buff, it is currently painfully slow compared to the other skills. I believe this is partly due to the terrible xp rates of elite tasks. To cite an example, steel dragons give 4960 xp per kill, while vetion gives 4000, Kree'ara gives 5100, Callisto gives 5k-ish. Seeing as how these bosses take a lot longer to kill and respawn, and require a lot more attention, I believe their xp rates deserve a buff. 7. Make the wiki more helpful by adding clickable links to ::topic 2801 (Npc locations), ::topic 2585 (price guide), ::topic 1245 (donator perks), and ::topic 1200 (boss guide). The wiki also mentions something about wildy pvm saying that it's profitable by spending the wildy points gained on dark crabs and amethyst arrows and selling them to Vannaka. This is a bit outdated I think since the emblem trader carries neither of these items. 8. Add the new HP events to !events 9. Credits/votes clarification - Make each vote ticket = 1 point and make credit scrolls actually give 1 credit each instead of 1$ worth of credits each. The existing credit scrolls could actually remain and have their names changed to "10 credit scroll" and simply introduce a 1 credit scroll next to it maybe with a recolor. This may also require a "claim all" option on the vote tickets since as of now you have to claim one by one. Although this isn's a problem for veteran players, it sometimes makes new players feel like they are being scammed when they aren't. They'll ask for a pc on votes and hear 10m ea, when in reality its 10m per "5 vote points." So they think their 5 vote point ticket is worth 50m or similarly they hear that credits are 30m each and believe that their 1$ credit scroll is worth 300m because it gives 10 credits. 10. Similar to how blackjack tables require platinum tokens to bet, change the trading post to require platinum tokens as well. This will allow high value items to be sold in there too. 11. Reduce the BM cost to open green caskets so they can serve as an eco sink. Currently they cost 25m, I would say reduce them to like 10-15m to open. Small bugs 1. Ava's accumulator Ava's accumulator is supposed to have +4 magic def and +0 range def. Currently these are flipped giving the accumulator better ranged def than the assembler 2. Angler fish When you eat an anglerfish to get to 121 hp, if you relog you will be at 117 hp for some reason. 3. Town crier "claim rewards" text bug He says "obtain the Immortal rank to obtain the Tokhaar-Kal." I believe this should say "Diamond rank" 4. Donator prayer drain outside wilderness High level donators have largely reduced prayer drain when outside of the wilderness. I believe since the tournaments are outside of the wilderness this benefit extends to them too and gives high rank donators and unfair advantage. 5. The ornate rejuvination pool at ::di only restores spec, not HP or Prayer Future updates 1. Reward players with more BM and/or WP when they !risk more in the wilderness. Nothing crazy but maybe 2x BM/WP if they risk 50m+, 3x at 200m+ or something along those lines. Those numbers are off the top of my head so don't take them too seriously but that's just an example. Could make edge pking a little more interesting since currently DH is more powerful than anything, using bandos or more expensive gear just puts you at a disadvantage financially and physically. 2. Addition of the old school FFA fight pits and/or fight cave with Jad. Many players come from oldschool to practice things like pvp and high level pvm so they can use these skills in osrs. Jad is no exception. Introducing a fight cave where players can practice Jad and have a chance to receive the jad pet would be very nice. I was also always a huge fan of the fight pits pvp minigame. Both the fight pits and fight cave could give tokkul as a reward, which could be traded at the tzhaar store for onyx and then in turn could be crafted or sold to vannaka for BM 3. Introduce a slayer-task teleport scroll as a reward in the slayer store or make it a feature on the vorkath slayer helm. Currently there is really no reason to spend 2b on the vorkath slayer helm besides using it as a status symbol so adding a feature that allows you to teleport to your slayer task would fit nicely on this. Since the slayer helms are also now in the donator store people might actually spend credits to get it from there when it goes on sale. 4. Add a "teleport to chest holder" option in the quest tab under the treasure chest section after the chest has been looted since catching someone who has the chest but is nowhere near the location can be nearly impossible once they get out of the area. 5. Similar to the 10m daily OSRS reward given for the most edge kills, there could also be a hefty reward for the most league kills per season. This could be either 1 reward for the entire league or 1 reward for each of the four leagues. The idea behind this is to maintain wilderness activity and league interest throughout the entirety of the month. Thanks for taking the time to read, I hope you've all enjoyed my list and feel free to leave any feedback or opinions you have on these.
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Highlights: Redemption at 0:21 ??chillin??? at 0:49 and the last kill before the vid ends made me laugh #1
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nice, that was fun to watch
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Hippolord's Dharok's Tournament (BIG PRIZES)
LongAnkle9 replied to LongAnkle9's topic in General Discussion
I understand the stigma behind the entry fee but If you did the math you’d see that regardless of how many people are in attendance I won’t be making a profit off this. I dont think 50m is much to ask for the potential to win 1b+. It’s more of a deterrent so people don’t use alts and whatnot -
This event has been canceled due to lack of interest. Sorry for the inconvenience.
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Wow @David thanks a ton for all the work. You're the man! I wasn't actually aware about being penalized for inactivity in league, that's very nice to know. As for #2 and #3 i'll try to recreate the issue and send you a video if i'm able to.
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Update #19: Statius's Warhammer, Brimstone ring, 10M 07 #1 Edge Pker & More
LongAnkle9 replied to David's topic in Announcements
Very nice! -
Very nice thanks for this. Definitely going to try this out when I get a chance
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Update #16: Clan Tournaments, War Bow, Cannon & Much More
LongAnkle9 replied to David's topic in Announcements
Great updates as always. -
Whats your favorite area to do FM? any tips?
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HEY! I've now been here for a month and am back with a few more suggestions! I'm sure a lot of these things may have been brought up in the past, or have already been talked about by staff so if that is the case just feel free to ignore them and move on to the next. 1. "View Your History" option for trading post - Fairly self explanatory but this has happened several times where I will throw a bunch of stuff in the trading post in bulk, and come back a day or two later to see that I have money in the coffer. Great! Except I don't exactly know what items were sold or in what quantities or at what prices, sometimes I don't even remember what all I put in there! I'm sure i'm not the only person to have experienced this so it would be great to have a History option to see which items have been successful in selling and where the money in your coffer came from. 2. Allow rock cake to protect on death - Rock cake is supposedly an untradeable item according to the shops but -spoiler- it is actually tradeable. Due to this it also drops on death which is.... well unnecessary since nobody really needs more than one as they have infinite uses. Allow rock cakes either to be untradeable and kept on death or move them to the "misc" section of the shops to avoid confusion. Yes I died and lost one thinking it would be protected 3. Allow donators to block more than 5 tasks - Five monsters out of all the possible tasks you can get is kind of a really low amount for people who want to actually hone down their possible slayer tasks to a select few for increased optimization. Especially since each tasks costs 100 points to block and unblocking it later to replace with another basically means those points went down the drain. A possible solution to this is allow each donator rank to block +1 extra task (6 tasks at premium, 7 at super, etc.). This will also potentially increase donation revenue. 4. Lottery rework - This is actually one of the most important items on this list in my opinion. The lottery needs a rework and I'll explain why. Anybody is able to buy as many tickets as they want. There are some people on this server with 100b+ and there are some with less than 100m. The super rich on this server can and do throw in massive amounts of money to *nearly* ensure a win while the people who could actually benefit from winning the lotto have almost no chance. I've very frequently seen people throw in 1b, 2b, 5b, into the lottery giving them essentially a 90-99% chance of winning and easily collecting the money (and hopes and dreams) that all the less-wealthy players have thrown in. The solution that I see is to either limit the amount of tickets that a single person can buy, or cap the amount of money that a single person can win in a single lotto. For example if the cap was 1b and there is a lotto for 1.5b then there would be a 2nd unique winner for the remaining 500m. If the lotto was 10b then there would be 10 unique winners and so on. I honestly think this is a little too complicated and that just capping the amount of tickets that a single person can buy is the better route. The lottery should be a fun and worthwhile feature that players partake in with everyone having some hope of winning, not just a surefire win for anyone who has enough money to buy 5000 tickets. TLDR; rich get richer smh 5. Golden casket after purple - I was kind of hesitant to put this one because for a minute I thought it might be too OP but i'd like to hear what others think. Let me preface this by saying that green casket are viewed by the community as having "negative value" because of the price of casket keys. We get green caskets after 20 kills, then a purple after 50. After that it resets and you have to grind again for another green. So after 90 kills we have 2 green caskets (negative value) and one purple which has a decent chance for loot but is not really OP in any sense. Because of this, most people will stop pking after achieving the purple casket or even stay on later than they may have planned in order to grind out the purple casket. How about adding golden caskets to the mix in order to encourage people to PK for even longer amounts of time? So it would be green @20, purple @50, and golden casket @100 kills. Like i said I thought this might be too OP but grinding 100 kills in one day actually takes quite a bit of time. This would also increase demand for casket keys further encouraging people to grind wildy points. 6. Give Perdu an ad in the tutorial - Perdu is the real MVP. Repairing items for next to nothing, this man is out here hustling day in and day out to make a living. Unfortunately there are still dozens and I mean dozens of players every day asking where to repair broken items and even more players who are so sick of hearing/answering that question that they don't even bother to answer it for the 1000th time. I believe the town crier may be racist against dwarves or is running some sort of underground armor-repair business because in the tutorial as he shows players around he skips right over Perdu! I was going to suggest moving him to the shops, but having a shop next to the trading posts is actually very convenient. Simply add Perdu to the list of stops in the tutorial. In general people are not very helpful outside of the help CC so the tutorial is very important for new players. 7. Allow Kaqemeex to decant guthix rest tea - Not much else to say about this one, it would be a nice feature for those of us who are a little OCD and/or frugal. 8. Skipping targets outside wilderness - The "skip target" feature on the Bounty Hunter interface only works if you are inside the wilderness. Allow players to skip targets from outside the wilderness as well so they don't have to run in and out if they have already left the wilderness but still have a target. I know this post was kind of lengthy so excuse my jokes and sarcasm. Thanks for reading! Edit: fixed font sizes
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I was going to mention this as well but I thought i may have just been getting unlucky. As i've been leveling up slayer i've legit got hellhounds, red/iron dragons, and black demons nonstop. Usually multiple of the same task in a row. Now im stuck getting back to back demonic gorilla tasks. There are a ton of tasks that i have never gotten such as nechs, gargoyles, ents, wyverns, dust devils, battle mages, and i've gotten abby demons/bloodvelds once each.
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I kind of agree with Incredible W, but i would support adding 1 guthix rest tea (4) to the current inv setup.
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8:11 Look mom I'm on the fewbtube! =D Love the vids man keep 'em coming
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Hello! Let me preface this by saying that I am new to the server and these are just simple things I have thought of throughout my experience so far. I did notice that there are many many other threads in this section with suggestions, however I have not gone through and read them all so forgive me if some of these have been mentioned before. 1. More teleports! - It wasn't but a day or two into playing this server that I decided to give slayer a try. After a few short tasks I was unsurprisingly sent to kill fire giants in Brimhaven dungeon. Upon arriving I see that 12 agility is required for the stepping stones. No problem of course, except the fact that the "skilling teleports" under the Teleport wizard merely contains 4 spots for woodcutting and 2 for fishing. I had to sift through all the other sections of teleports before i decided that teleporting to the fishing guild and running to the gnome agility course was the fastest way to get there. Although this didn't waste more than 5 minutes, why is there only teleports for fishing and woodcutting when several other skills are accessible in the server? A simple teleport to the gnome agility course, wilderness agility course, etc. in the skilling teleports section would streamline this process and really help new players like myself who don't know which courses are available on this server. Agility is one example of a skill that could be added although there may be others. I haven't really looked much into the other skills yet. 2. Monster Location Support - Speaking again on slayer, adding an option to the Slayer Master dialogue in which you are able to ask the whereabouts of your current task would be extremely helpful. Google always works but since not all areas across the server are populated this can sometimes lead to dead ends and frustrated players. 3. A "Zerker" Preset - This was kind of struck me as odd but there is a lvl 92 zerker bot in edge who is always alone with nobody to fight (poor lad) because there is no zerker preset. There is Melee, Main NH, Pure set, Pure NH, Hybrid, and F2P. Arguably the Melee setup can be used as a zerker if you change your stats and create a custom preset but if you expect people to do this then why not just add a Preset zerker build to the list? It's one less obstacle in the way for people who want to just jump in and play without necessarily having to learn how the server works. I will post more suggestions as I play more but that's it for now. Again I am new to the server to forgive me if some of these things exists and I just haven't seen them yet!