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David

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Everything posted by David

  1. Theatre of Blood

    I understand the part with justiciar, where it should be less rare and not in the same table. Along with ghrazi rapier which shouldn't be in the same table since it devalued quite a lot past 2 months. We could probably add both of those to another table. Although Sanguinesti staff, Ferocious gloves, Avernic hilt & Scythe of Vitur should still belong in the rarest table, if we put those in an easier table the price will devalue making them worthless items.
  2. Botchecks

    It shouldn't really block you from logging in, unless you entered the wrong password too many times. Then it would block you for 5-10 minutes.
  3. Botchecks

    You managed to log back in?
  4. nh clips

    Lovely
  5. This took me quite a while due to the blackjack system since rewriting code is a lengthier task than writing new code, but it certainly was worth it! Next update #32 we will be working on lots of suggested ideas, QoLs and improving existing features. Feel free to suggest on the forums or on our discord. Blackjack Rework A task that was long in my mind since I have written this blackjack system approx. 5 years ago. It lacked a few functionalities which blackjack can't do without. Which functionalities were added? There are now 4 decks and a shuffle only happens at the end of a round. The shuffle happens between 50-70% of the total deck. You can now decide your move before it's your turn, pre-decisions will show next to your name. You can now split at your initial hand when both cards are matching. (initial hand = first decision) Blackjack now pays 3:2. At an ace split you won't be able to hit, blackjack payouts also apply for split hands (3:2). You can now only double at your initial hand. When the dealer has a face card, it will always check whether the dealer has a blackjack and auto-end the round with the dealer winning. When the dealer has an ace as the first card, it will ask all seats whether they want to insure their bets for 50% of their bet. If you insure it and the dealer has a blackjack you will be refunded your bet, if you also had a blackjack you will win if you had insurance and draw if you didn't. The dealer has the ability to set min. and max. bet. The dealer must have 400% of the total pot in order to fund every double and split. Which UI changes were made? The interface is now semi-transparent, that way you are able to see the surrounding, who's at the table, walking etc. The dealer and the seater will be able to see their profit at the left-top, the profit will save as long as you are seated. The status of the seat is now shown below at the card points amount instead of at the name. Status being whether it's your turn or that you lost, bust, won or have a blackjack. We have redone the way you bet, we have replaced it with buttons, new bet and rebet. You can rebet if you have bet the round before. Instance Item Reclaimer You can now claim back your items through the item reclaimer system after you die in an instance. You will receive three free unlocks, after that every unlock will cost 200,000 gp. Where can I reclaim my items? At the Death NPC which can be found right next to the Town crier, quick teleport being ::guide. Which instances does this apply for? Any instance where you will lose your items upon death, e.g. Zulrah, Vorkath, Hydra, Cerberus New Donator Rank: Royal Rank The best donator rank ingame which you can obtain by having 100.000 total credits. What are the perks? All the perks you had with the diamond rank, type ::benefits ingame or visit the Knowledge base on the forums for more information. You will receive an exclusive Royal outfit and a Servant pet after talking with the Town crier. A 40% increased droprate on monster drops. A 400% buff on PK Drop rewards you receive from killing players. Outside the Wilderness the prayer drain will slow down by 75%. What does the Servant pet do? The pet will pickup the coins on every player kill from the ground if you have inventory space. The pet will pickup the PK Point tickets on every player kill from the ground if you have inventory space. The pet will pickup the event tickets on every player kill from the ground if you have inventory space. The pet will pickup the coins from the ground on every monster kill if you have inventory space. You are able to teleport directly to your slayer task. You are able to teleport directly to Zulrah and the Corporeal beast. (safezone) Other updates You can now ask where your slayer task is located through Duradel or through the Enchanted gem. Tome of fire will now count as a fire staff, you don't need to add burnt pages to it for it to work. The new inquisitor's armour effect has been added. Combat movement rework to mimic OSRS movement. Adjusted PJ timer in Edgeville from 7.8 to 10.8 seconds. The HP Event has been moved one level up to level 4. QoL feature with flower pokering where you don't need to wait on the flowers dissappearing if the last game was yours. Spellbook swap can now be used 5 times every 12 hours instead of 24 hours. The sanguinisti staff, scythe of vitur and all maces weapon styles have been patched, it will now correctly remember upon switching weapons. You can no longer entangle, snare, bind when your opponent is frozen or on immunity. Yell tags will no longer include [ ] A bug has been patched with being able to wear ring of vigour and torva in PvP which bugged you from doing anything. A bug has been patched with being able to teleport immediately after using a dragon spear special attack ignoring the special attack teleport rule. A bug has been patched at Verzik Vitur with the red minion walking beneath the boss.
  6. I'm honoured as the owner of RuneWild to the wonderful community we have created. As a thank you to whom has played RuneWild in the past years and who stuck with us through our immense growth to be one of the top servers around, I have decided to do a small giving back to our community. I will be hosting 3 x 100M OSRS tournaments every day starting tomorrow for 7 days straight, starting on Saturday 1st of August and ending next week Friday 7th of August. The #1 will be granted 100M OSRS as an item ingame which can be cashed out by right-clicking it. Tournaments The usual tournaments that took place every day ranging from 10M 07 to 80M 07 wil be upped to 100M 07. These tournaments took place at 7:30 PM UTC (Pure NH, Main NH, Hybrid, F2P, Zerker MSB, Max Strength, Dharok's - sorted from monday to sunday) The usual tournaments which happen at 7:30 PM UTC upped to 100M 07 A new tournament, 'Max Strength' which will happen at 9:00 PM UTC for 100M 07 A new tournament, 'Dharoks' which will happen at 10:30 PM UTC for 100M 07 Thanks again to everyone for being apart of RuneWild and start practicing to win these tournaments!
  7. Hp Veteran Application

    Let me know when you are online through discord, you surely are a veteran - Approved
  8. Before we release the #33 update, which will include the long-awaited group boss and a new game mode, we decided to release a small update to keep you all warmed up! PvP Weapons Revenants will surely be a hotspot with these weapon releases, also the Vesta's armour have been moved from the wilderness bosses Callisto, Ve'tion and Scorpia to the Revenants. These wilderness bosses still drop the Korasi in the `very rare` table. Morrigan's throwing axe You can only use this weapon in the Edgeville wilderness. This weapon can only be used with 78 Ranged. It is unaffected by Ava's device's ammunition saving effect. It has a special attack, Hamstring, that consumes 50% of the player's special attack energy and deals between 20% and 120% of the user's max hit. It will also increase the rate in which the target's run energy is drained by sixfold It is dropped by the Revenants in the Revenants' cave. Morrigan's javelin You can only use this weapon in the Edgeville wilderness. This weapon can only be used with 78 Ranged. It has a special attack, Phantom Strike, that consumes 50% of the player's special attack energy and applies a damage over time effect to the opponent after the special attack is performed. This special attack has no effect on NPCs. Every 3 ticks (1.8 seconds) after the special attack is performed, the opponent will take an additional 5 hitpoints of damage until the same damage dealt by the special attack has been delivered It is dropped by the Revenants in the Revenants' cave. Zuriel's staff You can only use this weapon in the Edgeville wilderness. This weapon can only be used with 78 Magic and Attack. A passive effect which boosts Ice spells - 10% increased accuracy. A passive effect which boosts Blood spells - Hitpoints restoration is increased by 50%. It is dropped by the Revenants in the Revenants' cave. Multi Wars: Control and Conquer We will be holding wars from time to time which will be livestreamed by me for a certain prize ranging from ingame to possibly OSRS gp. This isn't a new concept, we used to do this around 2018 with atleast 60 players participating from 3 different clans. I'm interested to see what the turn-up will be 2 years later with a much bigger playerbase. The Concept Every team spawns in an instance at a different location past the gate at lvl. 50, you cannot leave your team zone until the game starts. In order to win you have to be the last team standing or kill the boss Vorkath with your team. The boss Vorkath will spawn 3 minutes after the round starts. Vorkath's hitpoints will reset if it gets hit by a different team than he was hit before, you can cancel the opposing team killing Vorkath if you risk to attack the boss. The Mage Bank Multi war spot is north from the level 52 Wilderness Obelisk The Rules Your team must consist from 15 to 20 members. You will bring your own items into the war. You cannot bring more than 12 brews. You cannot bring an Elysian spirit Shield or Dinh's bulwark. Other updates Your attack delays caused by eating are now exactly the same as OSRS after thoroughly testing it with @Death on OSRS. You will now be prompted another warning message upon selling an item which is below 20% of it's economy value. You can no longer enter the high risk zone whilst having a (temporary) godsword or dragon claws. Red and green casket now drops more often. Patched most economy prices. Weapon styles changing in between items for halberds have been fixed. Inquisitor armour special attack bar has been removed.
  9. Price Fixes (risk)

    Patched most but.. Rings aren't worth 25M, yes they are 25M to be imbued but once your opponent gets the drop he only gets a berserker ring which is worth 1/2M. As for fury it's sell value is 4/5M, atm the economy value is 3.4M since it's based off the sell value at the shop. I could make all shop items have a value in between the sell value and buy value, around 60% of it's buy value.
  10. Wildy Diversity

    What are you trying to suggest though? That ranged gear should be tankier?
  11. What's boppin -Justin Here

    wb mate, weren't you the one with the festival videos? or is that someone else on your account
  12. I'm open to changes, just PM me with any of your designs and lets find the best one
  13. Could you PM me on discord, we have patched this issue and reimbursing the players that lost due to this bug.
  14. We might be working on the bounty hunter rework for #32, depends on the amount of work that comes in from suggestions.
  15. MAKE PURE NHING GREAT AGAIN

    luv it
  16. We wanted you to enjoy the new items OSRS released as soon as possible. Two night-shifts and here we are, all the new items that were released are now on RuneWild. The boss will be released in approximately 2 weeks around the 20th of February. Nightmare Staffs The Nightmare Staff is a powerful magic weapon. It is tradeable and requires 65 Magic and 50 Hitpoints to equip. It does not degrade and can autocast both standard and Ancient spells. You can attach three different orbs to the Nightmare staff. These orbs are tradeable and change the staffs powers upon attaching. Harmonised Nightmare Staff Requires 75 Magic and 50 Hitpoints to wield. Allows the Staff to cast standard spells a tick faster than normal. Removes the tick delay when autocasting. The staff loses the ability to autocast Ancient spells. Harmonised Nightmare Orb is purchasable from Hatius Cosantius, the credits store, for 2.500 credits. Eldritch Nightmare Staff Requires 75 Magic and 50 Hitpoints to wield. Adds a special attack to the staff `Invocate` that consumes 75% of the player's special attack energy. The base damage for Invocate is scaled based on the player's Magic level, ranging from 39 at level 75 to 50 at level 99, which can be increased with magic damage boosting items. At level 99, the maximum possible hit is 60. Restores the caster's prayer points by 50% of the damage dealt. Invocate can boost the caster's prayer points above their prayer level (like the ancient mace), up to a maximum of 120. The special attack does not consume runes. Eldritch Nightmare Orb is purchasable from Hatius Cosantius, the credits store, for 1.500 credits Volatile Nightmare Staff Requires 75 Magic and 50 Hitpoints to wield. Adds a special attack to the staff `Immolate` that consumes 55% of the player's special attack energy. The special attack hits with an added 50% accuracy. The base damage for Immolate is scaled based on the player's Magic level, ranging from 50 at level 75 to 66 at level 99, which can be increased with magic damage boosting items. At level 99, the maximum possible hit is 80. Volatile Nightmare Orb is purchasable from Hatius Cosantius, the credits store, for 3.500 credits. Inquisitor's Armour & Mace The Inquisitor's Armour & Mace are mainly useful for their crush bonuses. Inquisitors Mace 1-Handed crush weapon with bonuses congruent to the Ghrazi rapier and blade of Saeldor, acting as the crush variant of these weapons. It is tradeable and requires 75 Attack to equip. It does not degrade. Inquisitor's Armour The Inquisitor's Armour, a new set of melee armour with a focus on crush accuracy and defence. All three pieces require 70 Strength and 30 Defence to equip. They are all tradeable, do not degrade Other updates The Malevolent Ghost is the new Central Boss, we thank El Loco Toro for all it's hunts. Patched all flower poker bugs. Patched the stairs at the gamble area. Patched the armadyl godsword weapon sounds. Patched the yellow kill death ratio overlay on-screen. You can no longer alch items from the sponsor store as an ironman.
  17. PvP Leagues: Season VI The official Season VI has started and ends in the morning of the 1st of May, 6 AM GMT. I congratulate the winners of the previous season. More information on the contents of PvP Leagues https://www.runewild.com/forums/topic/2361-pvp-leagues-system/ Season V Rewards #1 - 20M OSRS, 50$ credits scroll & 50.000 Wild Points #2 - 10M OSRS, 25$ credits scroll & 25.000 Wild Points #3 - 10$ credits scroll & 10.000 Wild Points Season V Winners Ranked by divisions & tiers first, after that by LP and as last by ELO Hybrid #1 KEEP TALKING, 1199 ELO - Silver II #2 IIlIIlllIIlP, 1113 ELO - Silver III (56 LP) #3 NON PAREIL, 1122 ELO - Silver III (30 LP) Pure NH #1 XiaoA1ZBN38a, 1421 ELO - Gold II #2 KILO, 1343 ELO - Gold III (26 LP) #3 sissy boy, 1245 ELO - Gold III (0 LP) Maxed #1 high risker, 1381 ELO - Gold III #2 Number1 Prod, 1253 ELO - Silver I (69 LP) #3 Lumin, 1245 ELO - Silver I (16 LP) Pure #1 RAZCLART, 790 ELO - Bronze III (74 LP) #2 BIG TOUCH, 832 ELO - Bronze III (60 LP) #3 Hippolord, 855ELO - Bronze III (55 LP) The rewards will be given tonight automatically
  18. I get your point, although isn't it the same on the original game?
  19. Suggestions

    I wanted to redo the treasure chest with a loot table like the slayer drop table and add a chance for an ultra mystery box in it. Isn’t the Anti-Santa quite profitable though? Loco Toro also mostly drops atleast 5M to 5 people, correct me if I’m wrong.
  20. bullshit

    Locked, nothing constructive.
  21. bullshit

    So you have reported players in our discord for being severely toxic with proof, and we haven’t done anything against it?
  22. Rodeo ride

    Lmao and the skill would be AHKing 3 way food to stay alive
  23. Hybrid 15

    jizzed for the 15th time
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