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RuneWild on Mobile We’re excited to announce that RuneWild is now available on Android mobile devices! Enjoy your favorite adventures on the go, dive in and take the magic of Runewild wherever you are How to play on Mobile? You can download it through: https://play.runewild.com For download instructions you can visit this page: https://play.runewild.com/support/install-apk Araxxor The scary spider has been seen in the Morytania Spider cave. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Dungeons > Morytania Spider cave What are its characteristics? Araxxor spawns in the middle of its chamber and attacks with both magic and melee. Around Araxxor's lair, there are nine eggs; three each of red, white, and green. The first egg hatches after three standard attacks from Araxxor, hatching clockwise starting from the south-easternmost egg. Every six standard attacks, Araxxor will use one of three special attacks, which depend on the first egg that hatches successfully. All of these attacks leave acid pools, which inflict venom and deal increasingly larger damage (starting from 4) the longer the player stays on them. Upon reaching 25% of its health, Araxxor will enter an enrage phase, gaining defence bonus and increasing his attack speed to 4. It will use a cleave attack for the remainder of the fight, which will do melee damage to a 1x3 area while leaving acid pools on the ground. What is the reward? Noxious pommel: One of the three items used to create the Noxious halberd. Noxious point: One of the three items used to create the Noxious halberd. Noxious blade: One of the three items used to create the Noxious halberd. Araxyte fang: Used on an amulet of torture to create the amulet of rancour. Tormented Demons The powerful demons are now at RuneWild. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Dungeons > Ancient Guthixian Temple What are its characteristics? The demons use protection prayers. For every 150 health lost (25% of its max health) since its last prayer swap, the demon will change its protection prayer to the last combat style it was damaged with. Tormented demons are perpetually surrounded by a fire shield, which reduces damage taken by 20% from any weapon that isn't a demonbane or abyssal weapon. Every 60 ticks it will use ground-targeted fire bombs. Roughly 25 ticks after engaging in combat with a tormented demon, the player's accuracy will be increased to 100% The demons can work together in certain rooms if its multi-combat With two demons attacking, one will always use melee, and the other using magic or ranged; they will not attack simultaneously as to allow players to prayer flick their attacks. If a third demon attacks, it will only use fire bombs, requiring the player to move frequently. What is the reward? Tormented synapse: players can use the synapse to create high-tier demonbane weapons Burning claw: Two are used on each other in order to create the burning claws. New Items With the introduction of the Tormented Demons a set of items have been introduced. Amulet of rancour Upgraded variant of the amulet of torture requiring level 90 Hitpoints to wear. It is made with level 86 Crafting by attaching the amulet of torture to an araxyte fang, which is a rare untradeable drop from Araxxor. Compared to the amulet of torture, the amulet of rancour gains +10 melee attack bonuses and +2 strength bonus, but with negative bonuses for magic and ranged attacks. Noxious halberd A two-handed polearm requiring level 80 Attack to wield. As with all other polearms, the halberd has an attack range of two tiles. Most notably, it has an attack speed of 5 instead of the usual 7 from polearms it has a 33% chance to envenom the opponent (providing they aren't immune), which can be increased to 50% if wearing the serpentine helm. The special attack consumes 50% of the wielder's special attack energy. It can only be used if the player is afflicted with poison or venom, which cures either condition and uses the damage it would have dealt as the minimum hit of the attack with the halberd. For example, a poisoned player who is poised to take 16 poison damage can use the special attack to cure themselves and attack their target with a damage roll between 16 and their max hit. Aranea boots With no requirements to wear, they are currently the best-in-slot boots for one-defence pures and zerkers The boots have a special web-negating mechanic that allows players to pass through webs in various locations without the need of a slash weapon. Additionally, the boots also negate certain special attacks once every 8 ticks (4.8 seconds) from arachnid bosses; when this occurs, a game message will state Your Aranea boots let you avoid the spider-based attack. Sarachnis' sticky web attack Venenatis and Spindel's draining webs Araxxor's venom cleave during his enrage phase Araxxor's ranged auto attack. The mage auto attack is not negated. Verzik Vitur's snapping webs during phase Emberlight A demonbane weapon requiring level 77 Attack to wield. It is made at an anvil by combining a tormented synapse and Arclight. It has higher combat stats than an arclight, and has a stronger special attack against demons. Emberlight's special attack uses a version of Weaken, which consumes 50% of the player's special attack energy and lowers the opponent's Strength, Attack, and Defence levels by 5% (15% for demons) of their base level + 1.[1] This is a +5% improvement to Arclight and Darklight's 10% drain on demons but is otherwise the same. Purging staff An unique staff requiring level 77 Magic and 50 Attack to wield. It is made by combining a tormented synapse with a battlestaff and an iron bar at an anvil with a hammer in your inventory. Able to autocast offensive Arceuus spells, casting demonbane spells with the staff will double their bonuses; this also doubles the bonuses gained whilst the Mark of Darkness spell is active. The duration of Mark of Darkness lasts 5 times longer if the staff is equipped when cast. The special attack of the purging staff drains 25% of the player's special attack energy and it will use the best demonbane spell the player can cast; if the demonic creature targeted dies from Scatter ashes, the special attack energy used is refunded, and the player's next attack can be used three ticks earlier. Scorching bow A demonbane weapon requiring level 77 Ranged to wield. It is made from combining a magic longbow (u) with a tormented synapse. The bow has a 30% accuracy and damage bonus against demonic creatures. The special attack drains 25% of the player's special attack energy. The accuracy increases by 30%, binding demons for 20 ticks (12 seconds) and dealing 1 burn damage in the process. It deals an additional 1 burn damage every 4 ticks (2.4 seconds), for a total of 5 burn damage. Burning claws A two-handed melee weapon requiring level 60 Attack to equip. It is created by using 2 burning claws on each other. They are notable for their special attack, which is a step below the dragon claws. When used against demonic creatures, the claws provide a 5% increase in accuracy and damage. The special attack drains 30% of the player's special attack energy. Burning barrage hits an enemy three times in succession, rolling against the opponent's slash or stab defence (depending on the combat style used). Each of the three hits also has a chance to inflict a burn on the target, dealing a total of 10 damage over the course of 40 ticks (24 seconds). Burn effects can be stacked with each other up to a cap of five active burns. Additions for Pures To liven up the game for pures we have made a few changes. King of the Hill Per round a combat class will now be chosen, either solely for mains or pures. This will be broadcasted in the quest tab and as a yellow message. For pures your defence level must be 1 and combat level must be between 82-88 to enter the King of the Hill area. For mains your combat level must be 126. Additionally we have capped the King of the Hill team cap to 30, up to 30 players may join from verified clanchats. Wilderness Breach We have added a fourth Wilderness Breach area around the Elder chaos druid's and Zombie pirates, you can get there by ::elders. This Wilderness breach bosses can only be attacked by the pure combat class, which are pures with a defence level of 1 and combat level must be between 82-88. Loot Beams You can now configure beams to show when you have a valueable drop. How does it work? Go to your quest tab > toggles tab (::toggles) > scroll down > Loot beams You can adjust the beam colour and min. value for it to show the beam. Bank Value After much request, you can now see the value you have in your bank tab. This will be displayed on the top of the bank interface. What has been added? You can view the value per tab. You can view the value based on your search query You can toggle this feature through the wrench tab on the top-right of the bank. Magic Adjustments There have been lots of adjustments to magic overall, magical armour and weapons. What has been changed in items? Occult Necklace: Magic damage reduced from 10% to 5%. Ancestral Robes set pieces: Magic damage per piece increased from 2% to 3%. Virtus Robes set pieces: Magic damage per piece increased from 1% to 2%. Infinity Robes set pieces: Magic damage per piece increased from 0 to 1%. Dagon'hai Robes set pieces: Magic damage per piece increased from 0 to 1%. This also applies to Ornamented versions. 3rd Age Mage Armour pieces: Magic damage per piece increased from 0 to 1%. Ahrim's Robes set pieces: Magic damage per piece increased from 0 to 1%. Blue Moon Armour pieces: Magic damage per piece increased from 0 to 1%. Elder Chaos Druid Robes set pieces: Magic damage per piece increased from 0 to 1%. Bloodbark Armour pieces: Magic damage per piece increased from 0 to 1%. Eternal Boots: Magic damage increased from 0 to 1%. Mage's Book: Magic damage increased from 0 to 2%. Ancient Wyvern Shield: Magic damage increased from 0 to 2%. Malediction Ward: Magic damage increased from 0 to 2%. Arcane Spirit Shield: Magic damage increased from 0 to 3%. Seers' Ring and Seers' Ring (i): Magic damage increased from 0 to 0.5% Elite Void Mage Set bonus: Magic damage increased from 2.5% to 5%. What else was changed? The autocast delay has been removed in PvM scenario's. Augury: Magic damage while active increased from 0 to 4%. Mystic Might: Magic damage while active increased from 0 to 2%. Mystic Lore: Magic damage while active increased from 0 to 1%. Note: Tumeken's Shadow doesn't multiply accuracy or damage bonuses gained from Prayers, so this would remain a 4% increase rather than 12% when using the Shadow. Other updates Scurrius' HP will now scale in it's global instance, the instance size has been increased to 15 players. Scythe of vitur can now be used in Scurrius aswell. The tab-to-reply function can now be pressed on multiple times to cycle through your PM's from new to old on who to message. You will no longer receive targets that are high risking, high riskers (red skulled players) will be prioritized to receive other high risking players as targets. Upon web-cutting, opening doors you will now walk right in front of it instead of it being allowed to open it from a diagonal tile. Combat dummies now have all the NPC attributes like demon, skeleton and so on for correct max hits. The steward will now work properly in various boss instances, such as Nex, Nightmare, Desert Treasure II bosses etc. Risk timer has been adjusted from 3 minutes to 1:30 minutes. Risk timer will now fade away upon leaving the wilderness or relogging. Ice plateau and cemetery tabs have been added to the Miscelleanous store. Patched where you could use bone staff on monsters other than rats. Patched where stackable items wouldn't count as risk. Patched a bug in Theatre of Blood where you had to stand behind certain pillars to be safe, now it will correctly check the projectile path.
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Update #45: Virtus, Desert Treasure II Bosses, Soul Reaper Axe & More
David posted a topic in Announcements
Desert Treasure II: Bosses The four bosses from the Desert Treasure II are on RuneWild. These bosses also have an awakened varient which can be activated by having the awakener's orb in your inventory. The Whisperer It's basic attacks are in magic and ranged. The pattern of these projectiles will change depending on how far into the fight the player is. After each regular attack, four shadow tentacles will surface four tiles from the player, converging on the tile they were on when they first appeared. When the Whisperer reaches 75%, 50%, and 25% of her hitpoints, she will perform a special attack, where the blackstone fragment will glow yellow and the player must counter the attacks from within the Shadow Realm. The percentages are different in the awakened variant of the boss. Shadow Leeches: The Whisperer will appear in the centre and scatter corrupted seeds around her. Soul Siphon: The Whisperer will appear in the centre and summon twelve lost souls, beginning to siphon energy from them for a powerful chant. Screech: The Whisperer will teleport to the southern end of the cathedral and prepare to gather energy for three screeches. At the same time, floating columns will emerge from the water to block the incoming attacks. Enrage phase: Upon reaching 0 health, the Whisperer will heal for 140 hitpoints, restore any drained stats and pull the player into the Shadow Realm. Now, she will alternate between ranged and magic every two attacks, This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/The_Whisperer/Strategies or watch guides on YouTube e.g. https://www.youtube.com/watch?v=V6GAegTeaNY Leviathan The basic attacks of Leviathan are a volley of rapid-firing projectile attacks; protection prayers will fully block these attacks. Blue orbs indicate a magic attack, green orbs indicate a ranged attack, and orange orbs indicate a melee attack. Aside from the projectile attacks it also has a biting melee attack. This attack is only used when directly next to the pool and one tile diagonally across from the corners. At any point during the volley of attacks, players can cast any type of shadow spell to stun the Leviathan (which will always succeed), where it will stay still for 15 ticks (9 seconds). During it being stunned the player can run to the back of the boss to attack, which will cause it to retaliate with a special attack. Lightning Barrage - The Leviathan unleashes a barrage of lightning towards the player while also launching orbs around it. Run in a tight circle to stay ahead of the electric stroke. Smoke Blast - The Leviathan begins to spit out debris that falls onto the player's location every tick. After throwing ten debris, it will discharge a blast of smoke that can be avoided by standing behind the debris left behind. Enrage phase: Upon reaching 180 health, an abyssal pathfinder will spawn. Throughout this phase debris will spawn. The abyssal pathfinder has a 3x3 Area-of-Effect that the player must stand in; if the player is not in its AoE, the Leviathan's attacks will pierce through protection prayers and the player's attacks will deal less damage. This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/The_Leviathan/Strategies or watch guides on YouTube e.g. https://www.youtube.com/watch?v=mhzvu8217oA Duke Sucellus Upon entering the prison, Duke Sucellus is initially asleep and must be weakened with arder-musca poisons, made from resources found within the asylum - arder powder, musca powder, and salax salt. The salt piles are found in the centre of the asylum, surrounded by gas vents; three of these will release gas in a 3x3 AoE from the vent. Meanwhile, the mushrooms are found at the end of the opposing sides of the asylum, past the extremities. Up there, unstable magic will randomly strike on a tile, freezing the player and dealing up to 15 damage. After acquiring twelve salax salt, arder powder, and musca powder, place them in both Fermentation Vats and let it ferment for several seconds before collecting two finished poisons Battle Phase One arder-musca poison will deal 125 poison damage. Players may alternatively feed him mushrooms or its powdered variant, which deal 5 damage. Once the bar is completely filled, he is forced awake and sufficiently weakened for the player to properly fight him. He has 440 health and attacks on a five-tick cycle (3.0s). It is highly recommended that players melee Sucellus, as he is weaker to slash attacks and his melee chip damage deals significantly less than his magic attack. When in melee range, Sucellus will raise his arms, causing icicles to spike up from the ground, immediately dealing low but very accurate chip damage. He will then slam down and shatter the icicles shortly after raising them. This deals significantly more damage, up to 56 or around 30 if Protect from Melee is used. If outside of melee range, Sucellus will instead launch a blue projectile, which deals up to 48 damage if not protected against. Special Attacks Freezing Gaze: After every fifth auto-attack, he will focus his gaze on the player. If the player is not standing directly behind a pillar a few seconds after the attack is initiated, the player will take high damage upwards of 90+. This is almost assured to kill the player, so avoiding it is essential. Gas Flare: He will launch gas from his mouth towards a vent near the player, leaving dangerous gas there for a few seconds. The gas deals up to 10 damage, which can be reduced with a slayer helmet or gas mask. Avoid them by moving to the opposite pillar. Enrage phase: Upon reaching ~25% of his health, Sucellus will enrage, attacking one tick faster to start on a 2.4 second (4 tick) cycle. He will cycle between using one or two Gas Flares attacks in between every Freezing Gaze. If using just one Gas Flare, he will auto-attack twice, launch Gas Flare, then auto-attack three more times before Freezing Gaze. Otherwise, he will auto-attack once, use Gas Flare, auto-attack twice, use Gas Flare again, then auto-attack one last time before Freezing Gaze. This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/Duke_Sucellus/Strategies or watch guides on YouTube e.g. https://youtu.be/g0i758AAIlg?si=EVClu8jVETAmnap7 Vardorvis Vardorvis uses a standard melee attack, which can be heavily reduced by Protect from Melee, that heals him for 50% of the damage dealt. In addition, Vardorvis' Strength and Defence levels scales linearly with his remaining hitpoints; as his health falls, his Defence level is lowered while his Strength level is increased. At 33% health, his special attacks will begin to be used more frequently, so high-damaging special attacks can be useful in minimising time spent in the enrage phase. Vardorvis uses the following special attacks at random. As the fight progresses, he will begin to use multiple simultaneously. Swinging Axes: The Strangler's tendrils will swing two axes within the arena (three once he reaches 50% health). Getting hit with this attack will deal up to 17 damage (up to 35 if not prayed against). Darting Spikes: Vardorvis will dart around the player, causing cracks in the ground which will release tendrils after a few seconds, dealing up to 25 damage and healing him for half the damage dealt. Head Gaze: Once below 80% health, the Strangler's tendrils will begin to use Vardorvis' Head to launch a single green projectile, indicated by the game message Vardorvis' head gazes upon you... which must be mitigated by using Protect from Missiles upon impact. While this attack deals no damage, getting hit by it unprotected will disable the player's protection prayers for three ticks, as well as drain 10 prayer points. Strangle: Once below 80% health, Vardorvis will begin using this attack in which he strikes his arm into the ground and entangle the player in tendrils. Several spores will appear at the centre of the game screen, and the player must destroy them all within five seconds, otherwise the tendrils will tighten and deal high damage. This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/Vardorvis/Strategies or watch guides on YouTube e.g. https://www.youtube.com/watch?v=qNe3XFjSDlA New Items Alongside the Desert Treasure II bosses great items were added. Virtus robes A set of equipment requiring level 78 in Magic and 75 Defence. Each piece of Virtus robes gives a 1% magic damage bonus for a total of 3%, and is increased to 4% each if using combat spells from Ancient Magicks for a total of 12%. Like the Torva armour the Virtus armour will give you higher base hitpoints past 99. Soulreaper axe A two-handed axe that requires 80 Attack and Strength to wield. The axe will damage the wielder 8 Hitpoints for every hit they do, and gain a "Soul Stack" in the process Each Soul Stack gives the player a +6% boost to their Strength level (additive with prayer bonuses), and players can gain up to 5 Soul Stacks; players will stop taking damage from subsequent attacks if they have 5 Soul Stacks. Players will lose a Soul Stack if they have not attacked for 10 ticks (6 seconds). Unequipping the soulreaper axe or switching to a different weapon will cause all Soul Stacks to be lost. The special attack, Behead: which consumes any remaining Soul Stacks (rather than special attack energy). The special attack, for each Soul Stack, increases the player's accuracy and Strength by 6% and heals them by 8 Hitpoints, essentially regaining any lost health gaining Soul Stacks; players are healed regardless of whether the attack was a successful hit or not. Ancient Rings The Ancient rings are upgraded versions of the Fremennik rings that offer the highest attack and strength bonuses in various different combat stats. Ultor ring: This ring boasts the highest strength bonus of any ring, surpassing the imbued berserker ring by +4. Bellator ring: This ring boasts the highest slash attack bonus of any ring, surpassing the imbued warrior ring by +12. Venator ring: This ring boasts the highest ranged attack bonus of any ring, surpassing the imbued archers ring by +2, and also being the only ring to offer a Ranged Strength bonus. Magus ring: This ring boasts the highest magic attack bonus of any ring, surpassing the imbued seers ring by +3, and also being the only ring to offer a magic damage bonus. Sanguine Torva armour The torva armour with an ancient blood ornament kit attached to it. The kit gives no additional bonuses, and is purely cosmetic. Ancient sceptres The ancient sceptre can be enhanced with quartzes dropped by various bosses from Desert Treasure II. The enhanced sceptres require 75 Magic, 60 Strength, and 50 Attack to wield. Blood ancient sceptre: It's made by attaching the blood quartz, dropped by Vardorvis. It's able to overheal up to 10% over the player's base Hitpoints. Ice ancient sceptre: It's made by attaching the ice quartz, dropped by Duke Sucellus. It grants an additional 10% accuracy bonus given to ice spells on targets that can be frozen and are not currently frozen. Shadow ancient sceptre: It's made by attaching the shadow quartz, dropped by The Whisperer. It has an effect of lowering the target's Attack, Strength, and Defence levels when casting shadow spells. Smoke ancient sceptre: It's made by attaching the smoke quartz, dropped by The Leviathan. It has an additional effect of reducing a poisoned target's healing by 20% for 6 seconds after taking damage. Warped sceptre A powered staff requiring 62 Magic to wield. The staff has a built-in magic spell which can hit up to 24. Both magic damage bonuses and stat boosts will modify the max hit of the spell. Donator Island Instanced Bosses Due to the crowdiness of the bosses in the Donator Island we have added the ability for you to start an instance. You can now start an instance for a fee in return, these fees vary per boss. In return you can start unlimited instances within the time span. Artio: 1.5B per 2 days Spindel: 1.5B per 2 days Calvarion: 1.5B per 2 days Chaos elemental: 150M per 3 days Chaos fanatic: 150M per 3 days Scorpia: 150M per 3 days Other changes The Top 3 Edgeville OSRS event is now based on target kills instead of normal Edgeville kills. PvP league has an added requirement where you can only fight versus players which have a 500 ELO difference with your ELO, also more clear messages have been added onto what your opponent's elo is, how much ELO was lost etc. The donator island monsters map has been redone, we have added Scorpia and Chaos elemental. It's also much bigger. Upon quick gearing the system will take the best emblem out of your bank, you can toggle this behaviour at the 'Prefs' button on the quick gear interface. You can no longer quick gear right after you have killed your target, in order to prevent people fighting without an emblem and quick gearing to receive an emblem upgrade. The projetile clipping system has been improved, ranging or maging larger NPCs from safespots now work properly. Warped sceptre has been added to the game, it can be obtained through the crystal chest. The upgraded versions of Ancient sceptre will break for you upon dying, your opponent will receive 1M gp. Ancient warrior armour no longer degrades upon dying in instances. We have patched an issue with the Great Olm head turning. Tombs of Amascut second phase is now able to get attacked 3 ticks earlier upon start of it's phase. Patched a bug with slayer helmet's effect wouldn't do more damage against bosses with transitions (e.g. phantom muspah magic version) Added the Keris partisan of the sun passive effect, upon killing energy siphons you will heal 12 hp and lose 5 prayer points. Chaos elemental code has been revised, it's 1:1 to OSRS now. Hydra code has been revised, fire phase bug has been patched and it's much better now. We have patched the bug where the cosmetics shops couldn't be accessed by realism. You can no longer place the blackjack table on the gamble location teleport. You can no longer set up a cannon in the home area. Heavy Ballista and Twisted buckler bonus have been adjusted to match OSRS. -
Update #47: Moons of Peril, Zombie Pirate's, Scurrius, Mobile & More
David posted a topic in Announcements
Summer Event: Serpent Shaman Serpent Shaman escaped the Colloseum's ancient walls, slay it before it leaves the wilderness. What is the reward? You will receive a Summer box after bringing 20.000 Summer tickets to Adventurer Jon. The Summer box rewards you several cosmetics and exclusive items. Serpent Shaman has a 1/500 chance of dropping a Abyssal lantern. How can I obtain Summer tickets? You can obtain the tickets by killing Big Snakes in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every hour on the 40th minute Serpent Shaman will appear near Demonic Ruins, after it's death it will reward you the Summer tickets equal to 50% of the amount of damage you've done. For the location of the Big Snakes: click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) Moons of Peril The Moons of Peril are three nagua imprisoned in Neypotzli. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Minigames > Moons of Peril What are its characteristics? The three bosses share a unique mechanic where their basic attack will hit three times, each dealing more damage than the last; however, if one hit misses, the remainder will as well. This means having good defence bonuses will result in less damage taken overall. Protection prayers will not do anything against any of their attacks. While they can be fought by multiple players simultaneously, the boss' health is tied to individual players, meaning each player will effectively have to deal all damage on their own. Additionally, each Moon of Peril has a lower defence bonus against a specific melee style: Eclipse Moon - vulnerable to stab Blood Moon - vulnerable to slash Blue Moon - vulnerable to crush More in-depth information related to attacks and more can be found in the guides below https://www.youtube.com/watch?v=-HuCsNrpudk https://www.youtube.com/watch?v=MM1AmLgqsNU What is the reward? Upon killing the three bosses you are able to open the Lunar chest which is in the Reward room. You have a chance of receiving the Smol heredit pet upon opening the Lunar chest. You can receive the Love crossbow from the collection log of the Moons of Peril. The equipment obtainable as a rare drop is reminiscent of Barrows equipment in which the unique armour sets obtained as rewards have a set effect as well. Blood moon armour - a set of melee equipment with the Bloodrager set effect. Blue moon armour - a set of magic equipment with the Frostweaver set effect. Eclipse moon armour - a set of ranged equipment with the Searing Blows set effect. You can sell these items when obtained in the Sunfire splinter shop, which can be accessed through Eyatlali in the main area of Moons of Peril. In return you will receive sunfire splinters, which you can use to purchase items that are only obtainable through the shop, e.g. Dizana's quiver. What can I do with sunfire splinters? You can use Sunfire splinters on the fire rune altar to make it into sunfire runes, this will make fire spells have a minimum hit of 10% of it's max damage. You can charge your Tonalztics of ralos with it which will cause it to hit twice instead of once per hit. You can use sunfire runes on your Tome of Fire book which will become Tome of fire (s), this will cause fire spells to have the same effect where it will hit 10% of it's max hit (this buff is applied before the tome of fire buff) You can use the sunfire splinters to purchase items from the Sunfire Splinter store. New Items Lots of new items have been introduced with this update. Blessed Dizana's quiver It can be obtained at the Moons of Peril through Eyatlali's Sunfire splinter shop. It requires level 75 Ranged to equip, it provides the best in slot ranged attack bonus for the cape slot. The blessed quiver has the effects of Dizana's Sunfire, where an additional +1 Ranged Strength and +10 Ranged accuracy is applied to stored arrows and bolts. You can simultaneously store arrows and bolts in the arrows slot and the extra slot which is unlocked when Dizana's quiver is equipped. It can also be combined with the max cape to change its appearance by turning it into Dizana's max cape. Trailblazer reloaded vengeance scroll It can be obtained through the Zombie Pirate's locker. Your vengeance animation and graphic will change upon using this scroll. You can switch it back by right-clicking the Vengeance spell in your spellbook. Trailblazer reloaded death scroll It can be obtained through the Zombie Pirate's locker. Your death animation will change upon using this scroll. You can switch it back by right-clicking the Death NPC at edgeville. Zombie axe The axe is obtained as a drop from armoured zombies. A battleaxe that requires 65 Attack to wield. The axe's strength bonus and slash attack stats are higher than any other one-handed weapon. It's primarily used against enemies which have low crush defence bonus. Hunters' sunlight crossbow It can be obtained at the Moons of Peril through Eyatlali's Sunfire splinter shop. The crossbow uses sunlight and moonlight antler bolts as ammunition. A better alternative to the Magic shortbow with it having the same speed but more ranged bonus and it's bolts having more ranged strength. You can also use a shield with this crossbow. Echo boots It can be obtained at the Moons of Peril through Eyatlali's Sunfire splinter shop. An enhanced pair of guardian boots which require level 75 Defence to wear They are made by adding an echo crystal which are obtained through the Sunfire splinter shop at the Moons of Peril area. Tonalztics of ralos It can be obtained at the Moons of Peril through Eyatlali's Sunfire splinter shop. A thrown weapon that requires level 75 Ranged to equip, it's not stackable and provides unlimited ammo. In its uncharged state, the weapon hits a target for 0-75% of the player's maximum ranged hit once. When charged with Sunfire splinters, the weapon will hit twice instead, with the second damage roll independent from the first. Division, costing 50% special attack energy. Upon a successful hit, the target's Defence level is reduced by 10% of its Magic level (20% if charged and both hits deal damage). This makes it useful for high-defence targets who have a high-magic level. New supplies Sunlight moth mix: Drink to restore 6 + 20% of their reduced stats, as well as 8 Hitpoints, but not including Prayer. If drunk in a multicombat area, up to three players adjacent to the drinker (who have Accept Aid toggled on) will also receive the same effect. Moonlight moth mix: Drink to restore 22 prayer points per dose. If drunk in a multicombat area, up to three players adjacent to the drinker (who have Accept Aid toggled on) will also receive the same effect. Cooked moonlight antelope: When eaten, cooked moonlight antelope meat heals 14 Hitpoints immediately, then an additional 12 Hitpoints after 7 ticks (4.2 seconds) - as well as reducing venom to poison or curing poison entirely - for a total of 26 Hitpoints. Zombie Pirate's Zombie pirates can be found at the Chaos Temple in the Wilderness. They can be seen fighting against the Elder Chaos Druids. What does it drop? It drops zombie pirate keys which can be used on Zombie Pirate's lockers The lockers can be found at the shipwreck found very east of the Chaos Temple. You have a chance of receiving the Teleport anchoring scroll, Trailblazer reloaded death & vengeance scroll. Scurrius The Rat King is a boss residing in the Varrock Sewers. As a mid-level boss meant for players who aren't that experienced in bossing, it's meant to introduce various mechanics that are present in higher-level play. It doesn't really drop anything special, it has a good gp/h, drops scurrius spine which you can turn into bone weapons and has the Scurrius pet drop. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Bosses > Scurrius What are its characteristics? Scurrius has three attacks: his melee attack with his tail, magic attack with blue lightning being discharged, and a ranged attack of stinky fur balls being thrown at players. The fight is split into three phases; Scurrius may heal from the Food Piles between each phase. Scurrius may also summon six giant rats to aid him during the fight. Armoured zombie Armoured zombies are level 85 undead found in Zemouregal's Base. They are notable for their unique drop, the zombie axe. As they reside in a multicombat area and spawn in close proximity to each other, they can be attacked with multi-hitting weapons such as burst spells and the venator bow as a training method. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Dungeons > Zemouregal's Base New Sponsor rank: Onyx After years we have finally introduced a new sponsor rank, this sponsor rank is the best rank and can be achieved by obtaining 200.000 total credits spent. What are the benefits of reaching the Onyx rank? All the benefits of the royal rank. You will receive the 'Upgrade Servant' item which you can use on a Servant, that will upgrade it to the Steward pet. You can use your looting bag everywhere instead of just in the wilderness. You have an increased chance of 45% on obtaining rare loot from monsters & raids. Your gp reward on player kills will be increased by 125%. Your prayer drain outside the wilderness is slowed down by 5x. What does the Steward pet do? You can unnote items by using noted items on the Steward, you cannot do this in the wilderness, in the Corporeal Boss lair, Moons of Peril, Nightmare or any raid. Besides those areas you can do it everywhere. With the Servant pet it only picks up coins, PK point tickets, seasonal event tickets and crystal shards. With the Steward pet it also picks up most common and uncommon drops from bosses and monsters like herbs, noted food & pots, gems, crystal keys and furies. You can also toggle the feature to automatically pick-up clue scrolls from monster drops, you can toggle this through his 'talk-to' option. Wilderness Boss changes We have made some changes to the Wilderness breach and Revenant maledictus to make it more fun. Instead of 300M per Wilderness breach (3 x 100M per boss), it will now drop 540M per breach (3 x 180M per boss). This will be spread amongst 8 players. The Wilderness breach and Revenant Maledictus drop system has been changed to a lottery system, instead of the top 8 players, every rank will be picked by a lottery system where the more damage you do the higher the chance you have of making it amongst the top 8. The Wilderness breach rare table will now drop 50% more often, the very rare table consisting of an Elysian spirit shield has been removed. This made the collection log nearly impossible to finish. The monsters for the Wilderness Breach have been changed to be more fitting to the wilderness. Revenant maledictus rare table was also tweaked to drop 50% more often, the very rare table has not been removed for the Revenant maledictus. King of the Hill changes The areas have been updated to make it more fair for the attacking teams, due to the previous maps having small gaps to enter through. Which maps are now in the King of the Hill? The maps are now as follows, first map will be GDZ, second map is Falador and the third map is Al-Kharid. We have added orbs to where the 'capture zone' area is. Project Rebalance Rebalancing a few items and the hit system. Combat changes For all combat styles, players having landed a successful hit would no longer roll a 0, with the minimum hit for successful attacks being 1. Players can still roll 0's if they fail the Accuracy roll or intentionally lower accuracy, such as splashing. The ranged and magic changes from project rebalance, will be implemented later, as there is currently criticism with the rebalance. Item changes Soulreaper Axe Stacks will no longer be lost instantly upon switching weapon. Stacks will start decrementing after 20 ticks (12s) without attacking, up from 10 ticks (6s). When stacks naturally degrade, they'll heal you for the damage you took while building those stacks up, so long as you still have the Axe in your inventory. Inquisitor's Armour set pieces now provide +2.5% Accuracy and Damage when worn alongside an Inquisitor's Mace. Elder maul has a special attack, Increasing the player's accuracy by 25%, a successful hit will reduce the target's Defence level by 35%. Ancient godsword special attack now heals for 15% of the target's maximum HP, up to a cap of 25 HP. Mobile Status Update The long awaited release of the mobile version for RuneWild, it's nearly here, it's currently in beta testing phase. Within one to two weeks it will be public and then it can be played on Android. This mobile version will contain all QoL features such as tile indicators, outlines, hp overlays etc. Other updates We have added a profanity filter system to the chat system. Clanchat icons can now be shown on right-click player info, you can turn it on through the ::toggle tab. Broken items will now auto-repair on death if opted in at Perdu or at the Armour repair stand. Fun weapons have been updated, animations have been added to mystic cards, stale baguette, rubber chicken and love crossbow, dragon candle dagger, hunting knife and prop sword. At the HP Event you will now be penalized on every death to reduce special attack suiciders, the less you die the higher the chance you have for getting a kill. Ruby bolt procs are capped at 40 damage aswell. If you have multiple looting bags in your inventory, you can now choose on how to destroy the looting bag, destroying it without affecting contents or dropping it. You can now autocast Arceuus spells with your staff. Pets can now be purchased at Probita's shop for 75M gp which is located in Edgeville next to Kaqemeex. Upon typing ::risk and entering the wilderness with a different risk than the one shouted, you will force shout that your risk has changed and state your actual risk. Clue scroll's rarest table, third age armour, rare rate has been made easier, along with it prioritizing items which you haven't obtained yet. Normal tournament reward have been upped to first place getting 350M, 175M for second, 87.5 for third and fourth etc. instead of 200M, 100M, 50M etc. The duel arena map has been revamped, the movement-enabled area is twice as large as before Increased the amount of monsters you get assigned to kill on the medium and hard slayer task. Blackjack table maximum bet system has been patched, you can now properly set your maximum bet. The bounty hunter ornament kitted items have the correct price value now. The PvP Leagues monthly set reward has been changed to the Shattered relic hunter set. Cannon no longer solely uses your ranged bonus for accuracy check versus monsters, it will now use your strongest style bonus like OSRS. Cannon will also check the location of the cannon whether it's in multi instead of just the owner's location. Goblin bow emote no longer stalls your movement and animation. The bloodbark armour has now proper attack bonuses You can now use the Farm and Monastery teleport with your Ardougne max cape, you can find it through it's right-click option 'Options'. Your claimed vote rewards will go to your bank whilst in a tournament instead of your inventory. The yellow KDR overlay wouldn't work properly; now it shows properly in Edgeville as well. Added a master crafter store to the Crafting guide which sells needles and threads, which you can use to make dragonhide armour. You will no longer lose amulet charges when an attempt to teleport fails (e.g. due to teleport block or another restriction). At the Nex boss when protecting ranged whilst being in the ice prison or when it uses the containment special attack it will now halve the damage. Patched a crucial bug where you wouldn't get frozen by monsters if you were frozen and teleported away after getting frozen by a player. Patched a bug with Kraken where you could awaken it without having ammunation in your ranged weapon. Patched the bug where you would copy two slots instead of one in the gear system when copying gear from another player. -
Loot Keys Loot keys have been added, you can now choose to receive your player kill as a key in your inventory instead of every item being dropped on the ground. How do I toggle it on? You can toggle it on by talking to Skully, he's located in the Ferox Enclave and in Edgeville, quick command ::loot can be used. How can I loot the keys? You can loot it through the Loot Chest, located next to Skully in Ferox and Edgeville (::loot). It can also be found in the Edgeville Bank at the PvP zone. How do the loot keys work? You can hold up to 5 loot keys, your skull will show the amount of keys you hold in your inventory. Dropping a key will destroy it, when you have multiple amounts of keys in your inventory it will destroy the lowest valued key. When you already have 5 Loot keys it will destroy the lowest valued key and replace it. If the new loot key's value is lower than the 5 Loot keys in your inventory, it will destroy the new loot key. When your inventory is full the Loot key will be dropped on ground instead. We used the DMM key interface instead of OSRS's interface because it contains more information Configuration & Extras The Royal rank has an extra perk where it will receive the Loot keys in a stackable form, thus giving you more inventory space whilst hunting players. You can configurate which item you want to drop ground and which you want to keep in the Loot key based on it's value. Torva HP Buff The HP Buff is back, but unlike before it's now limited to outside the wilderness or dangerous areas. How does it work? The HP buff won't be applied inside the wilderness, PvP zones, tournaments and in the duel arena. It will automatically revert upon entering these areas. The HP Buff is in total 21 hitpoints, 4 for it's helm, 11 for the body and 6 for the legs. Revenants Caves: Single Plus The lower levels of Revenant caves is now single plus, this is mostly experimental since I saw there was a demand for single plus where NHers could NH without getting PJed. In the future if this update is well liked we can put money making methods in this part of the cave. What is Single Plus? You cannot get attacked by other players or NPCs whilst attacking an opponent. You can get PJed by players whilst fighting NPCs. The PJ timer in this zone is 9.6 seconds, after 9.6 seconds of not attacking and not getting attacked you can get attacked by a player or NPC. This has been set to 9.6 seconds intentionally with the purpose that a second opponent has a 1 tick chance to attack you before you are able to log out (10 seconds logout timer). How can I get there? We have added a command which teleports you there, both ::singleplus and ::single+ will teleport you inside the revenants caves. Revenant cave entrance change OSRS has updated their entrances, we decided to just change the southern part since the northern one interferes with the multi area. You can no longer exit from the spot you enter from, instead there are stairs next to the opening which you can use to exit. This will exit you to ~10 tiles from the original entrance. Revenant Maledictus: Single Boss We have introduced a single boss which will spawn once a day, this boss was introduced to promote more fights around the mage bank area. What are its characteristics? You can only hit the boss if you are risking above 500M. The boss has a magic attack which has a low damage output and long attack delay, it's size has also been decreased to 2x2. This was done to promote fights around it. The boss will drop to the top 5 players who have done the most damage, it drops 1B per player and a rare chance on dropping 3x Infernal capes per player. This is a big drop due to it being spawned once a day with a risk requirement of 500M. When and where does it spawn? It spawns once a day at 8PM GMT, this is subject to change depending on the activity around it. If it's less than expected I will do it per 2-3 days. It spawns between Mage Arena and Deserted Keep. Skotizo The skotizo demi-boss has finally been added. The skotos pet has been wiped and arclight now needs to be charged. Darklight can be found in the slayer store. What are its characteristics? At any time during the fight, Skotizo will randomly activate the Awakened Altars found in the north, south, east and west central areas of the room. These Altars, which have 100 Hitpoints each, increase its Defence and apply a damage reduction effect while activated. It is best to take them out whenever two or more are present as they will drastically increase its Defence and reduce damage by up to 60% with Arclight and up to 100% with other weapons (15% and 25% per tower respectively). After two-thirds of Skotizo's health is depleted, it will summon three reanimated demon spawns to aid it. Skotizo may also summon a Dark Ankou to aid it under unclear circumstances. How can I get there? Use the catacombs teleport at the Spiritual Fairy Tree, it now teleports to the middle instead of the northern-east. Use a Dark totem on the Altar in order to get to Skotizo. Using an ancient shard on the altar in the middle can teleport you to the sides of the catacomb. The monsters in the catacombs have a drop rate of 1/25 for an ancient shard and 1/50 for a dark totem. Private & Friend Instances You no longer have to leave the current clanchat you are in to join instances! We expanded the Private & Friend instances system & also added a QoL to it. What are the changes? We have added it to several more bosses, the bosses we currently support are: Chambers of Xeric Theatre of Blood Nex Godwars rooms You can now press 'Enter' as a shortcut to join the instance you last entered, this way you no longer have to type it out each time. New Items Lots of new items have been introduced with this update. Skis This item can be obtained through the collection log of Skotizo. Shattered cannon ornament kit The ornament kit can be found in the Vote store, you will need 4 ornament kits and use them on your cannon in order to set it up. Shattered relics variety ornament kit The ornament kit can be found in the Vote store, they will seperate on death if you don't protect it. You can attach it to the following items: Abyssal tentacle (or) Abyssal whip (or) Rune crossbow (or) Holy book (or) Unholy book (or) Book of balance (or) Book of war (or) Book of law (or) Book of darkness (or) Shattered relics void ornament kit The ornament kit can be found in the Vote store, you will need an ornament kit per void equipment. Shattered relics mystic ornament kit The ornament kit can be found in the Vote store, you will need an ornament kit per mystic equipment. Sarachnis The Sarachnis demi-boss has been added. The Sraracha pet has been wiped. You can enter it's main crypt when it's empty or start an instance by right-clicking it's webs at the entrance. What are its characteristics? Sarachnis has several attacks that she will occasionally use other than the standard melee and ranged attacks. Her melee attacks consist of smashing the player with her legs, while she launches barbed projectiles as her ranged attack. Spawns - When Sarachnis reaches 66% and 33% health, she summons 2 Spawn of Sarachnis per player; a level 68 that uses Magic and has a maximum hit of 11, and a level 107 that uses Melee and has a maximum hit of 13. Both have 30 health. Sticky web - Every four standard attacks, Sarachnis will screech out "Hsss!", shooting out a sticky web that leaves players bound for roughly three seconds, before moving a short distance away from where she was before attacking the player. Healing strike - Sarachnis' standard attacks will heal her on successful hits, indicated by a magenta hitsplat. She heals 5 health for every successful melee attack, and 10 health for every successful ranged attack, regardless of how much damage she actually deals, including zeros. How can I get there? Use the Sarachnis boss teleport at the Spiritual Fairy Tree. Other updates All bolt special effects trigger percentages have been corrected, sapphire bolt special effect has been added. Blood, onyx & sapphire effects are now on-hitsplat instead of on-xpdrop. The purple skin has been added to the make-over mage, you can purchase it for 4x 10$ scrolls. The Wilderness Slayer cave has been expanded to include more monsters. Abyssal demons, Greater nechyrael's, Jelly's & Dust devils. Upon killing the person that teleblocked you, you will no longer be teleblocked. You will however have no immunity either. You can now plant mithril seeds in the wilderness. You can now expand your bank tab limits by talking to the banker. Ancient statues can now be claimed even if you exceed the maximum cash stack you can hold, it will be rewarded in platinum tokens instead when you exceed it. Nightmare will no longer bug, found the bug and patched it.
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The following items cannot be obtained through the shops: Format Item - Monster(s)
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Update #46: Arceuus, Wilderness Events Rework, Winter Event, QoLs & More
David posted a topic in Announcements
Winter Event: Arctic King Bear Arctic King bear has breached its cave in Weiss, help the citizens by slaying it before it leaves the wilderness. What is the reward? You will receive a Winter box after bringing 20.000 Winter tickets to the High Priest of Scabaras. The Winter box rewards you several cosmetics and exclusive items. Arctic King bear has a 1/500 chance of dropping a Reindeer hat. How can I obtain Winter tickets? You can obtain the tickets by killing Arctic cubs in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every hour on the 40th minute Arctic King Bear will appear near Demonic Ruins, after it's death it will reward you the Winter tickets equal to 50% of the amount of damage you've done. For the location of the Arctic cubs: click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) Arceuus Spellbook We have added the heavily requested Arceuus spellbook. How to get the Arceuus Spellbook? You can use the spellbook if you have obtained the Book of the dead as a drop from Xamphur. You can also use it without killing Xamphur, by purchasing the Book of the dead from a player BUT you have to sacrifice it at Tyss which is located in Edgeville. You can obtain it as a rare drop through the boss Xamphur, you can also purchase it from players since it's tradeable. You can get to Xamphur through the Spiritual Fairy Tree teleport > Bosses section. You can switch to the Arceuus spellbook through the Lunar altar or through Tyss at home. King of the Hill The event has been heavily reworked. For more information visit https://www.runewild.com/forums/topic/3153-king-of-the-hill/ What was changed? We have capped the amount of players that can join the event per clan to 50 players. The event will only run on Sunday instead of also on Friday. You can now specify who is allowed to join the KOTH event as a clan owner, it's recruit+ on default. We have added three rounds each taking 15 minutes, after every round there is a 5 minute regroup break. The three rounds each occur in a different area: First round is at the Demonic Ruins Second round is at the Lava Dragon Isle Third round is at the Rogue's Castle The reward has been upped to 300M OSRS. Wilderness Events Rework We have redone every wilderness event and increased the rewards. Time table for the wilderness events Wilderness Breach Event & Maledictus boss: Every hour at the 0th minute 00:00, these will occur bi-hourly switching between each other. Treasure Chests Event: Every hour at the 20th minute 00:20 Seasonal Boss (Arctic King Bear): Every hour at the 40th minute 00:40 HP Event: HP Events are now ran by staff members instead of it being a timed NPC event. Wilderness Breach The Central Boss Event (Malevolent ghost) has been redone, instead of one boss 3 bosses will now spawn every event. The three bosses are Ice Demon, Abomination and Fragment of Seren. They spawn far apart from each other to give an edge to smaller clans. The event will only spawn in multi zones. The event occurs at the following locations: East of Chinchompa hill North-east of the Graveyard West of the 52s portal Wilderness Breach Event drops great rewards with it's rare table containing PvP armour and it's very rare table containing Elysian spirit shield. Treasure Chests You no longer require Treasure keys to open a chest, Treasure key event has been discontinued. Instead of one two Treasure Chests will spawn in one event. The risk requirement to open a chest has been upped to 100M risk value. Revenant Maledictus Boss The event will spawn solely in Single locations The event occurs at the following locations: South-west of the King Black Dragon lair Near the Frozen Waste Plateau at 44s South of the Pirates' Hideout South of the Resource Area South-east of the Callisto cave South of the Cemetery, ::cemetery command was added. West of the chinchompa hill West of Ferox Enclave Near East Dragons The boss drops great rewards with it's rare table containing the new Ancient rings, voidwaker and the untradeable items like the Twisted ancestral colour kit, Ancient blood ornament kit and more. The very rare table has an Elysian spirit shield. HP Event The HP Event is no longer bound to a NPC, instead it's a staff hosted event. Staff members can run one event per hour which will be a 1 billion gp drop upon kill. The staff members can assign the HP event to occur wherever they want in the wilderness. Tournaments, Top Edgeville Kills & King of the Hill Rewards We have upped the rewards for both the tournaments and the top edgeville kills event. Huge rewards until the 20th of January The 1 versus 1 OSRS Tournaments which occur at 21:30 CET are upped to 300M OSRS. The Saturday and Sunday Clan Wars which occur at 23:30 CET are upped to 100M OSRS. Permanent changes to OSRS rewards Every OSRS tournament reward has been increased by 3x - Sunday DH Tournament being 300M OSRS. King of the Hill has been increased from 50M OSRS to 300M OSRS, #1 being rewarded 210M OSRS. Top Edgeville kills event has been increased from 30M OSRS to 90M OSRS in total, #1 receiving 45M OSRS. QoL Changes Collection Log Upon receiving a new item there will now be a pop-up. Quick Gearing You are now able to move your gear loadout to other slots, simply right-click edit and use the 'Move' button. You can now use Ctrl+F whilst being in the quick gear interface to easily search up a slot name. You can now share your gear loadout with others by right-clicking 'Edit' and using the 'Share' button. Others can add your loadout by right-clicking the 'Add' button, pressing 'Copy' and entering the username and loadout slot you want to copy. Gear slots have been increased from 20 to 30 slots, every donator rank has increased gear slots. The gears will also display which slot they are in a grey colour next to the gear icon. Events interface King of the Hill is now more detailed, also including the info on the round and how many time there is left. We have added buttons to every event, you can now teleport or locate through the ::events tab. Blacklist System We have added an interface for the blacklist system, simply type ::blacklist to manage your blacklists. You can now blacklist up to 8 players based on your donator rank. Clan Zone Home Teleport You can now configurate your home teleport to teleport to your clan zone. Other changes Pet collection log has been added, upon completing it you will receive the item 'Infinite money bag'. GP drops in PKing have been increased by 3x. You can no longer get a target that has lower than 40 defence if you equal or have a defence level above 40 (86-92 combat level bracket) You can now purchase barrows items as an ironman if you have obtained it from the Barrows' brothers. King Black Dragon, Mole, Kraken, Dagannoth Kings and the Godwars bosses had their respawn timer reduced to 15 seconds. Skotizo now also counts as a kill for the slayer tasks of Greater and Black demon. We have added another risk protection bracket in the Wilderness for 1B. Risk zone entrance risk requirement has been upped to 100M gp. Leviathan enraged pathfinder works now properly, capping your damage outside the pathfinder instead of inside. The locator system for targets, wilderness breach and treasure chest have been improved. You can no longer quick gear right after you have killed your target, in order to prevent people fighting without an emblem and quick gearing to receive an emblem upgrade. Patched a quick gear bug where it wouldn't pick the best emblem you had out of your bank. -
Update #47: Moons of Peril, Zombie Pirate's, Scurrius, Mobile & More
David replied to David's topic in Announcements
Update #48 is ready along with mobile, we are just working on Araxxor which was released a few days ago on OSRS, to add that into the update. -
Update #43: Voidwaker, New Wilderness Bosses, Phantom Muspah, Hunter & More
David posted a topic in Announcements
New Revised Wilderness Bosses The new caves have been added along with the wilderness bosses which now have new mechanics. These wilderness boses also have weaker variants which are at lower wilderness levels in a single plus zone. Where can I find these bosses? You can find the stronger variants in the deep wilderness, these bosses are Callisto, Vet'ion and Venenatis. They reside in their caves and inside it's multi. You will pay an entrance fee upon entering the cave which is 500.000 gp. The weaker variants are in a single+ area in the lower levels of the Wilderness around the Ferox enclave, these bosses are Artio, Calva'rion and Spindel. Venenatis & Spindel It's attacks are magic, ranged & melee if you stand close, it will swap from magic to ranged and vice versa after a set amount of attacks. Spiderlings will spawn upon entry and also when it hits 60% and 30% HP. Killing the spiderlings should be a priority since it will empower the boss. New rare items were introduced with this update. Fangs of Venenatis: They are used to upgrade Craw's bow into a webweaver bow. This process requires level 85 Fletching. Voidwaker gem: One of three pieces of the Voidwaker, use two of the three pieces on each other to create the Voidwaker. Callisto & Artio It's attacks are magic, ranged & melee if you stand close, it will prioritize using it's melee attack. If you are out of it's melee attack range it will mostly use it's ranged attack. Upon reaching 66% and 33% health it will use it's special roar attack, after it's roar every attack performed will spawn traps across the room which will trap you in place if you stand on them. New rare items were introduced with this update. Claws of Callisto: They are used to upgrade Viggora's chainmace into an ursine chainmace. This process requires level 85 Smithing. Voidwaker hilt: One of three pieces of the Voidwaker, use two of the three pieces on each other to create the Voidwaker. Vet'ion & Calva'rion It's attacks are magic & melee. It's magical attack launches bolts of lightning across the arena, it will target random tiles in the arena, while one will always land next to a player in a 3x3 AoE around them. One targeted bolt will appear for every player in the chamber. When it reaches 50% of his health, he will summon skeletal hellhounds to assist him in battle. When Vet'ion reaches 0 health in his standard form, he will charge up lightning around him as he yells that the player defeat him a second time. The player(s) can simply stand underneath him to avoid damage from this attack unless a shield bash was used prior to the transition. Vet'ion will restore his health to full and increase his max hit and attack speed, but his Defence will drop as a result. New rare items were introduced with this update. Skull of Vet'ion: They are used to upgrade Thammaron's sceptre into an accursed sceptre. This process requires level 85 Crafting. Voidwaker blade: One of three pieces of the Voidwaker, use two of the three pieces on each other to create the Voidwaker. Phantom Muspah The great Phantom Muspah has been added, you can get there through the Spiritual Fairy Tree. What are the attack styles of Phantom Muspah? The Phantom Muspah will spawn in either its ranged or melee form and can alternate between the two after taking roughly 10% of it's health. It spawns spikes on the ground which will knock the player back to a clear tile and heal the boss for ~75% of the damage dealt. Occasionally, the Phantom Muspah will charge up for a magic attack during its range form, which may apply corruption onto players which can drain prayer points. It has two special attacks that will be used through-out the fight: Charged Clouds - The Phantom Muspah will rapidly teleport around the arena, leaving behind charged clouds that travel across the area, which also must be avoided. Homing Spikes - The Phantom Muspah will slam the ground, causing 2-4 spikes to home in on the player for ~20 seconds. Upon reaching less than 150 health, the Phantom Muspah will teleport to the centre of the arena and unleash a massive shockwave that must be avoided by standing behind a spike. Afterwards, it will change into its shielded form, activating a prayer shield and Soul Split. The prayer shield can only be depleted by prayer draining methods (e.g. enchanted sapphire bolts and Smite prayer). After the shield is depleted it will return to its ranged form and spawn large numbers of spikes until defeated. It can respawn in 30 seconds. What are it's unique drops? Mystic cards You can obtain this by completing it's collection log. Venator shard Five shards are combined to create the Venator bow Ancient icon You can use it on the ancient staff to upgrade it to the ancient sceptre. Frozen cache When opened, it gives a reward from the muspah's drop table. New Items Lots of new items were added. Voidwaker The Voidwaker is a melee weapon that requires level 75 Attack, and 60 Magic to wield. It is acquired by combining the Voidwaker blade, hilt, and gem, which are acquired as rare drops from Vet'ion, Callisto, and Venenatis (or their weaker variants). The Voidwaker has a special attack, Disrupt, which consumes 50% of the player's special attack energy. The special attack deals guaranteed Magic damage between 50-150% of the wielder's maximum melee hit. Venator bow You can obtain this through Phantom Muspah. The venator bow has a passive effect that requires ancient essence to use. When attacking a target in a multicombat area, the bow will try to fire another arrow into a nearby target, dealing 66% of the original damage, rounded down. Then, the attack can bounce again, either to the original target or a third one nearby. Bouncing arrows will only hit targets in a range of two squares from the target's centre tile. Ancient sceptre You can obtain this through Phantom Muspah. The ancient sceptre, like its predecessor, can be used to autocast spells from the Ancient Magicks and standard spellbook. In addition, the sceptre possesses a passive effect that increases the effects of Ancient Magicks by 10%. Mystic cards You can obtain this by completing Phantom Muspah's collection log. Accursed sceptre The accursed sceptre is an upgraded variant of Thammaron's sceptre. It is created by combining Thammaron's sceptre with the Skull of Vet'ion. It's identical to the sceptre with increased stats and a special attack. The sceptre also has a "Swap" option that allows players to switch it to an accursed sceptre (a), which is a variant that can autocast offensive combat spells from the standard spellbook and Ancient Magicks. The accursed sceptre has a special attack, Condemn, which consumes 50% of the player's special attack energy. The special attack hits an enemy with a 50% increase to max hit and accuracy, and upon a successful hit, also drains the target's Defence and Magic by up to 15%. For example, a target with level 80 Defence and Magic cannot have their stats drained lower than 68 if using Condemn. The maximum hit dealt by the sceptre is dependent on the player's current Magic level; the formula is as follows Webweaver bow The Webweaver bow is an upgraded variant of Craw's bow. It is created by combining Craw's bow with the Fangs of Venenatis. The Webweaver bow has a special attack, Swarm, which consumes 50% of the player's special attack energy. The special attack hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit. Each hit also has a chance to inflict poison, starting at four damage. Ursine chainmace The ursine chainmace is an upgraded variant of Viggora's chainmace, requiring level 70 in Attack to wield. It is created by combining Viggora's chainmace with the claws of Callisto. The ursine chainmace has a special attack, Bear Down, which consumes 50% of the player's special attack energy. The special attack hits an enemy with doubled accuracy, and upon a successful hit, also deals 20 damage over 6 seconds, prevents running for 3.6 seconds (6 ticks) and reduces the target's Agility level by 20. New Skill: Hunter We are finally starting to roll out the remaining skills on RuneWild. How do I get there? You can teleport to there through the Spiritual Fairy Tree, with the Hunter Island option in the Skilling category. How can I start training? You can purchase a bird snare and box trap from the skilling store. Starting hunter you will have to bird snare Crimson swifts and upgrade as you level up, you can start to box trap once you hit level 53. It's identical to OSRS, you can find the guide for bird snare and box trapping below. https://oldschool.runescape.wiki/w/Bird_snare https://oldschool.runescape.wiki/w/Box_trap Other changes We have added a new Fun Tournament on Friday and Saturday, which is a maxed ranged setup with Venator bow. Sunday will remain as the Dharok Fun war. We have redone the multi attack system to fully match OSRS (chinchompa's ancient burst & barrage spells) Patched a high risk zone rushing bug where a player could travel from one risk zone area to another whilst casting the vengeance spell. -
Ring in the New Year with excitement as we kick off the month with great events! As we celebrate the arrival of the new year, it's a special time for us at RuneWild as we mark our 6th year. Vote Competition: 5B OSRS Starting January 1st at 12:00 AM UTC, every vote you cast plays a crucial role. We will be holding a lottery with the daily votes you have casted on the 7th, 14th, 21st and 28th of the month at 12:00 AM UTC. You can vote every 12 hours! Here are the enticing rewards from the lottery for top 5: 1st place: 600M OSRS 2nd place: 300M OSRS 3rd place: 200M OSRS 4th place: 100M OSRS 5th place 50M OSRS You can also claim the OSRS rewards as ingame credits. Every week we will be giving away 1.25B OSRS. Since it’s a lottery even a player with one vote is able to win this competition, ofcourse less likely than someone who has votes twice a day out of the week. Discord Invite Competition: 5B OSRS We're launching an invite competition, rewarding the top 5 players who bring in the most invites. The event runs until 28th of January 12:00 AM UTC. Keep tabs on your progress by using the !leaderboard command in our discord. Head over to our discord for more info: https://discord.gg/runewild. Rewards for our top 5 are as follows: 1st place: 2.5B OSRS 2nd place: 1.25B OSRS 3rd place: 600M OSRS 4th place: 350M OSRS 5th place: 300M OSRS You can also claim the OSRS rewards as ingame credits. Tournament Rewards: 900M OSRS per day The tournament rewards have been increased from 1 to 3 tournaments per day. Three tournaments will be running each day rewarding 3x300M OSRS. The times our tournaments are hosted: 20:30 UTC: Tournament of the day 22:00 UTC: Max Strength tournament 00:30 UTC: Dharok’s Tournament Let's make this New Year's celebration and our 6th year on RuneWild truly memorable!
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Bounty Hunter As Bounty Hunter has been released on OSRS we have implemented the rewards and tweaked ours to match it. How does it work? The target system assigned targets before throughout the entire wilderness, now it only assigns targets within the Edgeville single-area. You will no longer get targets who are already fighting. You will no longer get targets who you have blacklisted. We have added a new point system: Bounty Hunter points. You will earn 2 points per target kill. You will earn an extra 3 points every 10th kill, extra 5 every 50th kill, extra 10 every 100th and extra 25 every 500th kill. Esoteric emblems were introduced which work nearly the same as the previous Archaic emblems. A tier 1 emblem will drop on your first target kill, or it can be bought from the Bounty Hunter Store for two points. Each target kill will rank up your own emblem, and killing a player with their own emblem will reward points depending on what level of emblem they had. You can receive the reward for your emblem at the Emblem Trader at home. What can you purchase with Bounty Hunter points? Ancient warrior equipment (Vesta, Statius, Morrigan & Zuriel) You can corrupt these equipment by talking to the Emblem Trader at home. Simply use the item you want to corrupt on the Emblem Trader. Imbue scrolls that gives improved variants of certain weapons. Cosmetics ornament kits. Where can you use these new items? The cosmetic ornament kits can be used anywhere. In PvP the ancient warrior equipment & the improved variants can only be used in Edgeville, Edgeville PvP or the Duel Arena. Outside the wilderness you can use these items everywhere to PvM. What are the improved variants buffs? Dark bow (bh) The imbued bow has +105 Ranged attack, instead of the regular bow's +95, and uses 45% of the special bar when performing the special attack, instead of the regular bow's 55%. In addition, the minimum hit from the special attack is increased from 5 to 7 for non-dragon arrows, and 8 to 10 for dragon arrows. The special attack's damage also rolls between the minimum and maximum damage, rather than zero to max. Lastly, when the dark bow (bh) performs an attack, both arrows hit the target simultaneously instead of having a short delay between the hitsplats. Barrelchest anchor (bh) In comparison to the regular anchor, the imbued anchor has a +10 increased crush and strength bonus It has a +15% increase to the special attack's damage. Dragon mace (bh) In comparison to the regular mace, the imbued mace has a +4 increased stab and crush bonus. In addition, the special attack will roll against 60% of the target's crush defence rather than 100%. Dragon longsword (bh) In comparison to the regular longsword, the imbued longsword has a +4 increased stab and +6 slash bonus. It has a +25% accuracy to the special attack. In addition, the special attack now performs one tick earlier (2.4 seconds instead of 3.0 seconds). Abyssal dagger (bh) In comparison to the regular dagger, the imbued dagger has a +10 increased stab bonus. The special attack's 15% damage reduction is reduced to 5%. New Skill: Farming We have introduced Farming to RuneWild. How can I start training? The farming guild can be accessed through the Spiritual Fairy Tree. There are several shops in the farming guild Allana's Store: You can purchase the tools required here e.g. Rake, Watering can, compost & you can also sell your crops to Allana. Amelia's Store: You can purchase bush & tree seeds here. Richard's Store: You can purchase allotment, flower and herb seeds here. To begin training this skill is to rake away the weeds from one of the many farming patches found scattered around RuneWild. Placing your Seeds After that you can place your seed and wait for it to grow. Paying for Protection or Help There is a NPC near the patches which will protect your crops for a small fee. You can also pay them to the cut the tree down for you for 20.000 gp. Producing Compost You can create compost by putting crops into a compost bin. You can produce ultracompost by adding enough volcanic ash to the bin. Compost will be a great help on your farming journey as it reduces the chances of patch dying and provides bigger yields. The Boss: Hespori After reaching level 65 farming you can fight the boss Hespori, plant a Hespori seed in the Hespori patch within the west wing of the Farming Guild. It takes 22-32 hours to grow, depending on when it was planted. When fully grown, the flower behind the cave entrance will sprout open. The boss also has a collection log, upon completion you will receive a farmer's outfit & cabbage cape. Crystal Tree There is a new source of crystal shards available through crystal trees. You can obtain the seeds by killing the monsters in the Crystal Cave. Farming Status There are three ways to access your crop status, through the lunar spellbook the spell 'Geomancy', through the Nature Spirit which is located at the Farming guild or by interacting with the Amulet of nature. Player Outlines You can now outline your player which allows you to see your character behind objects. How can I toggle it on? You can use this through your ::toggle tab, scroll down and click on > Player Outline You can also type ::renderself to make yourself invisible whilst your outline is on. How can I adjust my outline? You can colour your outline by clicking on > Change outline color You can also adjust the transparancy through this interface, by clicking on the button above the apply button. You can adjust the outline and the feather width. Crystal Items Recolouring You can now recolour your crystal items to seven other colours. How do I colour my crystal items? You can colour your crystal items by using 200 crystal shards on it. The 'Crystal item (c) ornament' is now discontinued but you can still use it on a crystal item to colour it. What colour can I colour it into? Dark-blue Green Yellow Red Black Grey Purple Tournament Additions We have added and modified some setups. Pure War It now uses the corrupted Ancient Warrior armour, morrigan's javelin and abyssal dagger (bh). These wars happen from Monday to Thursday. Vesta's Fun War We have added a new fun war tournament, it uses the corrupted vesta armour & vesta's longsword. For variety we also added the anchor (bh) & zamorakian spear. This war runs every Friday. Slayer Helmets & Ghommal's Defender Rewards We have added the missing slayer helmet's and Ghommal's defender, you can obtain them by reaching a certain milestone. You can purchase these items from the Slayer store for 500 Slayer points, it's only purchasable when you have reached the milestone. Twisted Slayer Helmet You can obtain this by achieving 1.000 Chambers of Xeric completions. Vampyric Slayer Helmet You can obtain this by achieving 2.000 Theatre of Blood completions. Tztok Slayer Helmet You can obtain this by collecting 375 items in your collection log. Ghommal's defender You can obtain this by collecting 400 items in your collection log. Tzkal Slayer Helmet You can obtain this by collecting 425 items in your collection log. Home Improvement We have reworked the home area, the former Slayer house is now comparable to the home building. What was changed? We have adjusted the slayer house. This is a comparable home area, you can find Vannaka for the shopping needs, pool of refreshment for restoring your stats, armour repair stand, bank, trading post, the crystal chest, guide for account management, the mode tutor and donator zone portal. The area was mainly made for the left part of the wilderness where the (pure) combat lvl. 88-92 players fight. Upon death in the left part of the wilderness you will be teleported to the western building instead of the original home building. We have replaced the ornate pool of rejuvenation with the pool of refreshment. We have added a nice carpet to the home building. We have added more map icons. Collection Log Changes You can view your rankings on the highscores for your collection log stats. The highscores will be publicized 24 hours after the update when there's enough players ranked. What was added? You can now view your ranking on the total amount of items obtained through your entire Collection log. You can now view your ranking on the amount of fully completed boss collection logs. You can also view the amount of items you have obtained ingame personally upon opening your collection log on the top (373/516). New Character Haircuts The Makeover Mage has introduced some very chic new hairstyles for you to sport about town, so chat to him for a new 'do of your choice. As a bonus, hairstyles are no longer dependent on your chosen character model – you can sport whatever lovely locks you like! Drop Warning Ceiling, Revert & Destroy Alert Screen We have added a few chatbox interfaces that could be a QoL for newcomers or accidental drops. Drop Warning Ceiling After countless reports of accidental drops we have added this feature which warns you before dropping something valuable. You can set the threshold in your ::toggle tab at 'Drop Warning Ceiling', click it to set the minimum amount you wish to receive the warning screen at. Revert & Destroy Alert Screen You will now receive important information on what will happen with the item you are trying to drop, whether it reverts, destroys and whether it refunds the ornament kit. Summer Event: Inadequacy Inadequacy the malevolent creature has invaded the demonic ruins. Help the High Priest of Scabaras, bring him your Summer tickets and he will reward you. What is the reward? You will receive a Summer box after bringing 20.000 Summer tickets to the High Priest of Scabaras. The Summer box rewards you several cosmetics and exclusive items. Inadequacy has a 1/500 chance of dropping a Treat cauldron. How can I obtain Summer tickets? You can obtain the tickets by killing A Doubt's in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every three hours Inadequacy will appear near Demonic Ruins, after it's death it will reward you the Summer tickets equal to 50% of the amount of damage you've done. For the location of the A Doubts: click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) Other changes You can now activate your special attack by clicking on the special attack orb next to the minimap. We have added the ability for bosses to drop caskets and clue scrolls. We have added Ammonite crabs to Fossil island, you can now teleport to the Fossil island through the Spiritual Fairy tree. You can also use the hardwood farming patch at the Fossil island, north of the Fossil island teleport, south-east a bank chest can be found. We have added a Teleports store south of the Spiritual Fairy Tree, the shop sells teleportation items mainly used for Farming. Blood spells now will heal you on the XP drop instead of on the hit like OSRS. The bush, well and cart at Edgeville PvP have been removed. We have fixed where the drop table monster list wouldn't show all monsters. We have patched the bug where larger crab variants wouldn't be aggressive if approached from north or east. The ToA drop interface would sometimes bug showing 3 more items on it, that has been fixed. The highscores would mix the stats of strength with the defence skill, that has been fixed.
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Wilderness Events There are various events throughout the wilderness ranging from single to multi bosses, staff hosted HP events and the Treasure Chests Event. We also have the King of the Hill Event which is for verified clans, for more information about that visit: https://www.runewild.com/forums/topic/3153-king-of-the-hill/ Time table for the wilderness events Wilderness Breach Event & Maledictus boss: Every hour at the 0th minute 00:00, these will occur bi-hourly switching between each other. Treasure Chests Event: Every hour at the 20th minute 00:20 Seasonal Boss (Arctic King Bear): Every hour at the 40th minute 00:40 HP Event: HP Events are ran by staff members instead of it being a timed NPC event. Wilderness Breach Three bosses will spawn every Wilderness Breach event in multi zones. The three bosses are Ice Demon, Abomination and Fragment of Seren. They spawn far apart from each other to give an edge to smaller clans. The event occurs at the following locations: East of Chinchompa hill North-east of the Graveyard West of the 52s portal Wilderness Breach Event great rewards with it's rare table containing PvP armour and it's very rare table containing an Elysian spirit shield. Treasure Chests Two Treasure Chests will spawn every event near each other. The risk requirement to open a chest is 100M. You can not teleport after opening the chest, you will not have any risk protection, you must make it out to level 1. You can locate to the chest holders by typing !chest or by using the Locate button in the !events interface. Revenant Maledictus Boss The event will spawn solely in Single locations The event occurs at the following locations: South-west of the King Black Dragon lair Near the Frozen Waste Plateau at 44s South of the Pirates' Hideout South of the Resource Area South-east of the Callisto cave South of the Cemetery, ::cemetery command was added. West of the chinchompa hill West of Ferox Enclave Near East Dragons The boss drops great rewards with it's rare table containing the new Ancient rings, voidwaker and the untradeable items like the Twisted ancestral colour kit, Ancient blood ornament kit and more. The very rare table has an Elysian spirit shield. HP Event The HP Event is a staff hosted event. Staff members can run one event per hour which will be a 1 billion gp drop upon kill. The staff members can assign the HP event to occur wherever they want in the wilderness.
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Update #41: Tombs of Amascut, Tile Markers, Unlockable FPS & Animation Smoothing
David posted a topic in Announcements
Tombs of Amascut: The Wardens We have been working hard and it's finally here in RuneWild. Drive Amascut away from his tomb by freeing the lesser gods of the Menaphite Pantheon from her control and stopping her from acquiring the divine weapons found within that would allow her to ascend to godhood. How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Bosses > Tombs of Amascut What are its characteristics? You will be fighting in the final room against the Wardens. The fight consists of 3 phases where the first is against the charging obelisk and the final two phases against the wardens individually. You can choose a set of pots at the start before entering the fighting area, this will act as a looting bag which you can take supplies out of during the fight. There are invocations which up the difficulty of the fights, the raid level will be increased the more invocations you choose which modifies the phases HP, attack, defence and in some cases also it's mechanics. Read it's tooltip for more information. The unique loot is obtainable after having a certain amount of invocations on, your raid level must be atleast 150 to be able to receive one. The higher it is the bigger your chance is for an unique drop. The ornaments drop table is only obtainable after fighting a raid with a level of 500. Deaths inside the raids aren't safe if the entire group dies, it will be an instanced death where you can purchase your items from Death. Hardcore Ironman status isn't lost inside this instance. What is its fighting style? The Wardens fight starts with the obelisk, the obelisk shoots orbs which charges the Wardens. Once fully charged they will activate special attacks. Upon death the Warden that was charged the most will crumble and you will fight the Warden which survived. The second phase where you fight the Warden has various special attacks, the obelisk can also perform three different ground special attacks. The warden has two hitpoint bars, upon killing it's yellow bar a core will spawn. The damaging of the core will spawn the green hitpoint bar of the Warden. Upon Wardens' death you will be teleported to the third phase where you will fight the Warden that crumbled against the obelisk. Third phase Warden has a ground smashing tile based attack which will attack in a certain order, upon reaching 20, 40, 60, 80% HP it will spawn siphons which you have to kill. If you don't kill them all you will be damaged otherwise the Warden will receive damage. On 40 and 60% HP it's side demi-bosses will spawn which damage you, one of them has a tile-based attack. When it reaches 5% HP the room will start shrinking, attacks of the side demi-bosses will be faster and electric tile-based attacks will happen. More in-depth information related to attacks, phases, damage amount and more can be found in the guides below https://www.youtube.com/watch?v=83-tTv7tGd4 https://www.youtube.com/watch?v=7Fqb0PA60ZY Client Feature Additions We have some neat heavily requested features to our client, suggest any other feature which you would like to see by posting below. Tile Markers You can enable this feature through the ::toggle tab near the bottom, 'Tile Indicators'. You can mark a tile by pressing shift & right-clicking a tile -> Mark tile option. You can marker your destination, current and mouse-hovering tile. You can customize the tile marker's stroke and fill colour and it's stroke size. Unlockable FPS & V-Sync mode You can enable this feature through the wrench tab -> Render Options -> Frame Rate (FPS) You are able to unlock and specify the max. frame rate. In order to fully unlock your frame rate turn the 'V-Sync Mode' off. Using 'V-Sync Mode' will match the FPS with your monitor refresh rate, this will provide you the most fluid experience. Animation Smoothing You can enable this feature through the ::toggle tab at the bottom. You can enable animation smoothing for objects, players and NPCs. Boost Overlays You can enable this feature through the ::toggle tab, 'Show Boosts Overlays' You have various options such as the style of the overlay and whether to include non combat skills. Bank PIN Keyboard Input You can enable this feature through the bank pin interface. Max Hit Tinted Hitsplat We have added the hitsplat which will trigger when you hit a max hit. You will only see your own max hit hitsplats. Catacombs & Iorwerth Dungeon Instance Due to the caves being too populated we have decided to add instances to these areas. There are two instances for these areas: For Ironman and for Super+ Sponsor ranks. You can teleport to this area or set it as your default teleport by clicking on the icon at the Spiritual Fairy Tree as seen below. New Items Lots of new items have been introduced with this update. Tumeken's shadow Two-handed powered staff requiring 85 Magic to wield. You charge the staff with Wrath runes, it will give you 10 charges per wrath rune. The staff has a built-in magic spell that can be used regardless of the player's current spellbook. It cannot be used against other players. Tumeken's Shadow has a passive effect exclusive to its built-in spell in which the player's magic attack bonus and magic damage are multiplied by three from the player's worn equipment (four within the Tombs of Amascut); the magic damage increase from this is capped at a total of 100% Magic Strength. The passive effect is extremely powerful at all bosses, even those with high Magic levels and/or defence bonuses. You can obtain this staff through the Tombs of Amascut. Masori armour The armour requires level 80 Ranged and 30 Defence to equip. It is the best ranged armour in the game, surpassing Armadyl armour in terms of ranged attack bonuses. It also provides the highest magic defence bonus. The Masori armour can also be upgraded into a fortified variant with Armadyl plates, increasing the Defence level required to equip it to 80, offering increased defensive bonuses and a +1 prayer bonus. You can obtain this armour through the Tombs of Amascut. Osmumten's fang One-handed stab weapon which requires level 82 Attack to wield It's able to deal full damage to the Corporeal Beast. The fang has two unique passive effects which aim to make it effective against targets with high Defence levels and consistent overall. The first effect causes the weapon to re-roll the accuracy check should the first check fail. Failing the second accuracy check will result in a missed attack. The second effect involves using a different formula to determine damage rolls; unlike other weapons that roll between zero and the maximum hit of the player upon a successful hit, the fang will instead always deal between 15% and 85% of the maximum hit upon a successful hit, except when making use of the weapon's special attack. For example, if the fang's true max hit was 60, it would roll between 9 and 51 instead of 0 and 60 (inclusive) damage upon a successful hit A cursed phalanx can be attached to the fang to create Osmumten's fang (or), a cosmetic variant of the weapon. You can obtain this weapon through the Tombs of Amascut. Elidinis' ward A magical shield requiring 80 Magic, Defence, and Prayer to equip. The ward can be fortified by attaching an arcane sigil to the ward, creating a fortified variant; doing so requires level 90 Prayer, 90 Smithing, and 10,000 soul runes, granting 260 experience in both skills in the process. The fortified ward is untradeable, but it can be dismantled to return the sigil and ward. However, the soul runes will not be returned. You can obtain this shield through the Tombs of Amascut. Lightbearer The ring regenerates the player's special attack energy twice as fast at 15 seconds per 10%, or 150 seconds per 100%. Equipping or unequipping the ring will cause the special attack energy restoration timer to reset. You can obtain this ring through the Tombs of Amascut. Robes of Ruin You will receive this upon completing the collection log of Tombs of Amascut. Other updates Quick Prayers have been reworked to match OSRS. Your risk non-protection timer will now delay 30 seconds if you are getting attacked by an opponent. The autocast enabling bug where switching back and forth re-enabled your autocast has been patched. Completed collection logs will now have a green coloured NPC name. The sponsor slots of Trading Post now last 6 hours instead of 24 hours. A dragon thrownaxe special attack bug has been patched, where switching too quick and special attacking would bug the instant attack. Bank booths and bankers which didn't function properly have been patched (noting, platinum tokens to coins). Kraken attack bonus has been nerfed. You can now sell the obsidian helmet to the Melee store like it's other armour parts. Patched a bug which would bug hitting or standing at a blackjack table. -
Update #42: Wilderness Clue Scrolls, Winter Event, PvP Leagues & More
David posted a topic in Announcements
Wilderness Clue Scrolls You can now receive wilderness clue scrolls upon killing any monster, the higher it's hitpoints the higher the chance of receiving it. What are the rewards? You are able to receive 20-90M per clue. You also have a chance on receiving an item from the third-age table. Every third-age ingame was wiped prior to this along with the removal of them from the vote store. You can skip the solving part and right-click 'Convert' which will reward you with 10M gp. Upon dying with the clue scroll your opponent will receive 10M gp and the clue scroll will vanish What can I receive from the collection log? Upon completing the collection log you will receive a katana & a 3rd age druid's set. Every 3rd age druid set was wiped prior to this and also can no longer be obtained through skilling in the resource area. Clue Overlay Helper You can toggle the clue overlay in the ::toggles tab > Show Clue Overlay. Upon opening the clue scroll you will receive a hint through the Clue Overlay. Winter Event: Abomination Abomination has invaded the demonic ruins and the Sphinx is asking for your help. Bring Sphinx your Winter tickets and she will reward you. What is the reward? You will receive a Winter box after bringing 20.000 Winter tickets to the Sphinx. The Winter box rewards you several cosmetics and exclusive items. Abomination has a 1/500 chance of dropping a Giant present How can I obtain Winter tickets? You can obtain the tickets by killing Judge of Yama's in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every three hours Abomination will appear near Demonic Ruins, after it's death it will reward you the Winter tickets equal to 50% of the amount of damage you've done. For the location of the 'Judge of Yama.' click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) What are the attack styles of Abomination? Abomination has a magical attack, the attack can be negated by using the Protect from Magic prayer. Upon reaching 75% of it's health it will spawn Baby abominations which will randomly attack players who are near. Scythe of Vitur (c) There was quite the demand for the old Scythe of vitur mechanics, we have decided to re-add this mechanic to the charged variant of the Scythe. What is the (c) Charged variant of Scythe of vitur? The charged variant of the Scythe will give a powered-up effect where it's 2nd and 3rd hit are based on the maximum you are able to hit with your Scythe of vitur if it passes the accuracy positive hit roll. You can charge your Scythe with a wrath rune, one wrath rune will grant you 10 charges which results in 10 hits. Crazy Archaelogist The Crazy archaelogist has been added to the wilderness. How can I get there? You can get there by using the Dareeyak teleport on the Ancient Magicks spellbook. What are its characteristics? It mainly attacks in ranged, when in melee distance it can also do a melee attack. The ranged attack can be protected from range, it has a ~10% chance on performing a special attack which is an area of effect attack that casts 3 books into the air that slowly land and hit a 3x3 area. This area is centred around where the books land. It is preceded by the crazy archaeologist yelling "Rain of knowledge!". More in-depth information related to it's attacks can be found in the guide below https://youtu.be/S9hnCtCO_hs?t=104 Ability to spawn your own Crazy archaelogist Since we predicted one crazy archaelogist for the entire game would be annoying if anyone wants to farm them, we added a bell. Upon ringing the bell your own crazy archaelogist will spawn which can only be attacked by you and it's attacks will only damage you. PvP Leagues We have added some benefits for being #1 within the PvP leagues, every #1 in the 5 leagues will now receive extra perks and an icon next to their name. How does it work? The players who are the #1 spot in the 5 leagues when the weekly rewards are given out will receive the rank and it's benefits till next week's rewards. The rewards are given on the 7th, 14th, 21st and 28th of the month. Special chatbox icon You will receive a league rank which comes with a chatbox icon, you can toggle this chatbox icon on and off between your donator rank or instead just hide all chat box icons. You can do this through ::toggles > Chat Icon option. Wilderness Buffs for #1 Ranked PvP League players You can bring 13 instead of 12 brews into the deep wilderness (this has nothing to do with the brew requirement that's required to start a league fight, that doesn't change) Stackable loot keys without the need of having a royal+ rank. You will be automatically be pre-anglered upon entering the wilderness. You will automatically be stamina potion buffed upon entering the wilderness. You will automatically be super combat, magic and range potion buffed upon entering the wilderness. Client Feature Additions We have some neat heavily requested features to our client, suggest any other feature which you would like to see by posting below. WASD camera movement You can now change your WASD keys into your arrow keys, type ::toggles -> Scroll to the bottom -> Key Remapping button Ctrl+F at Bank & Trading post You can now use the shortcut keys Ctrl+F to search for items in your bank or use it in the Trading post to search for offers. Trade-remember-x Amount In the trade, duel, dice & flower poker screen you no longer have to keep entering the amount you want to trade or gamble. Just like the bank screen you can now press the last remembered amount. Tournament Setups We have reworked lots of gears and added a few new tournaments. What was added? We have replaced the No Armour tournament which daily occurred with a more fun setup, it's a Max Mage setup with the Harmonized staff and Volatile staff. This tournament takes place every day & as a 60M OSRS Tournament on Friday. We have added two fun-based main wars on Saturday and Sunday, this is a war where everyone is geared in Dharok's. This tournament takes place before the daily OSRS tournament. What was changed? We have redone most setups with the newer items that came out. Pure NH, Hybrid, Main NH was changed to fit current meta. Max Strength, Dharok's, Main War, Pure War and other RNG tournaments were updated with newer items. Other updates Revenant Maledictus, the daily boss will now swap daily in between the Revenants cave (Multi) and Mage Bank (Single). Collection log has been reworked, it is now seperated into 3 different tabs, Bosses, Raids & Clues. All Raids except ToA & Nightmare have been buffed in gp/h, it is now comparable to ToA Ammunition in your equipment will now merge into your inventory's ammunition upon equipping. Patched a bug at agility course and possibly other areas where gates didn't have proper blocking pathways. Patched a tournament bug where your hitpoints max. cap wouldn't be reset to your original level. -
Summer Event: Hespori Hespori is wrecking villages and now the wilderness! The Mogre Guard's gnome village has been destroyed, he is asking for your help in Edgeville. Bring him your Summer tickets and he will reward you. What is the reward? You will receive a Summer box after bringing 20.000 Summer tickets to the Mogre Guard. The Summer box rewards you several cosmetics and exclusive items. Hespori has a 1/500 chance of dropping its exclusive easter egg helm & the eggshell armour. How can I obtain Summer tickets? You can obtain the tickets by killing tree spirits in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every three hours Hespori will appear near Demonic Ruins, after it's death it will reward you the Summer tickets equal to 50% of the amount of damage you've done. For the location of the tree spirits click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) What are the attack styles of Hespori? Hespori does a magical attack, the attack can be negated by using the Protect from Magic prayer. When Hespori's HP reaches 25, 50 and 75 percent it will spawn 8 flowers which you will have to kill in order to be able to damage Hespori again. Theatre of Blood (Hard Mode) The hard-mode version was just released a few days ago on OSRS, the raid was made a bit harder with higher damage output and a few more attacks. What are the changes? Stage I - After hitting a pillar with her magic attack, rubble will fall within a 3 tile radius from the edge of the struck pillar, dealing up to 35 damage if caught in one. Stage II - Verzik's ranged attacks leave behind a poisonous pool for a few seconds after hitting the ground, dealing 7-11 damage per tick if stood on. Stage III - Verzik's charged attack hits three times for each player, with three individual tiles each to protect from each strike. They cannot be tick-eaten. The green balls also deal more damage. When she reaches 5% or lower of her health, she will heal 1,000 health as a one-time occurrence. This cannot be avoided or skipped. What do we get in return? You will have the chance to receive a few more items like you do in the Hard/Challenge mode in Chambers of Xeric. You can read more about the items below in 'New Items'. PvP Leagues The rewards for the PvP Leagues have been upped immensely, we have also added another League: Main NH. What are the changes? A new League has been added, Main NH League You can now view up to 30 matches, we have also patched the league rank value in the profiles tab. We have renamed the Challengers divison to the Champions division. What are the rewards? Instead of monthly rewards, you will now be rewarded every week - on the 7th, 14th, 21st and 28th. As an addition on top of the usual rewards, you will receive cosmetic item(s) every week if you are in the top 3. There are four different cosmetic sets, one for every week, the top 3 is rewarded 1-3 items depending on their rank. #1 receives 25M 07 & a 50$ scroll + 3 pieces of the cosmetic set for that week. #2 receives 10M 07 & a 25$ scroll + 2 pieces of the cosmetic set for that week. #3 receives 5M 07 & a 10$ scroll + 1 piece of the cosmetic set for that week. Raids Scoreboard We have improved the functionality of the scoreboard system for raids which tracks who has the fastest raid time. What are the changes? We have added the scoreboard system ToB used to have to CoX & Nightmare. The scoreboard system has been expanded and now has seperate score-cards for the Solo, Duo, Trio and Group type raids. Quick Teleporting Personally the biggest QoL for me in this batch of updates, quick teleporting! You are now able to right-click the home-teleport to configure where it leads too. How does it work? You can change your home-teleport to any teleport, you also have a second quick-teleport option you can use by right-clicking. Simply right-click the home teleport in your spellbook > Configure Teleport options Choose whether you want to configure your first or second teleport option. Choose from the batch of locations you want it to teleport to. You can also use the home teleport to teleport to different locations instead of having to type the command, simply right-click > Choose Teleport Destination. Countdown Timers We have updated our overlay system to match with RuneLite's. What was added? We have added support for CoX potions & other potions. You will now see whether it was an entangle, snare, bind or an ice spell freezing you. New Items Several new items, cosmetic sets have been introduced with this update. Which new items were added? Theatre of Blood (Hard Mode) The Sanguine dust, using this on Lil' Zik will allow you to metamorphosis it into 5 other pets. The Holy and Sanguine ornament kits. The Holy sanguinesti staff, this is made by using the holy ornament kit on a sanguinesti staff. The Holy ghrazi rapier, this is made by using the holy ornament kit on a ghrazi rapier. The Holy scythe of vitur, this is made by using the holy ornament kit on a scythe of vitur. The Sanguine scythe of vitur, this is made by using the sanguine ornament kit on a scythe of vitur. PvP Leagues The Crier outfit which you can receive on the 7th for placing in the top 3. The Christmas tree costume which you can receive on the 14th for placing in the top 3. The Dark tuxedo outfit which you can receive on the 21st for placing in the top 3. The Clue hunter outfit which you can receive on the 28th for placing in the top 3. Summer event The Eggshell armour & easter egg helm through the Hespori boss (1 out of 500 chance) The Cow costume through the Summer box. The Gnome child hat through the Summer box. The Cursed banana through the Summer box. The Banana cape through the Summer box. The Gold coffin through the Summer box. QoL Additions We have had a few great QoL additions. Weapon tab attack style saving We have updated the weapon tab UI to match OSRS. The weapon tab now saves it's attack style based on the weapon type like on OSRS, prior to this it would look for a matching option which didn't suit certain scenario's such as attacking with long-range on your Sanguinesti staff. Chatbox The chatbox now matches with the newly updated OSRS chatbox. We have added the blue highlight if a chat-tab has received a message, e.g. you receive a trade whilst you are on the clanchat-tab. All trade, duel, flower poker & dice messages will now go into the trade chat-tab, you are also able to click on the flower poker request in your chatbox. All yell messages now go into the channel chat-tab. Autochat will no longer show in the chatbox, only over the players head. Mode Tutor You can now downgrade your combat skill if it's below level 92. You cannot return back to your original level. You can now remove your realism or ironman status. The mode tutor is located in the Slayer house (!slayer) Trading Post (Item Searching) You will now see the latest item you searched for & the latest items that matched your keyword. Camera System The camera system has been updated to match OSRS's behaviour. Other updates The tournament rewards have been increased, you will now receive an Ultra Mystery box from a 1v1 tournament and a prize pool of 200M gp from a war based tournament. We have redone all weapon animations, they now include the animation for each style (e.g. crush, stab) Swampbark armour has been added to the magic store along with it's freeze duration increasing effects. The XP Bar and drops have been reworked, it will no longer overlap with the HP overlay plus fixed the centre positioning. The underground dungeon walls have been corrected, no longer black overlayed walls. The new OSRS update with the weapon bonus & speed tweaks have been done. You can now eat & drink consumables whilst you are banking by right-clicking a consumable. In a PvM death your items will remain on the ground for 30 minutes. Lil' destructor has been added to the pet box, lil' creator is it's metamorphosis. All the bosses now have proper crush bonuses. Ankou has been added as a slayer task, Kraken task amount has been increased and increased the task amounts for both the 'slayer task increase' and individually extended tasks. The barrage spell effect of attacking your surrounding in a 3x3 tile-radius will take effect on cast instead of on hit. The gambling ban system works properly now, it's also 100M per week instead of 50M for the ungamble ban fee. You can no longer get stacked special attacks from different players, it will disallow special attacks for 10.8 seconds from other players upon getting special attacked. The infamous deadclicking bug in Verzik Vitur or other areas in the game has been patched. Mage Arena lever no longer nulls damage, you will still receive damage in the teleport. The ingame rank to forums integration has been patched, it will now properly transfer your rank to your forums account. You will now automatically attempt to teleport if you have disconnected and you are below level 31. A brew smuggling bug has been patched which would allow you to bring more than the allowed brew limit into the wilderness. Your second special attack will now also show it's hitsplat even though your opponent is dead, for better visual purposes. The object clicking system has been redone, it will now wait & execute if you've used an object before instead of cancelling the click. (e.g. mass clicking enter/exit wilderness caves) A PvN pathing bug has been patched where a player would sometimes be stuck in his position even if he was spam-clicking attack on the monster, too complicated bug to explain but fixed. You will no longer walk up to your opponent after using your special attack with the volatile & eldritch staff instead it will reset your attack. Your manual spell will now prioritize over the special attack of your magical staff. The magical powered staves will now only attack faster if you are using it's powered spell. You can no longer drop items in the duel arena. You will now be warned before entering an instance if you have items stored at Death. Arrows/throwables no longer drop on the ground in the duel arena, they are added to your inventory or bank after the fight ends. Chambers of Xeric challenge mode kill count is now summed up with your normal mode kill count in your collection log. The Giant Mole in the donator island will no longer teleport to the dagannoths. The Revenants level 17 entrance area was multi when it should've been single, this has been patched. You can no longer talk in jail. The level 99 combat capes now have the proper requirements. You can no longer fish or cook whilst being in combat. Renderself now works like RuneLite where you are able to see your hitmarks, hitpoints bar & prayer overheads. Added the Realism highscores. You will now see the blood fury gfx when it triggers on your opponent. You can now use the donator perks without having to spend your credits in !store. It will now check for your actual donator rank without the usable credits. The Chambers of Xeric points system has been reworked, the more your points are the more likely you are to get a drop. This system was already in place, it just now punishes harder if you have low points and a bigger chance if you have high points. Ironman can now access the clan warlord store. Upon switching gear your combat stats will no longer reset to it's original level if the switched gear has the same combat stats. Verac the Defiled will now attack through prayer and defence at a 25% chance instead of 100%. Boosted magic levels now give increased damage to Trident of the seas/swamp & Sanguinesti staff. Decreased magic levels will do the same but it won't go lower than it's base damage. You can no longer splash on Dagannoth Rex. You will no longer receive magic experience in the first phase of verzik vitur, this was being used as a training method since you would hit high with the dawnbringer. The wilderness teleport confirmation message now includes whether it's multi. King black dragon will now show in your boss logs and it's kills will show in the chatbox. The bug with dying after verzik vitur dies which forced you out of the instance has been patched, you are now teleported to the rewards room. The bug with being able to superheat anything without the level requirement through the normal spellbook has been patched. Patched a bug with godwars room entrances toggling off your auto retaliate. Patched a bug with the PvP Leagues where the opponent that you killed would temporarily have the same League stats like you until logout. A bug has been patched with the antibot system. A bug has been patched with smuggling the staff from ToB. The Corporeal beast will no longer reset it's HP walking away from you if a person is joining & leaving at it's entrance. Patched a few bugs related to the risk zones, you can now trade inside them but you can't accept the trade (just for visual purpose) also you cannot toggle off your red skull whilst being inside. Patched a PM system bug where you would be notified about a player who logged in whilst he had the private chat mode on Off or Friends without having you added. Patched an annoying bug for Realism & Ironman in the gear system which wouldn't allow you to load your saved runes into your rune pouch. Patched a bug in the gnome agility arena which allowed you to noclip in a certain area due to it. Patched a (combat) following bug where you would walk back and forth if your path was unreachable. Patched a few Vorkath bugs in order to match it to OSRS, also the donator PvM dungeon Vorkath can no longer be safe-spotted. You can now fill your cannon whilst it's firing. You can no longer kill Rick Turpentine with a cannon.
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Update #38: Nex, GPU, Ancient Godsword, Zaryte Crossbow & More
David posted a topic in Announcements
Nex: The Fifth General That's right, Nex is here. We have been working day and night to bring Nex to RuneWild. Enter the Ancient Prison and defeat this tryannical ancient general! How can I get there? You can get there by using the teleports of the Spiritual Fairy Tree, Bosses > Nex What are its characteristics? Nex has 5 phases with each it's own basic attack along with 2 unique special attacks. Every 680 damage you are forced to kill the assigned corner mage in order to advance to a new phase. Nex can drop up to 3 uniques, unlike other bosses everyone has a chance on receiving an unique rare drop. The MVP has a 10% higher chance of receiving an unique rare drop. Deaths inside the chamber aren't safe, it will be an instanced death where you can purchase your items from Death What is its fighting style? Nex transitions through 5 phases starting with his smoke phase and transitions through the following ones as she loses HP, shadow, blood, ice and zaros. Every 680 damage you will be forced to kill the corner mage, the first phase corner mage is north-west and it continues clockwise as the phases transition. All basic attacks hit partially through pray, certain phases hit harder through pray than others. Each basic attack has it's own effect which range from poisoning you, decreasing your prayer level, stats, to freezing. Each phase has 2 unique special attacks, the final zaros phase uses the soulsplit and deflect prayer. On death it will use the wrath prayer. Unique to other bosses, Nex is able to run and find the perfect path to it's target. More in-depth information related to attacks, phases, damage amount and more can be found in the guides below https://www.youtube.com/watch?v=0-S66HoajsM https://www.youtube.com/watch?v=6f_eFLBft-s Major Client Update: GPU We have been working on the client for some time now, this comes with great changes such as GPU, stretched mode, better compatibility for MAC users and more. What are the changes? You can now use OpenGL GPU rendering for RuneWild, this will make the game much smoother. Antialiasing, this will also improve the visuals. Stretched mode, this can also be used in CPU. This will stretch your game as you modify your window size. Skybox and sky-depth, each location with it's own sky. This is a small fade to the sky that masks the black map cut-off. Bright textures, the textures will appear much smoother. Color banding, this improves the inaccurate colour presentation. MAC users can now properly fullscreen their client. New Items Lots of new items have been introduced with this update. Mainly through Nex, Ancient godsword, Zaryte crossbow, Zaryte vambraces, the ancient ceremonial set through it's collection log and cosmetic sets through PvP leagues which you can read below. Ancient Godsword As with all godsword variants, it requires level 75 Attack to wield. The Ancient godsword has a special attack, Blood Sacrifice. In addition to doubled accuracy, it inflicts damage with a 10% higher maximum hit than a normal attack, consuming 50% of the player's special attack energy. Upon a successful hit, the target will be marked for sacrifice and will have eight ticks (4.8 seconds) to move at least five tiles away from the attacker. If the target fails to do so, they will take 25 damage and the attacker will be healed for the same amount. Praying Protect from Magic will not reduce the sacrifice damage. Zaryte Crossbow A ranged weapon that requires a Ranged level of 80 to wield, and can fire up to and including dragon bolts. The crossbow itself is crafted by attaching a nihil horn, obtained as a rare drop from Nex, with an Armadyl crossbow and 250 nihil shards. It has a passive effect that strengthens the effects of enchanted bolts by 10%. For example, with enchanted ruby bolts, the bolt's special effect, Blood Forfeit, would deal 22% of the opponent's current hitpoints with a cap of 110 damage, rather than the usual 20% damage and 100 hitpoint damage cap. The Zaryte crossbow has a special attack, Evoke It consumes 75% of the player's special attack energy The special attack will guarantee the special effect of enchanted bolts to occur on the next shot, with doubled accuracy, providing that the player lands a successful hit on the target. QoL & various additions Added noted variants to items without noted variants Scythe of vitur Infernal cape Sanguinesti staff Ferocious gloves Avernic defender Tokhaar-Kal Dragonfire shield Toxic blowpipe Mystery and ultra mystery boxes Avas assembler Rainbow phat and black partyhat, black mask, black santa hat Yell tag scroll PvP Leagues New Cosmetics Rewards 20th Anniversary set Light tuxedo outfit Mourner gear Trailblazer Relic Hunter set Added various Pet Metamorphosises Golem Phoenix Heron Mole Squirrel Vet'ion Other updates The Chambers of Xeric drop table has been updated, torva has been removed, vesta's armour has been added along with statius warhammer and vesta's longsword. Chaos fanatic no longer drops torva either. Added bastion and battlemage potions to the miscellaneous shop. You are also able to make them, vial of blood can be found in the skilling store and you are able to crush crystal shard now into dust. Blood shard has been added to the vote store. You no longer need cash in your inventory upon repairing barrows items, it will use your platinum or coins in your bank. We finally kick players from the duel arena if they have both disconnected. No more afk players in the duel arena. All wyverns in the wyvern cave can now be killed for the Ancient wyvern slayer task, besides the skeletal wyverns. The tutorial for starters has been redone to show more of the UI features. The magic cape spellbook switch limit now resets midnight server time, it can be used 5 times per day. You are now able to right-click quick pass the risk zone barriers. Barrows drop table has been revised and it's gp per hour has been improved. PvN death deletes from the ground after 30 minutes instead of making the drop global. Harmonised orb will now only attack faster if it's autocasting and it's a normal spellbook spell. Wyvern cave has been removed from the wilderness. Improved the object clicking system where it queues your object click if you aren't able to click it at that moment. Improved the system which checks whether your opponent has a ranged weapon, for PvP and cPvP. This way you can use ranged on your opponent in those areas. Dagannoths in the donator island no longer switch attackers. Godwars bosses and minions are a bit weaker offensively now. You can now duel (NH duel) whilst being gamble banned. (it checks for blocked equipment in the first duel screen, less than 4 must be blocked) Patched quick prayers bugging the protection prayers still showing it above your head whilst it's not on. Patched a bug with the PvP Leagues where dying outside the PvP zone wouldn't cause a loss. Patched a bug with lootshare which gave you negative lootshare potential. The HP event now rotates from two spots, spider hill and varrock multi. -
Update #33: The Great Olm, Realism, Haunted Event & QoL changes
David posted a topic in Announcements
Chambers of Xeric: The Great Olm It is finally here, the group boss you have all been waiting for, the Great Olm! This raid consists of only the final room, the Great Olm, with 1:1 mechanics to OSRS. The Great Olm can be fought in normal and challenge mode. How can I get there? You can get there by using the teleports of the Ancient Wizard, monsters > Raids 1 (Great Olm) What are its characteristics? Deaths inside the chamber are fully safe and you will be respawned at the rope, you will only lose points. You can create a room with either the Normal or Challenge mode. With the challenge mode the Great Olm has higher bonuses and max hits. In return you have a chance of receiving the twisted ancestral kit and the metamorphic dust. The Great Olm scales based on the amount of players in the chamber. You are able to withdraw 'Raids potions' from the 'Raids supplies' kist before the raid starts, this kit will spawn next to the rope. The Great Olm has 3 or more phases per raid depending on the amount of players in the raid. The Great Olm has 3 different phase-styles which is randomly picked when a phase starts, Acid, Flame and the Crystal phase. A phase ends when the hands die, on the last phase after the death of the hands the Great Olm's head will be attackable and all phase-style attacks will be used by the Great Olm. What is its fighting style? The Great Olm is quite the complicated boss if not the most complicated boss in RuneWild. It has magic and ranged standard attacks along with a special sphere attack in all three different combat styles. Each phase-style has 2 unique attacks, a fire phase will have fire related attacks and the acid one will have acid related attacks. Aside from the phase-style attacks, there are also attacks executed by the left-hand, if the left hand is clenched or dead these won't execute. In between phases stalagmites will fall from the sky hurting anyone on the tile and the surrounding tiles. These stalagmites will also fall during the final phase. On the final phase all phase-style attacks will be able to be used and an extra attack will be added which is called the healing pool. More in-depth information related to attacks, damage amount, the way the head movement works can be found in the guides below https://www.youtube.com/watch?v=n5yDAKSaRVo https://www.youtube.com/watch?v=sACYyrEdD7w https://www.youtube.com/watch?v=T0xWBFQZDD New Game Mode: Realism A new mode on RuneWild! You can now train your combat stats and play like you would on OSRS without spawning. What are the experience rates? 25x for Combat 10x for Skills What is the difference? You have a 5% drop rate bonus. You cannot set your combat levels, you will have to train them like our Ironman game mode. The biggest difference is that unlike our Spawn game mode, you cannot spawn basic items, these cost gp and can be purchased through the shops. The restrictions with the Realism game mode towards the Spawn game mode You cannot pickup spawnable items dropped by the Spawn game mode. You cannot receive spawnable items from the Spawn game mode through gambling or trading. Flower Poker Rework Flower Poker has received a few QoL additions, more patches and a High Roller patch! What are the changes? You can now challenge your opponent from the end of the flower poker patch, this will come in handy when you have just played a game and don't want to run back to the starting spot. There are now 8 patches instead of 4, no more waiting for others. We have added a High Roller patch, the pot at this patch (the southern-middle patch) must be atleast 5B gp. Risk Zone Rework The risk zone has been reworked after it being suggested lots of times. What are the changes? There are now 3 risk zones instead of the original 1 where the back size of the zone wasn't even used. You will now teleport to the middle of the 3 risk zones by using the command ::rz. Upon death or teleport inside these risk zones you will teleport to the same spot as the command, in the middle of these three zones. Added a ::bridrisk command for hybrids or NHers who want to risk in a larger zone. Event System The new Event system has been reworked, now it's more organized and gives more information about the event. What are the changes? The events have now been split up to, Active (which event has started, Upcoming (which event has to start) The events now show the location, status (e.g. at chest/keys whether it's picked up or where it is) and the command that can be used to get there. The upcoming events are ordered by the time that there is left for an event to start. You can now toggle off certain yellow broadcast messages (the one that pop up above your chatbox) by the 'Prefs' button at the right-bottom of the interface. During the King of the Hill event the Events button will have red borders along with the KotH stats showing on top. Haunted Event: Headless Gardener The headless gardener is beheading everyone that steps foot into the wilderness, help Rick by stopping the headless gardener and its disciples. What is the reward? You will receive a haunted box after bringing 20.000 Haunted tickets to Rick. The haunted box rewards you several cosmetics and exclusive items. The Headless Gardener has a 1/100 chance of dropping its exclusive gilded spade. How can I obtain Haunted tickets? You can obtain the tickets by killing Headless disciples in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every three hours Headless Gardener will appear near Demonic Ruins, after it's death it will reward you the Haunted tickets equal to 50% of the amount of damage you've done. For the location of the Headless disciples click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) Other updates The Amulet of blood fury has been buffed like OSRS with a 20% chance of healing you for 30% of your melee damage. The risk protection tiers in the wilderness have been changed to 25M, 50M and 100M. Added a toggle to hide/show spawnable items on the ground for the Spawn mode. Added a toggle to hide/show unpickable items on the ground for the Realism & Ironman mode. E.g. Spawnable items dropped by the spawn mode can be hidden for Realism like this, or any item that can't be picked up by an Ironman will be hidden. Realism and Ironman modes can now lock their combat experience through !toggle. You will continue receiving visual XP drops. XP Drops will continue showing even if you have 200M experience in a skill. You can now swap your chat icon in !toggle, the options being: Actual rank(Ironman/Realism/Veteran/Mod), Sponsor Rank or None/Hide. You can now lookup a monster drops by right-clicking on the wiki tab, clicking on lookup then click on the monster. The account tab has been added with lots of useful data, such as your trading post status, collection log, slayer/boss log & more. Ignore list has been merged with the Friends list. Friends list and ignore list have been reworked, this system will prevent double name bugs and give support to names with the '-' character. You can now toggle off the quick gear hover through the 'prefs' button. The clanchat has been rewritten to support up to 400 members. Added the longrange system to the Powered staffs (Sanguinesti, tsotd etc.), their distance on default is now 7 and on longrange 9. King Black Dragon has been added to the Collection Log. Fremennik kilt has been added to the PK Points store for 25K PK Points. The entangle XP drop is now the same as OSRS, 70 on splash and 89 on hit. Added the ::pure and ::nh commands which teleports you to its Edgeville Hotspots. You can now alch your pets as an Ultimate ironman, you will receive 50M gp in return. Zamorak brew effects have been updated to be like OSRS. You can no longer PJ in league fights, fight evasion during league fights no longer end the league fight that quick (2 mins now) it's also punishable. The death reclaim chest at Theatre of Blood now also functions as the Death npc, where you can get your items back if you died in an instance. The infamous tournament bug which would give one player an unknown target halting the entire tournament has been patched. Leather body and the Tzhaar-ket-om have been added to the ironman shops. Improved the banking system for max-stack banking, it will now bank/withdraw up to the maximum amount in your bank or inventory. Fixed the bug in Theatre of Blood where you can get attacked by an unknown attack in the death-cage. Fixed the bugged tile at Nightmare which could make players immune to attacks. Fixed the pricing guide bug where you weren't able to use the add-all option. Fixed the screenshots system showing double menus. Fixed the drawing order of the xp bar to not draw on top of interfaces. Fixed the bank tab icons, they will no longer show the amount of the item like OSRS. The Iron Man Tutor is back! He resides in the slayer house. You can no more animation stall with the goblin bow. Ancient staff pound no longer gives defence experience. The Report button will work as quick links to report a bug or a player. -
Update #32: Bounty Hunter, Gear System, Banking System, Larran Keys & More
David posted a topic in Announcements
Lots of reworks and QoLs like promised, you will enjoy this one! Next update will be an expansion of end game content, creating new game modes and a long awaited group boss. Bounty Hunter The interface has been reworked to match the new OSRS one, there are now lots of bounty tasks and a wilderness hotspot which rewards you with an Archaic emblem. Blighted rune packs have also been added to the PK store. Bounty Tasks You can now be assigned a bounty task by clicking on the 'Bounty Task' button on the interface You can view all the tasks in this wiki: https://oldschool.runescape.wiki/w/Bounty_Hunter You will have to kill your target in the way the assigned task tells you too, upon failure of a task e.g. kill your target without using body armour and you did attack the target with body armour on. You'd have to leave and re-enter the wilderness to be eligible for the reward. The reward after completing a task is an Archaic emblem tier 5 to 7. Bounty Hotspot There is a button at the left-bottom of the interface which tells you the current Bounty Hotspot. The Bounty Hotspot has a chance of rewarding you with an Archaic emblem tier 5 when you kill your target in the defined area. Gear System The gear system received a great interface update, making it much easier to see what's inside a gear slot. What was changed on the interface? The interface has been fully reworked to be more user friendly, a button was added which you can left-click instead of having to right-click in order to change a gears appearance or loadout. Upon hovering a gear slot it will now show you the equipment and inventory, you no longer need to click on all your gear slots to see what it contains. What was changed with the system? You can now do Ctrl+Q in order to load your latest loaded loadout, speeds up things very well. Loading a gear will now restore your special attack, you no longer need to go to a special attack pool. You can only use this feature once per minute even if you have the ultimate, diamond, royal donator rank. You can still go to the special attack pool if you want to recharge it more than once per minute. Banking System We have modified the interface to match the current OSRS Bank and added some neat features. You can now modify the left-click quantity button, upon left-clicking an item in your inventory or in the bank you can change the deposit or withdraw value to 1-5-10-X-All You can now view your equipment in the banking screen by the equipment button at the left-top. You can equip and un-equip items here. You can change the appearance of the tab displays, first item in tab, digits or roman numerals. You can now release all placeholders with a button in the settings tab at the right-top, also a few other options for the appearance of the bank. Summer Event: Aurora The Ice queen needs a helping hand, Aurora and it's pyros are spewing fire throughout the wilderness. Gather 20.000 Summer tickets and she will reward you with great rewards. What is the reward? You will receive an summer box after bringing 20.000 Summer tickets to Ice queen. The summer box rewards you several cosmetics and exclusive items. How can I obtain Summer tickets? You can obtain the tickets by killing Pyros in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every three hours Aurora will appear near Demonic Ruins, after it's death it will reward you the Summer tickets equal to 50% of the amount of damage you've done. Pyros spewing fire, standing on them damages you for a few seconds. Larran's Chests & Keys Every monster in the wilderness drops the Larran's key, the higher the monsters HP the higher the chance that it drops it. It has a chance of rewarding the Dagon' hai robes, upon a reward of 25M+ it will be broadcasted to the entire server so be aware! What are the rewards? The small Larran's chest close to hills, chaos altar around lvl. 18, this chest rewards ranging from 2M to 27M in items. The big Larran's chest inside the Pirate ship at lvl. 55 west of Mage Bank, this chest rewards ranging from 5M to 50M in items. Other updates Amulet of blood fury has been added, you can purchase the blood shard for 20K PK Points at the PK Store. Sponsor+ ranks can now do Ctrl+T to open their trading post. You can now make the blade of saeldor (c) upon upgrading it with 1000 crystal shards. Added warning timers into trading, flower poker and dicing upon removal or adjustment of an offer. Added emblem tier 5 to slayer uncommon loot table. You now have a bigger chance to receive uncommon loot table at slayer monsters. There is a 50% chance when offering a bone on the wild chaos altar that it will not be consumed. Through servant you can now teleport to the donator monster zone teleports of bosses which are also in the donator zone. You can now recharge your special attack by just loading your gear, this is capped to once per minute even if you have the best donator rank. Monster loots now show which KC you got it on through the server broadcast. Emblem tiers now reward much more. Crumble undead at Vorkath now always does 100% damage without a splash. The purple attack of Vorkath no longer blocks you activating your prayers for a few seconds, it just disables it. You can no longer get the same slayer task after cancelling one. Your ::risk will now be triggered upon entering the risk zone. Demonic gorilla kills count as black demons on bd task. You can now enable your prayers when you jump the edgeville ditch. -
Update #20: New Duel System, Open Caskets For Free, Risk For Reward
David posted a topic in Announcements
New Duel System I have introduced a chatbox option dialog prior to the duel screen where the player's can choose what kind of stake they want to do. Due to this system you may no longer change your duel rules if you choose the bottom two options, making it impossible to scam. The staking and gambling limits have been removed. An UUID blocking system has been added to gambling restrictions. You can now block your computer and IP Address from gambling by talking to the Gambler. Caskets For Free You can now open caskets for free. Upon opening the caskets you will be prompted a dialog which gives you the option to open it for free. You have 66% less chance on receiving a rare upon opening it for free. Unskull Command You can now unskull by using the command ::unskull. You must be premium+ (150 total used credits) to use this command. You may not be in the wilderness whilst doing this. You may not use this for 30 seconds after being in combat. Referral System We have added the ability for youtubers to reward their viewers by having a certain referral code. Type ::refer then the name of the referrer. You will be rewarded a Vote box. You can use this referral code for 24 hours after creation. You can only claim one referral reward per 24 hours, with the exception for a few youtubers who will have a special referral code that may be claimed uniquely. Risk More For A Bigger Reward You will now get rewarded more for risking more. Upon risking 50M+ gp in Edgeville you will receive a 100% bonus in PK Drops. Upon risking 200M+ gp in Edgeville you will receive a 200% bonus in PK Drops. 1 Credit & 1 Vote Point In order to avoid confusion amongst our players we have added a 1 credit item and a 1 vote point item. Miscellaneous You will now earn 25% more experience for doing elite slayer tasks and 5% for hard slayer tasks. I have added various icons to make the chatbox and yellow messages more prominent. You can now zoom in more whilst being in the fullscreen or resizeable mode. A bug has been patched where certain items couldn't be sold to the trading post. A bug has been patched where you would be lowered to 117 HP after logging in. A bug has been patched where donators would have a prayer drain advantage inside tournaments. -
Are you using a virtual machine?
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No it doesn't, donator drop rate perk does though.
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Update #42: Wilderness Clue Scrolls, Winter Event, PvP Leagues & More
David replied to David's topic in Announcements
We have refunded the equivalent street value for every item that was deleted, this was automatically refunded into your bank. -
Summer Event: Seren Seren the dark lord is using her death magic to surpress the Greatish guardian's powers. Help the Greatish guardian and bring him your Summer tickets and he will reward you. What is the reward? You will receive a Summer box after bringing 20.000 Summer tickets to the Greatish guardian. The Summer box rewards you several cosmetics and exclusive items. Seren has a 1/500 chance of dropping a Monkey backpack. How can I obtain Summer tickets? You can obtain the tickets by killing Judge of Yama's in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them. Every three hours Seren will appear near Demonic Ruins, after it's death it will reward you the Summer tickets equal to 50% of the amount of damage you've done. For the location of the 'Judge of Yama.' click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png) What are the attack styles of Seren? Seren has a rapid-fire magical attack, the attack can be negated by using the Protect from Magic prayer. It will rapidly fire 3 magic attacks on you which can fire up to 25 damage per attack. Spellbook Filter The heavily requested feature is finally here, you can now customize your spellbook in order to fit your needs. How does it work? Right-click your Magic spellbook tab, the option disable or enable spell filtering be displayed. You can toggle combat, teleport, utility spells. You can also hide the spells you lack the magic level or runes to cast. Since the home teleport is used alot and is vital in RuneWild, you can forcefully show the spell when the teleport spells are hidden. After enabling it you will see the 'Filters' button on the bottom of your spellbook tab. QoL & various additions Lots of new items have been introduced with this update. Revenants Entry fee upon entering the Revenant cave Your first entry will open a dialogue. Any entry after will automatically take the fee from your bank. Your entrance fee will last until you have died versus a player in the Revenant cave. The fee will be dropped to your opponent. Revenants scroll The scroll will act as your entrance fee It will now teleport you at the top entrance inside the Revenant cave instead of outside. Revenant weaponry It will now add all your revenant ethers into the revenant weaponry instead of just 1.000 ether for it's activation. You can now uncharge your revenant weapons without losing the ether, the initial amount that was used for charging it will also be refunded. The bracelet doesn't belong to this category. We have added a Collection log to the Revenants All revenant monsters belong to the same collection log Surge and Wave spell sacks We have added the spell sacks which were just released on OSRS, you can now use these spell sacks to cast the surge or wave spells. You can purchase the surge spell sack for 20 PK Points and the wave spell sack for 10 PK Points from the PK Point store. Broadcast Toggles You can now toggle the Mystery Box and Larran's key broadcasts through the Events broadcast interface (quick-command is ::events). You can get there through 'prefs' button which is located in the events broadcast interface. You can now also right-click the yellow broadcast messages and press 'Preferences' in order to get to this toggle interface. Nightmare Drop System rework The drop system of nightmare will now work like Nex's drop system Instead of only the MvP (best damage-dealer) being able to receive rare drops, everyone is now able to receive a rare drop. The rare drop rate is now based on the amount of players in the instance, you'd have a bigger chance on receiving a rare loot if you were solo'ing it. Blessed Armour Store The blessed hide armours and capes have been added to the store. Spawn-mode players were able to spawn it but it was unobtainable for realism and ironmen. The Blessed Armour store can be found at Monk which is located south of the Slayer house. Home Rework The Tournament entrance zone has been redone, it has been moved to the south a few tiles and you can no longer close the doors. The dummy zone has been enlarged, 3 more dummies were added. The risk zone has been reworked, the northern area remains the same, the southern area has been merged into a larger area. Gem Rocks You are now able to mine gems, this is also a new money making method. You can also mine onyx out of these gem rocks. You can get there through the Spiritual Fairy tree. The gem rocks also have a rare chance of being mined for onyx gems. King Black dragon instance You can now create an instance of the King Black Dragon, right-clicking the lever on both sides will give the 'Instance' option. New Thieving stall: Ore stall This thieving stall requires a thieving level of 82, it's the best money maker for thieving. Retrieving Runecrafting, Mining, Gem bags Since these are rewarded through achievements, upon loss you wouldn't be able to retrieve them back. You can now do so through the untradeables store where you are able to purchase it if you meet the achievement requirements. Other updates The Teleblock timer overlay has been added. You can now stall with the zaryte crossbow and ancient wyvern shield like OSRS. Nex, Sarachnis, Scorpia and Barrow's brother runs have been added to elite slayer tasks. The Colossal blade has been added, it has a passive effect that increases the wielder's maximum hit against larger enemies, max hit is increased by double the monster's size value, but at most by 10. You can obtain it through the Slayer store for 1.000 Slayer points. Nihil shards can now be sold to the Skilling store for 2.000 gp, they can be purchased for 5.000 gp. We have also buffed the amount that Nex drops in order for it to match the other common drops. Added all barrows item set passive effects along with their on-hit graphics. Retribution effect is now timed correctly like OSRS, it will no longer be instant instead it will take 1 tick You can now add a player to your friend or ignore list through right-clicking a yell message. Upon killing an opponent the saradomin brews in your inventory will now be recalculated which allows you to hold 12 brews again. We have re-added the functionality for killstreak skulls, these will show if you don't have a key in your inventory. You can toggle this off through ::toggle > Hide Killstreak Skulls. Charged items with 0 charges will revert back to it's uncharged variant upon wearing them, reason this would occur is because players would charge an item whilst they already had a charged variant in the bank. The Nex interface has been updated where it will also show your killcount whilst you are in the Nex room. The Skotizo interface has been added where you can visually see which altar has been awakened. Prayer tooltips have been added, you can toggle this off through ::toggle > Show Tooltips > Prayer Tooltips. You will now shout your risk value upon using the high-risk feature. Blood Fury will now charge to 10.000 charges if worn and it had 0 charges. Upon obtaining a new pet through skilling your experience will now be broadcasted along with it. We have added an extra teleport to the Max cape, you can now teleport to the resource area. Your pet will now be added to your bank if your inventory is full and have a pet following you already. You no longer need to have ancient killcount if you are ultimate+ rank, players who have the max cape just need 5 killcount to enter. The PvP Leagues rewards have been redone, the 1st week will reward a cosmetic set, the other weeks you will be rewarded with mystery boxes. The revert and dismantle dialogue have been redone, they will now warn you with what happens. Upon charging your bracelet of ethereum you will now be prompted how much you want charge your bracelet with. During our 3x100M OSRS Tournaments, the Max Strength tournament is now replaced with the 4v4 team tournaments which also has a reward for 100M 07. You can no longer summon a pet in ToB and CoX. Players can no longer flower poker each other with an empty pot in order to reduce lane occupiers. Ring enchanter scroll model has been updated and is now able to be traded on the Trading post. Ironman and staff members can now duel when there is no pot involved. The clipped tile at Edgeville PvP has been patched. The tutorial text has been updated and a bug where the arrows wouldn't properly position in the resizeable screen mode has been patched. The login screen no longer will freeze upon logging in whilst having the GPU setting on. Patched a bug where you could bypass the cooldown timer which blocks you from teleporting to deep wilderness after dying. Patched a bug with the dragon thrownaxe showing a melee experience drop. Patched a resizeable bug with interfaces where swapping to it wouldn't update certain interfaces e.g. wilderness level interface The bug with the ring of recoil where you would be able to relog and re-gain 40 recoil charges has been patched. You can now pass the shantay pass which was requested by players who wanted to hide and seek there.
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Update #23: Lots of Updates - New Items, Collection Log, Price Guide, PvP Leagues
David posted a topic in Announcements
Trading Post Great changes were done to the trading post. You can now put buy requests instead of just selling, view player shops, see your sale progress and more. Platinum token support You can now sell items for any amount, before it was capped to the maximum integer which is ~2 billion. Buying, Selling & Player shops Upon searching items it will now show a list of items you can choose from just like the Grand Exchange. Amount input box is now more advanced to avoid confusion. You can put up buy requests by pressing on the button on the bottom-right. To view player shops, just press on the Search offers button on the top-left and afterwards you will see the button on the bottom. My offers You can now manage, modify the price and see the progress bar of your offer. RuneWild PvP Leagues In order to make it fair everyones ELO has been set back to 800 and September will be the official first season. For a better explanation you can read more here - https://www.runewild.com/forums/topic/2361-pvp-leagues-system/ Seasonals Every season ends the 1st of the month 07:00 UTC. The transition into a new season is now fully automatic along with rewarding the winners. You can now also view the previous seasons by using the drop-down menu on the top-left. Changes You can now view the Rewards & top ranked players by pressing on the rewards button on the top. Tier 3 has been removed for faster progressing in divisions. You can no longer vengeance other players in a league fight. King Of The Hill It's back! With a little twist. For a better explanation you can read more here - https://www.runewild.com/forums/topic/3153-king-of-the-hill/ It will now start every Friday and Sunday at 19:00 UTC. The event lasts 1 hour and ends on Sunday. 25 minutes after the event starts the overpowered weapon (War bow & Etherial sword) will spawn for 10 minutes. You can view the ranking at the Events board, type !events to teleport to it. New items: Blade of Saeldor & Spiked Manacles A few new items have been added Blade of saeldor has been added to the donator store equipment section for 750 credits. You can charge it with crystal shards, every shard gives 100 on-hit charges. They can be bought for 100 WP from the Wilderness Points store. Added spiked manacles for 50 credits to the donator store equipment section and can also be bought for 15.000 from the Wilderness Points store. Collection Log You can now track your progress of the rare drops you obtain from the bosses just like OSRS. You can view your collection log at the Town crier, teleport to him by typing !guide. Price Guide You can now look-up the price of an item like OSRS by using the Price Guide. The interface can be opened through the equipment tab, you can also search for an item you don't have to look-up the price by the button on the bottom-left. Events Board You can now view an explanation and when an event starts through the Events Board, this shows for certain events more details such as the rankings and dates. It can be found at Edgeville, you can easily teleport to it by typing ::events. Exclusive Skins You can now unlock skin colours by paying credit scrolls to the Makeover mage. Smurf skin unlockable for 100 credits. Zombie skin unlockable for 100 credits. Black skin unlockable for 400 credits. White skin unlockable for 400 credits. Other updates Several permanent achievements have been made much easier, the final reward is now also MUCH more. Autochat and filtering has been added. NPCs will no longer diagonally walk if they follow you for combat or e.g. pets. You can now buy your ungambling bans, gambling banning is now free. If a monster drops a pet you can now view it at the drop tables. Dragonfire shield is now smithable. max cape benefit not working if u had donator rank is fixed Granite maul has been updated visually. Ancient wyvern shield now has the charged item model plus animates upon wearing. All tournament setups have been redone and a few have been swapped time-wise. You can now spectate the OSRS tournaments. Scythe will no longer kill your pet upon fighting monsters. The Wiki has been updated. The lagg at !epvp has been patched. Gear system is now capped to 20 gear slots, varying with allowed amount per donator rank. View the donator page for more information https://www.runewild.com/forums/topic/1245-donator-perks/ -
That would help for sure, e.g. the food bug you are talking about. I doubt that there is a bug with eating
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We released Nex 2 weeks after OSRS did, ToA being much more detailed it took us a bit longer (1 month) to release it.