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RuneWild on Mobile We’re excited to announce that RuneWild is now available on Android mobile devices! Enjoy your favorite adventures on the go, dive in and take the magic of Runewild wherever you are How to play on Mobile? You can download it through: https://play.runewild.com For download instructions you can visit this page: https://play.runewild.com/support/install-apk Araxxor The scary spider has been seen in the Morytania Spider cave. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Dungeons > Morytania Spider cave What are its characteristics? Araxxor spawns in the middle of its chamber and attacks with both magic and melee. Around Araxxor's lair, there are nine eggs; three each of red, white, and green. The first egg hatches after three standard attacks from Araxxor, hatching clockwise starting from the south-easternmost egg. Every six standard attacks, Araxxor will use one of three special attacks, which depend on the first egg that hatches successfully. All of these attacks leave acid pools, which inflict venom and deal increasingly larger damage (starting from 4) the longer the player stays on them. Upon reaching 25% of its health, Araxxor will enter an enrage phase, gaining defence bonus and increasing his attack speed to 4. It will use a cleave attack for the remainder of the fight, which will do melee damage to a 1x3 area while leaving acid pools on the ground. What is the reward? Noxious pommel: One of the three items used to create the Noxious halberd. Noxious point: One of the three items used to create the Noxious halberd. Noxious blade: One of the three items used to create the Noxious halberd. Araxyte fang: Used on an amulet of torture to create the amulet of rancour. Tormented Demons The powerful demons are now at RuneWild. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Dungeons > Ancient Guthixian Temple What are its characteristics? The demons use protection prayers. For every 150 health lost (25% of its max health) since its last prayer swap, the demon will change its protection prayer to the last combat style it was damaged with. Tormented demons are perpetually surrounded by a fire shield, which reduces damage taken by 20% from any weapon that isn't a demonbane or abyssal weapon. Every 60 ticks it will use ground-targeted fire bombs. Roughly 25 ticks after engaging in combat with a tormented demon, the player's accuracy will be increased to 100% The demons can work together in certain rooms if its multi-combat With two demons attacking, one will always use melee, and the other using magic or ranged; they will not attack simultaneously as to allow players to prayer flick their attacks. If a third demon attacks, it will only use fire bombs, requiring the player to move frequently. What is the reward? Tormented synapse: players can use the synapse to create high-tier demonbane weapons Burning claw: Two are used on each other in order to create the burning claws. New Items With the introduction of the Tormented Demons a set of items have been introduced. Amulet of rancour Upgraded variant of the amulet of torture requiring level 90 Hitpoints to wear. It is made with level 86 Crafting by attaching the amulet of torture to an araxyte fang, which is a rare untradeable drop from Araxxor. Compared to the amulet of torture, the amulet of rancour gains +10 melee attack bonuses and +2 strength bonus, but with negative bonuses for magic and ranged attacks. Noxious halberd A two-handed polearm requiring level 80 Attack to wield. As with all other polearms, the halberd has an attack range of two tiles. Most notably, it has an attack speed of 5 instead of the usual 7 from polearms it has a 33% chance to envenom the opponent (providing they aren't immune), which can be increased to 50% if wearing the serpentine helm. The special attack consumes 50% of the wielder's special attack energy. It can only be used if the player is afflicted with poison or venom, which cures either condition and uses the damage it would have dealt as the minimum hit of the attack with the halberd. For example, a poisoned player who is poised to take 16 poison damage can use the special attack to cure themselves and attack their target with a damage roll between 16 and their max hit. Aranea boots With no requirements to wear, they are currently the best-in-slot boots for one-defence pures and zerkers The boots have a special web-negating mechanic that allows players to pass through webs in various locations without the need of a slash weapon. Additionally, the boots also negate certain special attacks once every 8 ticks (4.8 seconds) from arachnid bosses; when this occurs, a game message will state Your Aranea boots let you avoid the spider-based attack. Sarachnis' sticky web attack Venenatis and Spindel's draining webs Araxxor's venom cleave during his enrage phase Araxxor's ranged auto attack. The mage auto attack is not negated. Verzik Vitur's snapping webs during phase Emberlight A demonbane weapon requiring level 77 Attack to wield. It is made at an anvil by combining a tormented synapse and Arclight. It has higher combat stats than an arclight, and has a stronger special attack against demons. Emberlight's special attack uses a version of Weaken, which consumes 50% of the player's special attack energy and lowers the opponent's Strength, Attack, and Defence levels by 5% (15% for demons) of their base level + 1.[1] This is a +5% improvement to Arclight and Darklight's 10% drain on demons but is otherwise the same. Purging staff An unique staff requiring level 77 Magic and 50 Attack to wield. It is made by combining a tormented synapse with a battlestaff and an iron bar at an anvil with a hammer in your inventory. Able to autocast offensive Arceuus spells, casting demonbane spells with the staff will double their bonuses; this also doubles the bonuses gained whilst the Mark of Darkness spell is active. The duration of Mark of Darkness lasts 5 times longer if the staff is equipped when cast. The special attack of the purging staff drains 25% of the player's special attack energy and it will use the best demonbane spell the player can cast; if the demonic creature targeted dies from Scatter ashes, the special attack energy used is refunded, and the player's next attack can be used three ticks earlier. Scorching bow A demonbane weapon requiring level 77 Ranged to wield. It is made from combining a magic longbow (u) with a tormented synapse. The bow has a 30% accuracy and damage bonus against demonic creatures. The special attack drains 25% of the player's special attack energy. The accuracy increases by 30%, binding demons for 20 ticks (12 seconds) and dealing 1 burn damage in the process. It deals an additional 1 burn damage every 4 ticks (2.4 seconds), for a total of 5 burn damage. Burning claws A two-handed melee weapon requiring level 60 Attack to equip. It is created by using 2 burning claws on each other. They are notable for their special attack, which is a step below the dragon claws. When used against demonic creatures, the claws provide a 5% increase in accuracy and damage. The special attack drains 30% of the player's special attack energy. Burning barrage hits an enemy three times in succession, rolling against the opponent's slash or stab defence (depending on the combat style used). Each of the three hits also has a chance to inflict a burn on the target, dealing a total of 10 damage over the course of 40 ticks (24 seconds). Burn effects can be stacked with each other up to a cap of five active burns. Additions for Pures To liven up the game for pures we have made a few changes. King of the Hill Per round a combat class will now be chosen, either solely for mains or pures. This will be broadcasted in the quest tab and as a yellow message. For pures your defence level must be 1 and combat level must be between 82-88 to enter the King of the Hill area. For mains your combat level must be 126. Additionally we have capped the King of the Hill team cap to 30, up to 30 players may join from verified clanchats. Wilderness Breach We have added a fourth Wilderness Breach area around the Elder chaos druid's and Zombie pirates, you can get there by ::elders. This Wilderness breach bosses can only be attacked by the pure combat class, which are pures with a defence level of 1 and combat level must be between 82-88. Loot Beams You can now configure beams to show when you have a valueable drop. How does it work? Go to your quest tab > toggles tab (::toggles) > scroll down > Loot beams You can adjust the beam colour and min. value for it to show the beam. Bank Value After much request, you can now see the value you have in your bank tab. This will be displayed on the top of the bank interface. What has been added? You can view the value per tab. You can view the value based on your search query You can toggle this feature through the wrench tab on the top-right of the bank. Magic Adjustments There have been lots of adjustments to magic overall, magical armour and weapons. What has been changed in items? Occult Necklace: Magic damage reduced from 10% to 5%. Ancestral Robes set pieces: Magic damage per piece increased from 2% to 3%. Virtus Robes set pieces: Magic damage per piece increased from 1% to 2%. Infinity Robes set pieces: Magic damage per piece increased from 0 to 1%. Dagon'hai Robes set pieces: Magic damage per piece increased from 0 to 1%. This also applies to Ornamented versions. 3rd Age Mage Armour pieces: Magic damage per piece increased from 0 to 1%. Ahrim's Robes set pieces: Magic damage per piece increased from 0 to 1%. Blue Moon Armour pieces: Magic damage per piece increased from 0 to 1%. Elder Chaos Druid Robes set pieces: Magic damage per piece increased from 0 to 1%. Bloodbark Armour pieces: Magic damage per piece increased from 0 to 1%. Eternal Boots: Magic damage increased from 0 to 1%. Mage's Book: Magic damage increased from 0 to 2%. Ancient Wyvern Shield: Magic damage increased from 0 to 2%. Malediction Ward: Magic damage increased from 0 to 2%. Arcane Spirit Shield: Magic damage increased from 0 to 3%. Seers' Ring and Seers' Ring (i): Magic damage increased from 0 to 0.5% Elite Void Mage Set bonus: Magic damage increased from 2.5% to 5%. What else was changed? The autocast delay has been removed in PvM scenario's. Augury: Magic damage while active increased from 0 to 4%. Mystic Might: Magic damage while active increased from 0 to 2%. Mystic Lore: Magic damage while active increased from 0 to 1%. Note: Tumeken's Shadow doesn't multiply accuracy or damage bonuses gained from Prayers, so this would remain a 4% increase rather than 12% when using the Shadow. Other updates Scurrius' HP will now scale in it's global instance, the instance size has been increased to 15 players. Scythe of vitur can now be used in Scurrius aswell. The tab-to-reply function can now be pressed on multiple times to cycle through your PM's from new to old on who to message. You will no longer receive targets that are high risking, high riskers (red skulled players) will be prioritized to receive other high risking players as targets. Upon web-cutting, opening doors you will now walk right in front of it instead of it being allowed to open it from a diagonal tile. Combat dummies now have all the NPC attributes like demon, skeleton and so on for correct max hits. The steward will now work properly in various boss instances, such as Nex, Nightmare, Desert Treasure II bosses etc. Risk timer has been adjusted from 3 minutes to 1:30 minutes. Risk timer will now fade away upon leaving the wilderness or relogging. Ice plateau and cemetery tabs have been added to the Miscelleanous store. Patched where you could use bone staff on monsters other than rats. Patched where stackable items wouldn't count as risk. Patched a bug in Theatre of Blood where you had to stand behind certain pillars to be safe, now it will correctly check the projectile path.
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Update #47: Moons of Peril, Zombie Pirate's, Scurrius, Mobile & More
David replied to David's topic in Announcements
Update #48 is ready along with mobile, we are just working on Araxxor which was released a few days ago on OSRS, to add that into the update. -
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Update #47: Moons of Peril, Zombie Pirate's, Scurrius, Mobile & More
David posted a topic in Announcements
Summer Event: Serpent Shaman Serpent Shaman escaped the Colloseum's ancient walls, slay it before it leaves the wilderness. What is the reward? You will receive a Summer box after bringing 20.000 Summer tickets to Adventurer Jon. The Summer box rewards you several cosmetics and exclusive items. Serpent Shaman has a 1/500 chance of dropping a Abyssal lantern. How can I obtain Summer tickets? You can obtain the tickets by killing Big Snakes in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every hour on the 40th minute Serpent Shaman will appear near Demonic Ruins, after it's death it will reward you the Summer tickets equal to 50% of the amount of damage you've done. For the location of the Big Snakes: click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) Moons of Peril The Moons of Peril are three nagua imprisoned in Neypotzli. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Minigames > Moons of Peril What are its characteristics? The three bosses share a unique mechanic where their basic attack will hit three times, each dealing more damage than the last; however, if one hit misses, the remainder will as well. This means having good defence bonuses will result in less damage taken overall. Protection prayers will not do anything against any of their attacks. While they can be fought by multiple players simultaneously, the boss' health is tied to individual players, meaning each player will effectively have to deal all damage on their own. Additionally, each Moon of Peril has a lower defence bonus against a specific melee style: Eclipse Moon - vulnerable to stab Blood Moon - vulnerable to slash Blue Moon - vulnerable to crush More in-depth information related to attacks and more can be found in the guides below https://www.youtube.com/watch?v=-HuCsNrpudk https://www.youtube.com/watch?v=MM1AmLgqsNU What is the reward? Upon killing the three bosses you are able to open the Lunar chest which is in the Reward room. You have a chance of receiving the Smol heredit pet upon opening the Lunar chest. You can receive the Love crossbow from the collection log of the Moons of Peril. The equipment obtainable as a rare drop is reminiscent of Barrows equipment in which the unique armour sets obtained as rewards have a set effect as well. Blood moon armour - a set of melee equipment with the Bloodrager set effect. Blue moon armour - a set of magic equipment with the Frostweaver set effect. Eclipse moon armour - a set of ranged equipment with the Searing Blows set effect. You can sell these items when obtained in the Sunfire splinter shop, which can be accessed through Eyatlali in the main area of Moons of Peril. In return you will receive sunfire splinters, which you can use to purchase items that are only obtainable through the shop, e.g. Dizana's quiver. What can I do with sunfire splinters? You can use Sunfire splinters on the fire rune altar to make it into sunfire runes, this will make fire spells have a minimum hit of 10% of it's max damage. You can charge your Tonalztics of ralos with it which will cause it to hit twice instead of once per hit. You can use sunfire runes on your Tome of Fire book which will become Tome of fire (s), this will cause fire spells to have the same effect where it will hit 10% of it's max hit (this buff is applied before the tome of fire buff) You can use the sunfire splinters to purchase items from the Sunfire Splinter store. New Items Lots of new items have been introduced with this update. Blessed Dizana's quiver It can be obtained at the Moons of Peril through Eyatlali's Sunfire splinter shop. It requires level 75 Ranged to equip, it provides the best in slot ranged attack bonus for the cape slot. The blessed quiver has the effects of Dizana's Sunfire, where an additional +1 Ranged Strength and +10 Ranged accuracy is applied to stored arrows and bolts. You can simultaneously store arrows and bolts in the arrows slot and the extra slot which is unlocked when Dizana's quiver is equipped. It can also be combined with the max cape to change its appearance by turning it into Dizana's max cape. Trailblazer reloaded vengeance scroll It can be obtained through the Zombie Pirate's locker. Your vengeance animation and graphic will change upon using this scroll. You can switch it back by right-clicking the Vengeance spell in your spellbook. Trailblazer reloaded death scroll It can be obtained through the Zombie Pirate's locker. Your death animation will change upon using this scroll. You can switch it back by right-clicking the Death NPC at edgeville. Zombie axe The axe is obtained as a drop from armoured zombies. A battleaxe that requires 65 Attack to wield. The axe's strength bonus and slash attack stats are higher than any other one-handed weapon. It's primarily used against enemies which have low crush defence bonus. Hunters' sunlight crossbow It can be obtained at the Moons of Peril through Eyatlali's Sunfire splinter shop. The crossbow uses sunlight and moonlight antler bolts as ammunition. A better alternative to the Magic shortbow with it having the same speed but more ranged bonus and it's bolts having more ranged strength. You can also use a shield with this crossbow. Echo boots It can be obtained at the Moons of Peril through Eyatlali's Sunfire splinter shop. An enhanced pair of guardian boots which require level 75 Defence to wear They are made by adding an echo crystal which are obtained through the Sunfire splinter shop at the Moons of Peril area. Tonalztics of ralos It can be obtained at the Moons of Peril through Eyatlali's Sunfire splinter shop. A thrown weapon that requires level 75 Ranged to equip, it's not stackable and provides unlimited ammo. In its uncharged state, the weapon hits a target for 0-75% of the player's maximum ranged hit once. When charged with Sunfire splinters, the weapon will hit twice instead, with the second damage roll independent from the first. Division, costing 50% special attack energy. Upon a successful hit, the target's Defence level is reduced by 10% of its Magic level (20% if charged and both hits deal damage). This makes it useful for high-defence targets who have a high-magic level. New supplies Sunlight moth mix: Drink to restore 6 + 20% of their reduced stats, as well as 8 Hitpoints, but not including Prayer. If drunk in a multicombat area, up to three players adjacent to the drinker (who have Accept Aid toggled on) will also receive the same effect. Moonlight moth mix: Drink to restore 22 prayer points per dose. If drunk in a multicombat area, up to three players adjacent to the drinker (who have Accept Aid toggled on) will also receive the same effect. Cooked moonlight antelope: When eaten, cooked moonlight antelope meat heals 14 Hitpoints immediately, then an additional 12 Hitpoints after 7 ticks (4.2 seconds) - as well as reducing venom to poison or curing poison entirely - for a total of 26 Hitpoints. Zombie Pirate's Zombie pirates can be found at the Chaos Temple in the Wilderness. They can be seen fighting against the Elder Chaos Druids. What does it drop? It drops zombie pirate keys which can be used on Zombie Pirate's lockers The lockers can be found at the shipwreck found very east of the Chaos Temple. You have a chance of receiving the Teleport anchoring scroll, Trailblazer reloaded death & vengeance scroll. Scurrius The Rat King is a boss residing in the Varrock Sewers. As a mid-level boss meant for players who aren't that experienced in bossing, it's meant to introduce various mechanics that are present in higher-level play. It doesn't really drop anything special, it has a good gp/h, drops scurrius spine which you can turn into bone weapons and has the Scurrius pet drop. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Bosses > Scurrius What are its characteristics? Scurrius has three attacks: his melee attack with his tail, magic attack with blue lightning being discharged, and a ranged attack of stinky fur balls being thrown at players. The fight is split into three phases; Scurrius may heal from the Food Piles between each phase. Scurrius may also summon six giant rats to aid him during the fight. Armoured zombie Armoured zombies are level 85 undead found in Zemouregal's Base. They are notable for their unique drop, the zombie axe. As they reside in a multicombat area and spawn in close proximity to each other, they can be attacked with multi-hitting weapons such as burst spells and the venator bow as a training method. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Dungeons > Zemouregal's Base New Sponsor rank: Onyx After years we have finally introduced a new sponsor rank, this sponsor rank is the best rank and can be achieved by obtaining 200.000 total credits spent. What are the benefits of reaching the Onyx rank? All the benefits of the royal rank. You will receive the 'Upgrade Servant' item which you can use on a Servant, that will upgrade it to the Steward pet. You can use your looting bag everywhere instead of just in the wilderness. You have an increased chance of 45% on obtaining rare loot from monsters & raids. Your gp reward on player kills will be increased by 125%. Your prayer drain outside the wilderness is slowed down by 5x. What does the Steward pet do? You can unnote items by using noted items on the Steward, you cannot do this in the wilderness, in the Corporeal Boss lair, Moons of Peril, Nightmare or any raid. Besides those areas you can do it everywhere. With the Servant pet it only picks up coins, PK point tickets, seasonal event tickets and crystal shards. With the Steward pet it also picks up most common and uncommon drops from bosses and monsters like herbs, noted food & pots, gems, crystal keys and furies. You can also toggle the feature to automatically pick-up clue scrolls from monster drops, you can toggle this through his 'talk-to' option. Wilderness Boss changes We have made some changes to the Wilderness breach and Revenant maledictus to make it more fun. Instead of 300M per Wilderness breach (3 x 100M per boss), it will now drop 540M per breach (3 x 180M per boss). This will be spread amongst 8 players. The Wilderness breach and Revenant Maledictus drop system has been changed to a lottery system, instead of the top 8 players, every rank will be picked by a lottery system where the more damage you do the higher the chance you have of making it amongst the top 8. The Wilderness breach rare table will now drop 50% more often, the very rare table consisting of an Elysian spirit shield has been removed. This made the collection log nearly impossible to finish. The monsters for the Wilderness Breach have been changed to be more fitting to the wilderness. Revenant maledictus rare table was also tweaked to drop 50% more often, the very rare table has not been removed for the Revenant maledictus. King of the Hill changes The areas have been updated to make it more fair for the attacking teams, due to the previous maps having small gaps to enter through. Which maps are now in the King of the Hill? The maps are now as follows, first map will be GDZ, second map is Falador and the third map is Al-Kharid. We have added orbs to where the 'capture zone' area is. Project Rebalance Rebalancing a few items and the hit system. Combat changes For all combat styles, players having landed a successful hit would no longer roll a 0, with the minimum hit for successful attacks being 1. Players can still roll 0's if they fail the Accuracy roll or intentionally lower accuracy, such as splashing. The ranged and magic changes from project rebalance, will be implemented later, as there is currently criticism with the rebalance. Item changes Soulreaper Axe Stacks will no longer be lost instantly upon switching weapon. Stacks will start decrementing after 20 ticks (12s) without attacking, up from 10 ticks (6s). When stacks naturally degrade, they'll heal you for the damage you took while building those stacks up, so long as you still have the Axe in your inventory. Inquisitor's Armour set pieces now provide +2.5% Accuracy and Damage when worn alongside an Inquisitor's Mace. Elder maul has a special attack, Increasing the player's accuracy by 25%, a successful hit will reduce the target's Defence level by 35%. Ancient godsword special attack now heals for 15% of the target's maximum HP, up to a cap of 25 HP. Mobile Status Update The long awaited release of the mobile version for RuneWild, it's nearly here, it's currently in beta testing phase. Within one to two weeks it will be public and then it can be played on Android. This mobile version will contain all QoL features such as tile indicators, outlines, hp overlays etc. Other updates We have added a profanity filter system to the chat system. Clanchat icons can now be shown on right-click player info, you can turn it on through the ::toggle tab. Broken items will now auto-repair on death if opted in at Perdu or at the Armour repair stand. Fun weapons have been updated, animations have been added to mystic cards, stale baguette, rubber chicken and love crossbow, dragon candle dagger, hunting knife and prop sword. At the HP Event you will now be penalized on every death to reduce special attack suiciders, the less you die the higher the chance you have for getting a kill. Ruby bolt procs are capped at 40 damage aswell. If you have multiple looting bags in your inventory, you can now choose on how to destroy the looting bag, destroying it without affecting contents or dropping it. You can now autocast Arceuus spells with your staff. Pets can now be purchased at Probita's shop for 75M gp which is located in Edgeville next to Kaqemeex. Upon typing ::risk and entering the wilderness with a different risk than the one shouted, you will force shout that your risk has changed and state your actual risk. Clue scroll's rarest table, third age armour, rare rate has been made easier, along with it prioritizing items which you haven't obtained yet. Normal tournament reward have been upped to first place getting 350M, 175M for second, 87.5 for third and fourth etc. instead of 200M, 100M, 50M etc. The duel arena map has been revamped, the movement-enabled area is twice as large as before Increased the amount of monsters you get assigned to kill on the medium and hard slayer task. Blackjack table maximum bet system has been patched, you can now properly set your maximum bet. The bounty hunter ornament kitted items have the correct price value now. The PvP Leagues monthly set reward has been changed to the Shattered relic hunter set. Cannon no longer solely uses your ranged bonus for accuracy check versus monsters, it will now use your strongest style bonus like OSRS. Cannon will also check the location of the cannon whether it's in multi instead of just the owner's location. Goblin bow emote no longer stalls your movement and animation. The bloodbark armour has now proper attack bonuses You can now use the Farm and Monastery teleport with your Ardougne max cape, you can find it through it's right-click option 'Options'. Your claimed vote rewards will go to your bank whilst in a tournament instead of your inventory. The yellow KDR overlay wouldn't work properly; now it shows properly in Edgeville as well. Added a master crafter store to the Crafting guide which sells needles and threads, which you can use to make dragonhide armour. You will no longer lose amulet charges when an attempt to teleport fails (e.g. due to teleport block or another restriction). At the Nex boss when protecting ranged whilst being in the ice prison or when it uses the containment special attack it will now halve the damage. Patched a crucial bug where you wouldn't get frozen by monsters if you were frozen and teleported away after getting frozen by a player. Patched a bug with Kraken where you could awaken it without having ammunation in your ranged weapon. Patched the bug where you would copy two slots instead of one in the gear system when copying gear from another player. -
Ring in the New Year with excitement as we kick off the month with great events! As we celebrate the arrival of the new year, it's a special time for us at RuneWild as we mark our 6th year. Vote Competition: 5B OSRS Starting January 1st at 12:00 AM UTC, every vote you cast plays a crucial role. We will be holding a lottery with the daily votes you have casted on the 7th, 14th, 21st and 28th of the month at 12:00 AM UTC. You can vote every 12 hours! Here are the enticing rewards from the lottery for top 5: 1st place: 600M OSRS 2nd place: 300M OSRS 3rd place: 200M OSRS 4th place: 100M OSRS 5th place 50M OSRS You can also claim the OSRS rewards as ingame credits. Every week we will be giving away 1.25B OSRS. Since it’s a lottery even a player with one vote is able to win this competition, ofcourse less likely than someone who has votes twice a day out of the week. Discord Invite Competition: 5B OSRS We're launching an invite competition, rewarding the top 5 players who bring in the most invites. The event runs until 28th of January 12:00 AM UTC. Keep tabs on your progress by using the !leaderboard command in our discord. Head over to our discord for more info: https://discord.gg/runewild. Rewards for our top 5 are as follows: 1st place: 2.5B OSRS 2nd place: 1.25B OSRS 3rd place: 600M OSRS 4th place: 350M OSRS 5th place: 300M OSRS You can also claim the OSRS rewards as ingame credits. Tournament Rewards: 900M OSRS per day The tournament rewards have been increased from 1 to 3 tournaments per day. Three tournaments will be running each day rewarding 3x300M OSRS. The times our tournaments are hosted: 20:30 UTC: Tournament of the day 22:00 UTC: Max Strength tournament 00:30 UTC: Dharok’s Tournament Let's make this New Year's celebration and our 6th year on RuneWild truly memorable!
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Update #46: Arceuus, Wilderness Events Rework, Winter Event, QoLs & More
David posted a topic in Announcements
Winter Event: Arctic King Bear Arctic King bear has breached its cave in Weiss, help the citizens by slaying it before it leaves the wilderness. What is the reward? You will receive a Winter box after bringing 20.000 Winter tickets to the High Priest of Scabaras. The Winter box rewards you several cosmetics and exclusive items. Arctic King bear has a 1/500 chance of dropping a Reindeer hat. How can I obtain Winter tickets? You can obtain the tickets by killing Arctic cubs in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every hour on the 40th minute Arctic King Bear will appear near Demonic Ruins, after it's death it will reward you the Winter tickets equal to 50% of the amount of damage you've done. For the location of the Arctic cubs: click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) Arceuus Spellbook We have added the heavily requested Arceuus spellbook. How to get the Arceuus Spellbook? You can use the spellbook if you have obtained the Book of the dead as a drop from Xamphur. You can also use it without killing Xamphur, by purchasing the Book of the dead from a player BUT you have to sacrifice it at Tyss which is located in Edgeville. You can obtain it as a rare drop through the boss Xamphur, you can also purchase it from players since it's tradeable. You can get to Xamphur through the Spiritual Fairy Tree teleport > Bosses section. You can switch to the Arceuus spellbook through the Lunar altar or through Tyss at home. King of the Hill The event has been heavily reworked. For more information visit https://www.runewild.com/forums/topic/3153-king-of-the-hill/ What was changed? We have capped the amount of players that can join the event per clan to 50 players. The event will only run on Sunday instead of also on Friday. You can now specify who is allowed to join the KOTH event as a clan owner, it's recruit+ on default. We have added three rounds each taking 15 minutes, after every round there is a 5 minute regroup break. The three rounds each occur in a different area: First round is at the Demonic Ruins Second round is at the Lava Dragon Isle Third round is at the Rogue's Castle The reward has been upped to 300M OSRS. Wilderness Events Rework We have redone every wilderness event and increased the rewards. Time table for the wilderness events Wilderness Breach Event & Maledictus boss: Every hour at the 0th minute 00:00, these will occur bi-hourly switching between each other. Treasure Chests Event: Every hour at the 20th minute 00:20 Seasonal Boss (Arctic King Bear): Every hour at the 40th minute 00:40 HP Event: HP Events are now ran by staff members instead of it being a timed NPC event. Wilderness Breach The Central Boss Event (Malevolent ghost) has been redone, instead of one boss 3 bosses will now spawn every event. The three bosses are Ice Demon, Abomination and Fragment of Seren. They spawn far apart from each other to give an edge to smaller clans. The event will only spawn in multi zones. The event occurs at the following locations: East of Chinchompa hill North-east of the Graveyard West of the 52s portal Wilderness Breach Event drops great rewards with it's rare table containing PvP armour and it's very rare table containing Elysian spirit shield. Treasure Chests You no longer require Treasure keys to open a chest, Treasure key event has been discontinued. Instead of one two Treasure Chests will spawn in one event. The risk requirement to open a chest has been upped to 100M risk value. Revenant Maledictus Boss The event will spawn solely in Single locations The event occurs at the following locations: South-west of the King Black Dragon lair Near the Frozen Waste Plateau at 44s South of the Pirates' Hideout South of the Resource Area South-east of the Callisto cave South of the Cemetery, ::cemetery command was added. West of the chinchompa hill West of Ferox Enclave Near East Dragons The boss drops great rewards with it's rare table containing the new Ancient rings, voidwaker and the untradeable items like the Twisted ancestral colour kit, Ancient blood ornament kit and more. The very rare table has an Elysian spirit shield. HP Event The HP Event is no longer bound to a NPC, instead it's a staff hosted event. Staff members can run one event per hour which will be a 1 billion gp drop upon kill. The staff members can assign the HP event to occur wherever they want in the wilderness. Tournaments, Top Edgeville Kills & King of the Hill Rewards We have upped the rewards for both the tournaments and the top edgeville kills event. Huge rewards until the 20th of January The 1 versus 1 OSRS Tournaments which occur at 21:30 CET are upped to 300M OSRS. The Saturday and Sunday Clan Wars which occur at 23:30 CET are upped to 100M OSRS. Permanent changes to OSRS rewards Every OSRS tournament reward has been increased by 3x - Sunday DH Tournament being 300M OSRS. King of the Hill has been increased from 50M OSRS to 300M OSRS, #1 being rewarded 210M OSRS. Top Edgeville kills event has been increased from 30M OSRS to 90M OSRS in total, #1 receiving 45M OSRS. QoL Changes Collection Log Upon receiving a new item there will now be a pop-up. Quick Gearing You are now able to move your gear loadout to other slots, simply right-click edit and use the 'Move' button. You can now use Ctrl+F whilst being in the quick gear interface to easily search up a slot name. You can now share your gear loadout with others by right-clicking 'Edit' and using the 'Share' button. Others can add your loadout by right-clicking the 'Add' button, pressing 'Copy' and entering the username and loadout slot you want to copy. Gear slots have been increased from 20 to 30 slots, every donator rank has increased gear slots. The gears will also display which slot they are in a grey colour next to the gear icon. Events interface King of the Hill is now more detailed, also including the info on the round and how many time there is left. We have added buttons to every event, you can now teleport or locate through the ::events tab. Blacklist System We have added an interface for the blacklist system, simply type ::blacklist to manage your blacklists. You can now blacklist up to 8 players based on your donator rank. Clan Zone Home Teleport You can now configurate your home teleport to teleport to your clan zone. Other changes Pet collection log has been added, upon completing it you will receive the item 'Infinite money bag'. GP drops in PKing have been increased by 3x. You can no longer get a target that has lower than 40 defence if you equal or have a defence level above 40 (86-92 combat level bracket) You can now purchase barrows items as an ironman if you have obtained it from the Barrows' brothers. King Black Dragon, Mole, Kraken, Dagannoth Kings and the Godwars bosses had their respawn timer reduced to 15 seconds. Skotizo now also counts as a kill for the slayer tasks of Greater and Black demon. We have added another risk protection bracket in the Wilderness for 1B. Risk zone entrance risk requirement has been upped to 100M gp. Leviathan enraged pathfinder works now properly, capping your damage outside the pathfinder instead of inside. The locator system for targets, wilderness breach and treasure chest have been improved. You can no longer quick gear right after you have killed your target, in order to prevent people fighting without an emblem and quick gearing to receive an emblem upgrade. Patched a quick gear bug where it wouldn't pick the best emblem you had out of your bank. -
Wilderness Events There are various events throughout the wilderness ranging from single to multi bosses, staff hosted HP events and the Treasure Chests Event. We also have the King of the Hill Event which is for verified clans, for more information about that visit: https://www.runewild.com/forums/topic/3153-king-of-the-hill/ Time table for the wilderness events Wilderness Breach Event & Maledictus boss: Every hour at the 0th minute 00:00, these will occur bi-hourly switching between each other. Treasure Chests Event: Every hour at the 20th minute 00:20 Seasonal Boss (Arctic King Bear): Every hour at the 40th minute 00:40 HP Event: HP Events are ran by staff members instead of it being a timed NPC event. Wilderness Breach Three bosses will spawn every Wilderness Breach event in multi zones. The three bosses are Ice Demon, Abomination and Fragment of Seren. They spawn far apart from each other to give an edge to smaller clans. The event occurs at the following locations: East of Chinchompa hill North-east of the Graveyard West of the 52s portal Wilderness Breach Event great rewards with it's rare table containing PvP armour and it's very rare table containing an Elysian spirit shield. Treasure Chests Two Treasure Chests will spawn every event near each other. The risk requirement to open a chest is 100M. You can not teleport after opening the chest, you will not have any risk protection, you must make it out to level 1. You can locate to the chest holders by typing !chest or by using the Locate button in the !events interface. Revenant Maledictus Boss The event will spawn solely in Single locations The event occurs at the following locations: South-west of the King Black Dragon lair Near the Frozen Waste Plateau at 44s South of the Pirates' Hideout South of the Resource Area South-east of the Callisto cave South of the Cemetery, ::cemetery command was added. West of the chinchompa hill West of Ferox Enclave Near East Dragons The boss drops great rewards with it's rare table containing the new Ancient rings, voidwaker and the untradeable items like the Twisted ancestral colour kit, Ancient blood ornament kit and more. The very rare table has an Elysian spirit shield. HP Event The HP Event is a staff hosted event. Staff members can run one event per hour which will be a 1 billion gp drop upon kill. The staff members can assign the HP event to occur wherever they want in the wilderness.
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Update #45: Virtus, Desert Treasure II Bosses, Soul Reaper Axe & More
David posted a topic in Announcements
Desert Treasure II: Bosses The four bosses from the Desert Treasure II are on RuneWild. These bosses also have an awakened varient which can be activated by having the awakener's orb in your inventory. The Whisperer It's basic attacks are in magic and ranged. The pattern of these projectiles will change depending on how far into the fight the player is. After each regular attack, four shadow tentacles will surface four tiles from the player, converging on the tile they were on when they first appeared. When the Whisperer reaches 75%, 50%, and 25% of her hitpoints, she will perform a special attack, where the blackstone fragment will glow yellow and the player must counter the attacks from within the Shadow Realm. The percentages are different in the awakened variant of the boss. Shadow Leeches: The Whisperer will appear in the centre and scatter corrupted seeds around her. Soul Siphon: The Whisperer will appear in the centre and summon twelve lost souls, beginning to siphon energy from them for a powerful chant. Screech: The Whisperer will teleport to the southern end of the cathedral and prepare to gather energy for three screeches. At the same time, floating columns will emerge from the water to block the incoming attacks. Enrage phase: Upon reaching 0 health, the Whisperer will heal for 140 hitpoints, restore any drained stats and pull the player into the Shadow Realm. Now, she will alternate between ranged and magic every two attacks, This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/The_Whisperer/Strategies or watch guides on YouTube e.g. https://www.youtube.com/watch?v=V6GAegTeaNY Leviathan The basic attacks of Leviathan are a volley of rapid-firing projectile attacks; protection prayers will fully block these attacks. Blue orbs indicate a magic attack, green orbs indicate a ranged attack, and orange orbs indicate a melee attack. Aside from the projectile attacks it also has a biting melee attack. This attack is only used when directly next to the pool and one tile diagonally across from the corners. At any point during the volley of attacks, players can cast any type of shadow spell to stun the Leviathan (which will always succeed), where it will stay still for 15 ticks (9 seconds). During it being stunned the player can run to the back of the boss to attack, which will cause it to retaliate with a special attack. Lightning Barrage - The Leviathan unleashes a barrage of lightning towards the player while also launching orbs around it. Run in a tight circle to stay ahead of the electric stroke. Smoke Blast - The Leviathan begins to spit out debris that falls onto the player's location every tick. After throwing ten debris, it will discharge a blast of smoke that can be avoided by standing behind the debris left behind. Enrage phase: Upon reaching 180 health, an abyssal pathfinder will spawn. Throughout this phase debris will spawn. The abyssal pathfinder has a 3x3 Area-of-Effect that the player must stand in; if the player is not in its AoE, the Leviathan's attacks will pierce through protection prayers and the player's attacks will deal less damage. This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/The_Leviathan/Strategies or watch guides on YouTube e.g. https://www.youtube.com/watch?v=mhzvu8217oA Duke Sucellus Upon entering the prison, Duke Sucellus is initially asleep and must be weakened with arder-musca poisons, made from resources found within the asylum - arder powder, musca powder, and salax salt. The salt piles are found in the centre of the asylum, surrounded by gas vents; three of these will release gas in a 3x3 AoE from the vent. Meanwhile, the mushrooms are found at the end of the opposing sides of the asylum, past the extremities. Up there, unstable magic will randomly strike on a tile, freezing the player and dealing up to 15 damage. After acquiring twelve salax salt, arder powder, and musca powder, place them in both Fermentation Vats and let it ferment for several seconds before collecting two finished poisons Battle Phase One arder-musca poison will deal 125 poison damage. Players may alternatively feed him mushrooms or its powdered variant, which deal 5 damage. Once the bar is completely filled, he is forced awake and sufficiently weakened for the player to properly fight him. He has 440 health and attacks on a five-tick cycle (3.0s). It is highly recommended that players melee Sucellus, as he is weaker to slash attacks and his melee chip damage deals significantly less than his magic attack. When in melee range, Sucellus will raise his arms, causing icicles to spike up from the ground, immediately dealing low but very accurate chip damage. He will then slam down and shatter the icicles shortly after raising them. This deals significantly more damage, up to 56 or around 30 if Protect from Melee is used. If outside of melee range, Sucellus will instead launch a blue projectile, which deals up to 48 damage if not protected against. Special Attacks Freezing Gaze: After every fifth auto-attack, he will focus his gaze on the player. If the player is not standing directly behind a pillar a few seconds after the attack is initiated, the player will take high damage upwards of 90+. This is almost assured to kill the player, so avoiding it is essential. Gas Flare: He will launch gas from his mouth towards a vent near the player, leaving dangerous gas there for a few seconds. The gas deals up to 10 damage, which can be reduced with a slayer helmet or gas mask. Avoid them by moving to the opposite pillar. Enrage phase: Upon reaching ~25% of his health, Sucellus will enrage, attacking one tick faster to start on a 2.4 second (4 tick) cycle. He will cycle between using one or two Gas Flares attacks in between every Freezing Gaze. If using just one Gas Flare, he will auto-attack twice, launch Gas Flare, then auto-attack three more times before Freezing Gaze. Otherwise, he will auto-attack once, use Gas Flare, auto-attack twice, use Gas Flare again, then auto-attack one last time before Freezing Gaze. This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/Duke_Sucellus/Strategies or watch guides on YouTube e.g. https://youtu.be/g0i758AAIlg?si=EVClu8jVETAmnap7 Vardorvis Vardorvis uses a standard melee attack, which can be heavily reduced by Protect from Melee, that heals him for 50% of the damage dealt. In addition, Vardorvis' Strength and Defence levels scales linearly with his remaining hitpoints; as his health falls, his Defence level is lowered while his Strength level is increased. At 33% health, his special attacks will begin to be used more frequently, so high-damaging special attacks can be useful in minimising time spent in the enrage phase. Vardorvis uses the following special attacks at random. As the fight progresses, he will begin to use multiple simultaneously. Swinging Axes: The Strangler's tendrils will swing two axes within the arena (three once he reaches 50% health). Getting hit with this attack will deal up to 17 damage (up to 35 if not prayed against). Darting Spikes: Vardorvis will dart around the player, causing cracks in the ground which will release tendrils after a few seconds, dealing up to 25 damage and healing him for half the damage dealt. Head Gaze: Once below 80% health, the Strangler's tendrils will begin to use Vardorvis' Head to launch a single green projectile, indicated by the game message Vardorvis' head gazes upon you... which must be mitigated by using Protect from Missiles upon impact. While this attack deals no damage, getting hit by it unprotected will disable the player's protection prayers for three ticks, as well as drain 10 prayer points. Strangle: Once below 80% health, Vardorvis will begin using this attack in which he strikes his arm into the ground and entangle the player in tendrils. Several spores will appear at the centre of the game screen, and the player must destroy them all within five seconds, otherwise the tendrils will tighten and deal high damage. This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/Vardorvis/Strategies or watch guides on YouTube e.g. https://www.youtube.com/watch?v=qNe3XFjSDlA New Items Alongside the Desert Treasure II bosses great items were added. Virtus robes A set of equipment requiring level 78 in Magic and 75 Defence. Each piece of Virtus robes gives a 1% magic damage bonus for a total of 3%, and is increased to 4% each if using combat spells from Ancient Magicks for a total of 12%. Like the Torva armour the Virtus armour will give you higher base hitpoints past 99. Soulreaper axe A two-handed axe that requires 80 Attack and Strength to wield. The axe will damage the wielder 8 Hitpoints for every hit they do, and gain a "Soul Stack" in the process Each Soul Stack gives the player a +6% boost to their Strength level (additive with prayer bonuses), and players can gain up to 5 Soul Stacks; players will stop taking damage from subsequent attacks if they have 5 Soul Stacks. Players will lose a Soul Stack if they have not attacked for 10 ticks (6 seconds). Unequipping the soulreaper axe or switching to a different weapon will cause all Soul Stacks to be lost. The special attack, Behead: which consumes any remaining Soul Stacks (rather than special attack energy). The special attack, for each Soul Stack, increases the player's accuracy and Strength by 6% and heals them by 8 Hitpoints, essentially regaining any lost health gaining Soul Stacks; players are healed regardless of whether the attack was a successful hit or not. Ancient Rings The Ancient rings are upgraded versions of the Fremennik rings that offer the highest attack and strength bonuses in various different combat stats. Ultor ring: This ring boasts the highest strength bonus of any ring, surpassing the imbued berserker ring by +4. Bellator ring: This ring boasts the highest slash attack bonus of any ring, surpassing the imbued warrior ring by +12. Venator ring: This ring boasts the highest ranged attack bonus of any ring, surpassing the imbued archers ring by +2, and also being the only ring to offer a Ranged Strength bonus. Magus ring: This ring boasts the highest magic attack bonus of any ring, surpassing the imbued seers ring by +3, and also being the only ring to offer a magic damage bonus. Sanguine Torva armour The torva armour with an ancient blood ornament kit attached to it. The kit gives no additional bonuses, and is purely cosmetic. Ancient sceptres The ancient sceptre can be enhanced with quartzes dropped by various bosses from Desert Treasure II. The enhanced sceptres require 75 Magic, 60 Strength, and 50 Attack to wield. Blood ancient sceptre: It's made by attaching the blood quartz, dropped by Vardorvis. It's able to overheal up to 10% over the player's base Hitpoints. Ice ancient sceptre: It's made by attaching the ice quartz, dropped by Duke Sucellus. It grants an additional 10% accuracy bonus given to ice spells on targets that can be frozen and are not currently frozen. Shadow ancient sceptre: It's made by attaching the shadow quartz, dropped by The Whisperer. It has an effect of lowering the target's Attack, Strength, and Defence levels when casting shadow spells. Smoke ancient sceptre: It's made by attaching the smoke quartz, dropped by The Leviathan. It has an additional effect of reducing a poisoned target's healing by 20% for 6 seconds after taking damage. Warped sceptre A powered staff requiring 62 Magic to wield. The staff has a built-in magic spell which can hit up to 24. Both magic damage bonuses and stat boosts will modify the max hit of the spell. Donator Island Instanced Bosses Due to the crowdiness of the bosses in the Donator Island we have added the ability for you to start an instance. You can now start an instance for a fee in return, these fees vary per boss. In return you can start unlimited instances within the time span. Artio: 1.5B per 2 days Spindel: 1.5B per 2 days Calvarion: 1.5B per 2 days Chaos elemental: 150M per 3 days Chaos fanatic: 150M per 3 days Scorpia: 150M per 3 days Other changes The Top 3 Edgeville OSRS event is now based on target kills instead of normal Edgeville kills. PvP league has an added requirement where you can only fight versus players which have a 500 ELO difference with your ELO, also more clear messages have been added onto what your opponent's elo is, how much ELO was lost etc. The donator island monsters map has been redone, we have added Scorpia and Chaos elemental. It's also much bigger. Upon quick gearing the system will take the best emblem out of your bank, you can toggle this behaviour at the 'Prefs' button on the quick gear interface. You can no longer quick gear right after you have killed your target, in order to prevent people fighting without an emblem and quick gearing to receive an emblem upgrade. The projetile clipping system has been improved, ranging or maging larger NPCs from safespots now work properly. Warped sceptre has been added to the game, it can be obtained through the crystal chest. The upgraded versions of Ancient sceptre will break for you upon dying, your opponent will receive 1M gp. Ancient warrior armour no longer degrades upon dying in instances. We have patched an issue with the Great Olm head turning. Tombs of Amascut second phase is now able to get attacked 3 ticks earlier upon start of it's phase. Patched a bug with slayer helmet's effect wouldn't do more damage against bosses with transitions (e.g. phantom muspah magic version) Added the Keris partisan of the sun passive effect, upon killing energy siphons you will heal 12 hp and lose 5 prayer points. Chaos elemental code has been revised, it's 1:1 to OSRS now. Hydra code has been revised, fire phase bug has been patched and it's much better now. We have patched the bug where the cosmetics shops couldn't be accessed by realism. You can no longer place the blackjack table on the gamble location teleport. You can no longer set up a cannon in the home area. Heavy Ballista and Twisted buckler bonus have been adjusted to match OSRS. -
Bounty Hunter As Bounty Hunter has been released on OSRS we have implemented the rewards and tweaked ours to match it. How does it work? The target system assigned targets before throughout the entire wilderness, now it only assigns targets within the Edgeville single-area. You will no longer get targets who are already fighting. You will no longer get targets who you have blacklisted. We have added a new point system: Bounty Hunter points. You will earn 2 points per target kill. You will earn an extra 3 points every 10th kill, extra 5 every 50th kill, extra 10 every 100th and extra 25 every 500th kill. Esoteric emblems were introduced which work nearly the same as the previous Archaic emblems. A tier 1 emblem will drop on your first target kill, or it can be bought from the Bounty Hunter Store for two points. Each target kill will rank up your own emblem, and killing a player with their own emblem will reward points depending on what level of emblem they had. You can receive the reward for your emblem at the Emblem Trader at home. What can you purchase with Bounty Hunter points? Ancient warrior equipment (Vesta, Statius, Morrigan & Zuriel) You can corrupt these equipment by talking to the Emblem Trader at home. Simply use the item you want to corrupt on the Emblem Trader. Imbue scrolls that gives improved variants of certain weapons. Cosmetics ornament kits. Where can you use these new items? The cosmetic ornament kits can be used anywhere. In PvP the ancient warrior equipment & the improved variants can only be used in Edgeville, Edgeville PvP or the Duel Arena. Outside the wilderness you can use these items everywhere to PvM. What are the improved variants buffs? Dark bow (bh) The imbued bow has +105 Ranged attack, instead of the regular bow's +95, and uses 45% of the special bar when performing the special attack, instead of the regular bow's 55%. In addition, the minimum hit from the special attack is increased from 5 to 7 for non-dragon arrows, and 8 to 10 for dragon arrows. The special attack's damage also rolls between the minimum and maximum damage, rather than zero to max. Lastly, when the dark bow (bh) performs an attack, both arrows hit the target simultaneously instead of having a short delay between the hitsplats. Barrelchest anchor (bh) In comparison to the regular anchor, the imbued anchor has a +10 increased crush and strength bonus It has a +15% increase to the special attack's damage. Dragon mace (bh) In comparison to the regular mace, the imbued mace has a +4 increased stab and crush bonus. In addition, the special attack will roll against 60% of the target's crush defence rather than 100%. Dragon longsword (bh) In comparison to the regular longsword, the imbued longsword has a +4 increased stab and +6 slash bonus. It has a +25% accuracy to the special attack. In addition, the special attack now performs one tick earlier (2.4 seconds instead of 3.0 seconds). Abyssal dagger (bh) In comparison to the regular dagger, the imbued dagger has a +10 increased stab bonus. The special attack's 15% damage reduction is reduced to 5%. New Skill: Farming We have introduced Farming to RuneWild. How can I start training? The farming guild can be accessed through the Spiritual Fairy Tree. There are several shops in the farming guild Allana's Store: You can purchase the tools required here e.g. Rake, Watering can, compost & you can also sell your crops to Allana. Amelia's Store: You can purchase bush & tree seeds here. Richard's Store: You can purchase allotment, flower and herb seeds here. To begin training this skill is to rake away the weeds from one of the many farming patches found scattered around RuneWild. Placing your Seeds After that you can place your seed and wait for it to grow. Paying for Protection or Help There is a NPC near the patches which will protect your crops for a small fee. You can also pay them to the cut the tree down for you for 20.000 gp. Producing Compost You can create compost by putting crops into a compost bin. You can produce ultracompost by adding enough volcanic ash to the bin. Compost will be a great help on your farming journey as it reduces the chances of patch dying and provides bigger yields. The Boss: Hespori After reaching level 65 farming you can fight the boss Hespori, plant a Hespori seed in the Hespori patch within the west wing of the Farming Guild. It takes 22-32 hours to grow, depending on when it was planted. When fully grown, the flower behind the cave entrance will sprout open. The boss also has a collection log, upon completion you will receive a farmer's outfit & cabbage cape. Crystal Tree There is a new source of crystal shards available through crystal trees. You can obtain the seeds by killing the monsters in the Crystal Cave. Farming Status There are three ways to access your crop status, through the lunar spellbook the spell 'Geomancy', through the Nature Spirit which is located at the Farming guild or by interacting with the Amulet of nature. Player Outlines You can now outline your player which allows you to see your character behind objects. How can I toggle it on? You can use this through your ::toggle tab, scroll down and click on > Player Outline You can also type ::renderself to make yourself invisible whilst your outline is on. How can I adjust my outline? You can colour your outline by clicking on > Change outline color You can also adjust the transparancy through this interface, by clicking on the button above the apply button. You can adjust the outline and the feather width. Crystal Items Recolouring You can now recolour your crystal items to seven other colours. How do I colour my crystal items? You can colour your crystal items by using 200 crystal shards on it. The 'Crystal item (c) ornament' is now discontinued but you can still use it on a crystal item to colour it. What colour can I colour it into? Dark-blue Green Yellow Red Black Grey Purple Tournament Additions We have added and modified some setups. Pure War It now uses the corrupted Ancient Warrior armour, morrigan's javelin and abyssal dagger (bh). These wars happen from Monday to Thursday. Vesta's Fun War We have added a new fun war tournament, it uses the corrupted vesta armour & vesta's longsword. For variety we also added the anchor (bh) & zamorakian spear. This war runs every Friday. Slayer Helmets & Ghommal's Defender Rewards We have added the missing slayer helmet's and Ghommal's defender, you can obtain them by reaching a certain milestone. You can purchase these items from the Slayer store for 500 Slayer points, it's only purchasable when you have reached the milestone. Twisted Slayer Helmet You can obtain this by achieving 1.000 Chambers of Xeric completions. Vampyric Slayer Helmet You can obtain this by achieving 2.000 Theatre of Blood completions. Tztok Slayer Helmet You can obtain this by collecting 375 items in your collection log. Ghommal's defender You can obtain this by collecting 400 items in your collection log. Tzkal Slayer Helmet You can obtain this by collecting 425 items in your collection log. Home Improvement We have reworked the home area, the former Slayer house is now comparable to the home building. What was changed? We have adjusted the slayer house. This is a comparable home area, you can find Vannaka for the shopping needs, pool of refreshment for restoring your stats, armour repair stand, bank, trading post, the crystal chest, guide for account management, the mode tutor and donator zone portal. The area was mainly made for the left part of the wilderness where the (pure) combat lvl. 88-92 players fight. Upon death in the left part of the wilderness you will be teleported to the western building instead of the original home building. We have replaced the ornate pool of rejuvenation with the pool of refreshment. We have added a nice carpet to the home building. We have added more map icons. Collection Log Changes You can view your rankings on the highscores for your collection log stats. The highscores will be publicized 24 hours after the update when there's enough players ranked. What was added? You can now view your ranking on the total amount of items obtained through your entire Collection log. You can now view your ranking on the amount of fully completed boss collection logs. You can also view the amount of items you have obtained ingame personally upon opening your collection log on the top (373/516). New Character Haircuts The Makeover Mage has introduced some very chic new hairstyles for you to sport about town, so chat to him for a new 'do of your choice. As a bonus, hairstyles are no longer dependent on your chosen character model – you can sport whatever lovely locks you like! Drop Warning Ceiling, Revert & Destroy Alert Screen We have added a few chatbox interfaces that could be a QoL for newcomers or accidental drops. Drop Warning Ceiling After countless reports of accidental drops we have added this feature which warns you before dropping something valuable. You can set the threshold in your ::toggle tab at 'Drop Warning Ceiling', click it to set the minimum amount you wish to receive the warning screen at. Revert & Destroy Alert Screen You will now receive important information on what will happen with the item you are trying to drop, whether it reverts, destroys and whether it refunds the ornament kit. Summer Event: Inadequacy Inadequacy the malevolent creature has invaded the demonic ruins. Help the High Priest of Scabaras, bring him your Summer tickets and he will reward you. What is the reward? You will receive a Summer box after bringing 20.000 Summer tickets to the High Priest of Scabaras. The Summer box rewards you several cosmetics and exclusive items. Inadequacy has a 1/500 chance of dropping a Treat cauldron. How can I obtain Summer tickets? You can obtain the tickets by killing A Doubt's in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every three hours Inadequacy will appear near Demonic Ruins, after it's death it will reward you the Summer tickets equal to 50% of the amount of damage you've done. For the location of the A Doubts: click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) Other changes You can now activate your special attack by clicking on the special attack orb next to the minimap. We have added the ability for bosses to drop caskets and clue scrolls. We have added Ammonite crabs to Fossil island, you can now teleport to the Fossil island through the Spiritual Fairy tree. You can also use the hardwood farming patch at the Fossil island, north of the Fossil island teleport, south-east a bank chest can be found. We have added a Teleports store south of the Spiritual Fairy Tree, the shop sells teleportation items mainly used for Farming. Blood spells now will heal you on the XP drop instead of on the hit like OSRS. The bush, well and cart at Edgeville PvP have been removed. We have fixed where the drop table monster list wouldn't show all monsters. We have patched the bug where larger crab variants wouldn't be aggressive if approached from north or east. The ToA drop interface would sometimes bug showing 3 more items on it, that has been fixed. The highscores would mix the stats of strength with the defence skill, that has been fixed.
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Update #43: Voidwaker, New Wilderness Bosses, Phantom Muspah, Hunter & More
David posted a topic in Announcements
New Revised Wilderness Bosses The new caves have been added along with the wilderness bosses which now have new mechanics. These wilderness boses also have weaker variants which are at lower wilderness levels in a single plus zone. Where can I find these bosses? You can find the stronger variants in the deep wilderness, these bosses are Callisto, Vet'ion and Venenatis. They reside in their caves and inside it's multi. You will pay an entrance fee upon entering the cave which is 500.000 gp. The weaker variants are in a single+ area in the lower levels of the Wilderness around the Ferox enclave, these bosses are Artio, Calva'rion and Spindel. Venenatis & Spindel It's attacks are magic, ranged & melee if you stand close, it will swap from magic to ranged and vice versa after a set amount of attacks. Spiderlings will spawn upon entry and also when it hits 60% and 30% HP. Killing the spiderlings should be a priority since it will empower the boss. New rare items were introduced with this update. Fangs of Venenatis: They are used to upgrade Craw's bow into a webweaver bow. This process requires level 85 Fletching. Voidwaker gem: One of three pieces of the Voidwaker, use two of the three pieces on each other to create the Voidwaker. Callisto & Artio It's attacks are magic, ranged & melee if you stand close, it will prioritize using it's melee attack. If you are out of it's melee attack range it will mostly use it's ranged attack. Upon reaching 66% and 33% health it will use it's special roar attack, after it's roar every attack performed will spawn traps across the room which will trap you in place if you stand on them. New rare items were introduced with this update. Claws of Callisto: They are used to upgrade Viggora's chainmace into an ursine chainmace. This process requires level 85 Smithing. Voidwaker hilt: One of three pieces of the Voidwaker, use two of the three pieces on each other to create the Voidwaker. Vet'ion & Calva'rion It's attacks are magic & melee. It's magical attack launches bolts of lightning across the arena, it will target random tiles in the arena, while one will always land next to a player in a 3x3 AoE around them. One targeted bolt will appear for every player in the chamber. When it reaches 50% of his health, he will summon skeletal hellhounds to assist him in battle. When Vet'ion reaches 0 health in his standard form, he will charge up lightning around him as he yells that the player defeat him a second time. The player(s) can simply stand underneath him to avoid damage from this attack unless a shield bash was used prior to the transition. Vet'ion will restore his health to full and increase his max hit and attack speed, but his Defence will drop as a result. New rare items were introduced with this update. Skull of Vet'ion: They are used to upgrade Thammaron's sceptre into an accursed sceptre. This process requires level 85 Crafting. Voidwaker blade: One of three pieces of the Voidwaker, use two of the three pieces on each other to create the Voidwaker. Phantom Muspah The great Phantom Muspah has been added, you can get there through the Spiritual Fairy Tree. What are the attack styles of Phantom Muspah? The Phantom Muspah will spawn in either its ranged or melee form and can alternate between the two after taking roughly 10% of it's health. It spawns spikes on the ground which will knock the player back to a clear tile and heal the boss for ~75% of the damage dealt. Occasionally, the Phantom Muspah will charge up for a magic attack during its range form, which may apply corruption onto players which can drain prayer points. It has two special attacks that will be used through-out the fight: Charged Clouds - The Phantom Muspah will rapidly teleport around the arena, leaving behind charged clouds that travel across the area, which also must be avoided. Homing Spikes - The Phantom Muspah will slam the ground, causing 2-4 spikes to home in on the player for ~20 seconds. Upon reaching less than 150 health, the Phantom Muspah will teleport to the centre of the arena and unleash a massive shockwave that must be avoided by standing behind a spike. Afterwards, it will change into its shielded form, activating a prayer shield and Soul Split. The prayer shield can only be depleted by prayer draining methods (e.g. enchanted sapphire bolts and Smite prayer). After the shield is depleted it will return to its ranged form and spawn large numbers of spikes until defeated. It can respawn in 30 seconds. What are it's unique drops? Mystic cards You can obtain this by completing it's collection log. Venator shard Five shards are combined to create the Venator bow Ancient icon You can use it on the ancient staff to upgrade it to the ancient sceptre. Frozen cache When opened, it gives a reward from the muspah's drop table. New Items Lots of new items were added. Voidwaker The Voidwaker is a melee weapon that requires level 75 Attack, and 60 Magic to wield. It is acquired by combining the Voidwaker blade, hilt, and gem, which are acquired as rare drops from Vet'ion, Callisto, and Venenatis (or their weaker variants). The Voidwaker has a special attack, Disrupt, which consumes 50% of the player's special attack energy. The special attack deals guaranteed Magic damage between 50-150% of the wielder's maximum melee hit. Venator bow You can obtain this through Phantom Muspah. The venator bow has a passive effect that requires ancient essence to use. When attacking a target in a multicombat area, the bow will try to fire another arrow into a nearby target, dealing 66% of the original damage, rounded down. Then, the attack can bounce again, either to the original target or a third one nearby. Bouncing arrows will only hit targets in a range of two squares from the target's centre tile. Ancient sceptre You can obtain this through Phantom Muspah. The ancient sceptre, like its predecessor, can be used to autocast spells from the Ancient Magicks and standard spellbook. In addition, the sceptre possesses a passive effect that increases the effects of Ancient Magicks by 10%. Mystic cards You can obtain this by completing Phantom Muspah's collection log. Accursed sceptre The accursed sceptre is an upgraded variant of Thammaron's sceptre. It is created by combining Thammaron's sceptre with the Skull of Vet'ion. It's identical to the sceptre with increased stats and a special attack. The sceptre also has a "Swap" option that allows players to switch it to an accursed sceptre (a), which is a variant that can autocast offensive combat spells from the standard spellbook and Ancient Magicks. The accursed sceptre has a special attack, Condemn, which consumes 50% of the player's special attack energy. The special attack hits an enemy with a 50% increase to max hit and accuracy, and upon a successful hit, also drains the target's Defence and Magic by up to 15%. For example, a target with level 80 Defence and Magic cannot have their stats drained lower than 68 if using Condemn. The maximum hit dealt by the sceptre is dependent on the player's current Magic level; the formula is as follows Webweaver bow The Webweaver bow is an upgraded variant of Craw's bow. It is created by combining Craw's bow with the Fangs of Venenatis. The Webweaver bow has a special attack, Swarm, which consumes 50% of the player's special attack energy. The special attack hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit. Each hit also has a chance to inflict poison, starting at four damage. Ursine chainmace The ursine chainmace is an upgraded variant of Viggora's chainmace, requiring level 70 in Attack to wield. It is created by combining Viggora's chainmace with the claws of Callisto. The ursine chainmace has a special attack, Bear Down, which consumes 50% of the player's special attack energy. The special attack hits an enemy with doubled accuracy, and upon a successful hit, also deals 20 damage over 6 seconds, prevents running for 3.6 seconds (6 ticks) and reduces the target's Agility level by 20. New Skill: Hunter We are finally starting to roll out the remaining skills on RuneWild. How do I get there? You can teleport to there through the Spiritual Fairy Tree, with the Hunter Island option in the Skilling category. How can I start training? You can purchase a bird snare and box trap from the skilling store. Starting hunter you will have to bird snare Crimson swifts and upgrade as you level up, you can start to box trap once you hit level 53. It's identical to OSRS, you can find the guide for bird snare and box trapping below. https://oldschool.runescape.wiki/w/Bird_snare https://oldschool.runescape.wiki/w/Box_trap Other changes We have added a new Fun Tournament on Friday and Saturday, which is a maxed ranged setup with Venator bow. Sunday will remain as the Dharok Fun war. We have redone the multi attack system to fully match OSRS (chinchompa's ancient burst & barrage spells) Patched a high risk zone rushing bug where a player could travel from one risk zone area to another whilst casting the vengeance spell. -
Are you using a virtual machine?
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No it doesn't, donator drop rate perk does though.
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Update #42: Wilderness Clue Scrolls, Winter Event, PvP Leagues & More
David replied to David's topic in Announcements
We have refunded the equivalent street value for every item that was deleted, this was automatically refunded into your bank. -
Update #42: Wilderness Clue Scrolls, Winter Event, PvP Leagues & More
David posted a topic in Announcements
Wilderness Clue Scrolls You can now receive wilderness clue scrolls upon killing any monster, the higher it's hitpoints the higher the chance of receiving it. What are the rewards? You are able to receive 20-90M per clue. You also have a chance on receiving an item from the third-age table. Every third-age ingame was wiped prior to this along with the removal of them from the vote store. You can skip the solving part and right-click 'Convert' which will reward you with 10M gp. Upon dying with the clue scroll your opponent will receive 10M gp and the clue scroll will vanish What can I receive from the collection log? Upon completing the collection log you will receive a katana & a 3rd age druid's set. Every 3rd age druid set was wiped prior to this and also can no longer be obtained through skilling in the resource area. Clue Overlay Helper You can toggle the clue overlay in the ::toggles tab > Show Clue Overlay. Upon opening the clue scroll you will receive a hint through the Clue Overlay. Winter Event: Abomination Abomination has invaded the demonic ruins and the Sphinx is asking for your help. Bring Sphinx your Winter tickets and she will reward you. What is the reward? You will receive a Winter box after bringing 20.000 Winter tickets to the Sphinx. The Winter box rewards you several cosmetics and exclusive items. Abomination has a 1/500 chance of dropping a Giant present How can I obtain Winter tickets? You can obtain the tickets by killing Judge of Yama's in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every three hours Abomination will appear near Demonic Ruins, after it's death it will reward you the Winter tickets equal to 50% of the amount of damage you've done. For the location of the 'Judge of Yama.' click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) What are the attack styles of Abomination? Abomination has a magical attack, the attack can be negated by using the Protect from Magic prayer. Upon reaching 75% of it's health it will spawn Baby abominations which will randomly attack players who are near. Scythe of Vitur (c) There was quite the demand for the old Scythe of vitur mechanics, we have decided to re-add this mechanic to the charged variant of the Scythe. What is the (c) Charged variant of Scythe of vitur? The charged variant of the Scythe will give a powered-up effect where it's 2nd and 3rd hit are based on the maximum you are able to hit with your Scythe of vitur if it passes the accuracy positive hit roll. You can charge your Scythe with a wrath rune, one wrath rune will grant you 10 charges which results in 10 hits. Crazy Archaelogist The Crazy archaelogist has been added to the wilderness. How can I get there? You can get there by using the Dareeyak teleport on the Ancient Magicks spellbook. What are its characteristics? It mainly attacks in ranged, when in melee distance it can also do a melee attack. The ranged attack can be protected from range, it has a ~10% chance on performing a special attack which is an area of effect attack that casts 3 books into the air that slowly land and hit a 3x3 area. This area is centred around where the books land. It is preceded by the crazy archaeologist yelling "Rain of knowledge!". More in-depth information related to it's attacks can be found in the guide below https://youtu.be/S9hnCtCO_hs?t=104 Ability to spawn your own Crazy archaelogist Since we predicted one crazy archaelogist for the entire game would be annoying if anyone wants to farm them, we added a bell. Upon ringing the bell your own crazy archaelogist will spawn which can only be attacked by you and it's attacks will only damage you. PvP Leagues We have added some benefits for being #1 within the PvP leagues, every #1 in the 5 leagues will now receive extra perks and an icon next to their name. How does it work? The players who are the #1 spot in the 5 leagues when the weekly rewards are given out will receive the rank and it's benefits till next week's rewards. The rewards are given on the 7th, 14th, 21st and 28th of the month. Special chatbox icon You will receive a league rank which comes with a chatbox icon, you can toggle this chatbox icon on and off between your donator rank or instead just hide all chat box icons. You can do this through ::toggles > Chat Icon option. Wilderness Buffs for #1 Ranked PvP League players You can bring 13 instead of 12 brews into the deep wilderness (this has nothing to do with the brew requirement that's required to start a league fight, that doesn't change) Stackable loot keys without the need of having a royal+ rank. You will be automatically be pre-anglered upon entering the wilderness. You will automatically be stamina potion buffed upon entering the wilderness. You will automatically be super combat, magic and range potion buffed upon entering the wilderness. Client Feature Additions We have some neat heavily requested features to our client, suggest any other feature which you would like to see by posting below. WASD camera movement You can now change your WASD keys into your arrow keys, type ::toggles -> Scroll to the bottom -> Key Remapping button Ctrl+F at Bank & Trading post You can now use the shortcut keys Ctrl+F to search for items in your bank or use it in the Trading post to search for offers. Trade-remember-x Amount In the trade, duel, dice & flower poker screen you no longer have to keep entering the amount you want to trade or gamble. Just like the bank screen you can now press the last remembered amount. Tournament Setups We have reworked lots of gears and added a few new tournaments. What was added? We have replaced the No Armour tournament which daily occurred with a more fun setup, it's a Max Mage setup with the Harmonized staff and Volatile staff. This tournament takes place every day & as a 60M OSRS Tournament on Friday. We have added two fun-based main wars on Saturday and Sunday, this is a war where everyone is geared in Dharok's. This tournament takes place before the daily OSRS tournament. What was changed? We have redone most setups with the newer items that came out. Pure NH, Hybrid, Main NH was changed to fit current meta. Max Strength, Dharok's, Main War, Pure War and other RNG tournaments were updated with newer items. Other updates Revenant Maledictus, the daily boss will now swap daily in between the Revenants cave (Multi) and Mage Bank (Single). Collection log has been reworked, it is now seperated into 3 different tabs, Bosses, Raids & Clues. All Raids except ToA & Nightmare have been buffed in gp/h, it is now comparable to ToA Ammunition in your equipment will now merge into your inventory's ammunition upon equipping. Patched a bug at agility course and possibly other areas where gates didn't have proper blocking pathways. Patched a tournament bug where your hitpoints max. cap wouldn't be reset to your original level. -
That would help for sure, e.g. the food bug you are talking about. I doubt that there is a bug with eating
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We released Nex 2 weeks after OSRS did, ToA being much more detailed it took us a bit longer (1 month) to release it.