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Everything posted by Cali
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There are already a few fire making guides out there, but none mention the exact amount of logs needed or detailed a good firemaking spot, so here it is: Logs ::item 590 1 - One tinderbox ::item 1511 4 - Four logs required to get from lvl 1 to level 17 (800 xp ea) ::item 1521 9 - Nine oak logs required to get from level 17 to level 30 (1200 xp ea) ::item 1519 27 - 27 willow logs required to get from level 30 to level 45 (1800 xp ea) ::item 1517 17 - 17 Maple logs required to get from level 45 to level 50 (2700 xp ea) ::item 6332 27 + ::item 6332 27 + ::item 6332 1 - 55 Mahogany logs required to get from level 50-60 (3140 xp ea) [these cant be spawned noted idk why] At this point you can continue burning Mahogany logs to 99 if you do not want to buy yew and magic logs If you continue spawning mahogany logs, you will need to burn approximately 4,727 more mahogany logs to get to 99 If you choose to buy unspawnable logs for training, you will need: 232 Yew logs to get from level 60 to level 75 (4040 xp ea) - Shop price 4k ea*232=928,000 coins [i was able to pick some up in trade post for 1k ea so check tp before you buy from shop] 1952 Magic logs to get from level 75 to level 99 (6060 xp ea) - Shop price 15k ea*1952=29,280,000 coins [like the yew logs I was able to buy mine for cheaper in tp so just check it before u buy from shops] **OR you can cut the above logs if you have the woodcutting level My Favorite Spot Edgeville Start at ::edge Burn logs until you run out and you should end up here, where you can bank easily at the deposit box right next to you Once you have more logs resume in line with the fires you just started Burn logs until you hit this wall, then type ::home From the home tele, walk behind the clan banner and start burning logs again Eventually, your path will be blocked by a leaderboard, so grab some more logs out of the deposit box and tele back to edge, repeating the cycle. If you are fast enough, your original path will be blocked by your first fires, if this happens, take one step east and continue firemaking EXTRA TIP: If you ever run out of logs and are not near the deposit box, you can type ::tournament and be teled directly to it
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Battle Mages are very good money, but also very risky if you do not have a solid escape plan. They are located in the mage arena. To get to the mage arena you must first go to ::mb. Then, pull the lever (will tele you to 50 wild), cut the two webs to the east, and walk a few more steps east. If you see a room blocked by two webs containing a lever, you are at the right place. Cut one of said webs, walk in, pull the lever, and you are now in the mage arena. Starting at Super rank, donators will have a boosted npc drop rate. This means if you are a super or above this money making method will work better for you than someone of a lower status. **IMPORTANT** ONLY magic attacks can be used inside the arena, so trying to use range or melee will not work. There are 3 setups to choose from when going to battle mages; budget, basics, and max Choose one based on your financial standing. (Welfare=broke af cant afford any gear, Basics=can afford some barrows but not much more, Max=Got money to spend on maximizing money/hour) Before we start, you should notice that all of the gear sets have a very weird set of armor in the inventory. This gear is the lowest mage attack bonus I could find on the server. The purpose of this is to give you a very easy way to avoid pkers. If a pker comes to battle mages and tries to kill you, simply put on the armor, then splash on a battle mage until they leave. Make sure to check back into ur account to restore pray every few mins and you should outlast the pker's patience. After the pker leaves stay inside the mage arena but walk to the lever area. From here, you can scout mage bank for a few minutes to make sure they are not coming back. Before using a certain set, make sure you read the important notes to see my tips regarding the gear. Welfare: Basics: Max:
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nein is OG no cappp
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+1 on some investigation into this guy... i ran around edgeville for like 45 minutes checking any hiding spot i could think of and still couldnt find him .... something fishy is up here.
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Last night I was high as fuck training up a new realism account that i am going to use for pvp. I was alching in between fire wave spells for xtra xp.. but then my mouse double clicked and equipped the iron darts i was alching. I did not catch my mistake in time and ended up alching my kodai wand on accident. To prevent people from going full retard like i did, there should be a warning when alching anything over like 5m.
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Update #25: Basilisk Knight, Sponsored offers, Membership System, Divine Potions & More
Cali replied to David's topic in Announcements
revert the donator rank change its fucking stupid -
Update #22: Alchemical Hydra, El Loco Toro, Revamped Mystery Boxes
Cali replied to David's topic in Announcements
EL LOCO TOROOOOOOO -
A list of all of the suggestions i could think of, get from friends, or find buried in the suggestions subforum. Thought it would be better to put them all in one place rather than them sitting on page 4 and never being seen again https://docs.google.com/document/d/16i7DVSb0MuODIovH9uFSkwtfmyK3mU5lBybf5mWyfYs/edit Please leave any comments or feedback and I will make edits to the list as i see necessary
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how does one get veteran rank?
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so league points are favored in rankings over elo?
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Updating this every day so make sure to reply to this thread if you think i should add something
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lmao next time pm me i got u the cash
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reminds me of the time i got an elder maul for 750 gp
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Were you above 20 wild when u lost?
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@Yaes@yaes1 @Prestige the grind was worth
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1. add a fishing shop npc to the fishing guild, i keep dropping my feathers and having to tp back to home to spawn more then come all the way back to guild 2. add a bell to duel arena like the pvp bell, so you can ring it and request a staker to duel. Additionally could add a function that lets you set the amount you want to stake when u ring. 3. make zamorak platelegs spawnable
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1. A command for donors to be able to access trade post. could be ::tp, ::tradepost, etc. 2. The ability to take unspawnables from your bank using the bind function. Currently it is not very useful because most of the supplies I use are unspawnable (sanfews, anglers, super combat pots). If it were able to take items from your bank and bring them to ur inventory without having to bank, like the preset tool, it would be exponentially more useful. 3. Dark claw cant be sold in tp and is valued at 0 gp in stake/risk protection
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In my opinion, demonic gorillas are the only things that should be removed from hard tasks and converted to elite tasks. A few ideas to add: Battle mages (Hard) Vorkath (Elite) Kurasks (Hard) -Kurasks might be a bit over the top since they are currently not in the server and the fremennik dungeon would have to be coded as well if you want to add them in the same spot as osrs Barrows (Hard) Tzharr (Hard) and/or Jad (elite) -As with Kurasks these might be hard because they would require new locations to be added (but i believe Tzharr caves are already coded a tp just needs to be added) -For Jad I think it would be reasonable to make fight caves start on the Jad round so people don't have to spend an hour on a task Also an extend option for demonic gorillas
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At like lvl 90 u should start getting battle mage slayer tasks as a non-elite tasks, my last 20 tasks have been dragon or hellhounds and the repetition is killing me
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I do not see a reason as to why the Veteran's rank got lost in translation between servers, so I think it should be brought back with the same application process as before.
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This suggestion serves no particular use except making slayer more interesting. Basically, like osrs, i think slayer monsters should just drop good alchables because slayer tends to get boring when all you do is kill and pick up some blood money. Sometimes i find myself getting too bored to even pick up the money and i miss out on some cash.
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rune armor/weapons, dragon armor pieces or weapons, leaf bladed weapons, mystic pieces, noted addy pieces, Item - OSRS Alch value Rune Battleaxe - 24,960 Rune square - 23,040 Rune halberd - 38,400 Rune full helm - 21,120 Rune platebody - 39,000 Rune Platelegs - 38,400 Rune Kite - 32,640 Rune plateskirt - 38,400 Rune 2h - 38,400 Rune warhammer - 24,900 Dragon med - 60,000 Dragon mace - 30,000 Dragon longsword - 60,000 Dragon dagger - 18,000 Dragon Scim - 60,000 Mystic robe top - 72,000 Mystic bottom - 48,000 Mystic staves (earth,water,air,fire) - 25,550 Drops for the Higher Tier Monsters -Dragon halberd - 150,000 -Dragon battleaxe - 120,000 -Dragon platelegs/skirt - 162,000 -Dragon 2h - 132,000 -Dragon chain - 150,000 -Godsword shard - 150,000 -Marble block - 150,000 (these values could be edited at your discretion) Also, you could just put any random items on the drop table and just edit the high alch value As for bosses I think its good for them to keep dropping coins since people wont have the space to carry the drops or bring alchs if they are bossing.
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if you have that bad of a gambling addiction i think you need to see a therapist